Bark Park! by Space_man
You are a dog. You're at the park. Hopefully forever.
The man said it's time to leave the park. Yay! Park! I love the park!

Stay at the park as long as you can. Play with toys and eat treats to earn points. But don't let the toys and animals distract you, or you might just get caught and taken back home!
The dog souls of LD50 games.
Updates:
Fixed a bug where the audio tracks were not fading correctly in the release build.
| Link | https://space-man.itch.io/bark-park |
| Link | https://space-man.itch.io/bark-park |
| Original URL | https://ldjam.com/events/ludum-dare/50/bark-park |
Ratings
| Overall | 787th | 3.463⭐ | 29🧑⚖️ |
| Fun | 719th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 577th | 3.426⭐ | 29🧑⚖️ |
| Theme | 500th | 3.821⭐ | 30🧑⚖️ |
| Graphics | 821th | 3.482⭐ | 30🧑⚖️ |
| Audio | 378th | 3.63⭐ | 29🧑⚖️ |
| Humor | 199th | 3.87⭐ | 29🧑⚖️ |
| Mood | 547th | 3.615⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 40🗨️ |
We should pee ground and make him fall and stun him.
First time we came home in 30 sec:D
The soundtrack changing depending on proximity was very cool. Graphics were good but I didn't really understand what the different bars were for. I got that one was a distraction meter but I couldn't tell what was making it go up or down since it didn't seem to matter where I was facing or proximity to anything. Maybe make that clearer somehow?
As others have mentioned, adaptive soundtracks are always a wonderful touch.
I'm not super sure what a bunch of the in-world objects are. I worked out what the meters did, but some better explanations could be helpful.
The graphics are on point and everything felt cohesive. Nice work!

Bravo!