Frozen Tracks by 5 Pyr
A space rover sim for LDJam50 (April 2022)
| Link | https://5-pyr.itch.io/frozen-tracks |
| Link | https://5-pyr.itch.io/frozen-tracks |
| Original URL | https://ldjam.com/events/ludum-dare/50/frozen-tracks |
Ratings
| Given | 0🗳️ | 0🗨️ |
A space rover sim for LDJam50 (April 2022)
| Link | https://5-pyr.itch.io/frozen-tracks |
| Link | https://5-pyr.itch.io/frozen-tracks |
| Original URL | https://ldjam.com/events/ludum-dare/50/frozen-tracks |
| Given | 0🗳️ | 0🗨️ |
It took me a while to understand all of the different mechanics, but I eventually got the hang of it. I think the game is too slow for my tastes, but i dont think it's an unfitting pace. I think it fits the theme very nicely!
There are a couple bugs I discovered that (potentially) can lead to infinite score.
1. you can damage the wheels below 0%, once you do so you start moving away from your target point (and once the percent gets negatively large enough, you get locked to the poles, but thats fine because the sun stays 50% there).
2. damaging the transmitter below 0% doesnt seem to do anything, so despite not being able to stop to transmit points, you can transmit while moving indefinitely.
with this strategy, you can hibernate/undibernate at the poles, basically just trading off power for points, until you get bored (or get distracted and die like i did)
In any case, I think this is neat!