Deathline by ping78

[raw]
made by ping78 for Ludum Dare 50 (COMPO)

Fly spaceship, shoot enemies, grab scrap and throw it at the Deathline to delay the inevitable.

WASD or Arrow Keys - Move
Left Mouse Button - Shoot
Right Mouse Button - Grab

Made in ~15 hours

Ratings

Overall 160th 3.7⭐ 22🧑‍⚖️
Fun 47th 4⭐ 23🧑‍⚖️
Innovation 141th 3.69⭐ 23🧑‍⚖️
Theme 222th 3.786⭐ 23🧑‍⚖️
Graphics 63th 4.167⭐ 23🧑‍⚖️
Audio 249th 3.333⭐ 23🧑‍⚖️
Humor 437th 2.211⭐ 21🧑‍⚖️
Mood 212th 3.452⭐ 23🧑‍⚖️
Given 14🗳️ 20🗨️

Feedback

Daniel Klautsch
05. Apr 2022 · 11:18 UTC
First of all, good job of including a volume bar for a browser game, most people -including my team- always forgets such a basic quality of life feature. Secondly, darn thats a good game. Its a really simple concept a space shooter where your terrain to ddge slowlly gets smaller over time and fits perfectly to the theme. And again I really enjoy the small touch with the fact that you can lure enemies to fly into the deathline thus killing themselves, it makes the player feel like a real smug ace-pilot pulling that off.

My top-score is 1:26, I dare people to beat my time!
LussiousLi
05. Apr 2022 · 12:26 UTC
WOW, the graphics is simlpe but abstract, and the player has a good sense of control, a fantastic game!!!
mukult
06. Apr 2022 · 13:43 UTC
The controls are really smooth! Feels very much polished. Really liked the death line graphic when you die... it just looks so freaking smooth! Nice work!
Legolula
06. Apr 2022 · 13:47 UTC
Simple but feels extremely polished, congrats!
Sawyer
06. Apr 2022 · 13:47 UTC
This game is an amazing entry. I love how clean the graphics are. The controls are simple and the goal is simple making it a nice quick game to play. This is one of my favorites from this jam!
cbab
06. Apr 2022 · 13:54 UTC
This is a good twist on the "extend the timer" idea! Having a physical object in the world feels much more foreboding than a countdown. I found the controls a bit too loose for my taste, but it's still quite fun.
Zyang
06. Apr 2022 · 13:54 UTC
The minimalist visual and the concept looks very cool, control is smooth.
the way to delay the line seems counterintuitive.
PhoenixofForce
06. Apr 2022 · 14:02 UTC
I find that the ship moves a bit to fast. The laser sounds is top notch. Good entry :)
Salier
06. Apr 2022 · 14:11 UTC
Really nice game! Quick to get a handle of, tho I still have trouble understanding the right-click tool. Overall a very solid entry, would have loved some music to top it off!
sakura_magika
06. Apr 2022 · 19:44 UTC
i like the neon glow visual style! decent over all twin stick shooter gameplay, the physics and movement felt pretty good, and it's fun to use strategies around hiding behind rocks from enemies.

the grab function didn't seem that useful to me, it seems to attract smaller pieces of debris, are you supposed to be able to launch them at enemy ships? or use them to block? with things as hectic as they are, i didn't feel like there was any space to figure out how to use grab.
LDJam user 280036
08. Apr 2022 · 06:03 UTC
The simplistic visual style ends up looking great with the glow. Props for the polish - animates and controls well. Maybe could've used a soundtrack?

You said it only took 15h so impressive for less than half of a compo. Solid entry :)
Jimbly
08. Apr 2022 · 20:54 UTC
Love the visuals, everything was nice and smooth and polished. Was too difficult for me, in 4-5 tries, I could usually survive about 15 seconds, only once lived long enough to kill something, grab it's scrap, and delay the death line ^_^.
Ramil Dev
09. Apr 2022 · 16:52 UTC
Best VFX I've seen in a compo game so far! They are aesthetic and polished, even the menu has animations. And on top of that, the gameplay is fun and the deathline + scrap mechanic is fresh. Kudos to you!
nafos_games
10. Apr 2022 · 12:08 UTC
Loved it, any time someone puts an original spin on a classic game I am impressed, well done.
LDJam user 279546
10. Apr 2022 · 14:40 UTC
Really fun game and the simple art was very effective. Movement was a bit slippery, but I still enjoyed it. Good entry!
riley9
10. Apr 2022 · 16:16 UTC
02:35!! cool little detail that the death line moves to the right side of the screen as soon the player dies! i really enjoyed it! ^-^
lb01
10. Apr 2022 · 16:37 UTC
This is such a satisfying game to play. It's clear there's a lot of attention to detail and there are these little things (like the menu line transition moving to the right the same way the death line moves to the right) that makes this feel like a really cohesive experience. The AI was a lot of fun to fight too. And I like that the final score is based on time. Time seems to be a much easier metric to understand which motivates you to beat your score. This is a simple concept executed brilliantly. Great job on this!
svntax
12. Apr 2022 · 06:13 UTC
Really great use of the theme here! The gameplay is solid, and the visuals are very nice. The grabbing mechanic really adds to the game's uniqueness.
liontas
25. Feb 2023 · 00:12 UTC
I also like the feeling of solving puzzles with [hurdle](https://hurdle3.com) very much