Evacuation by someone

[raw]
made by someone for Ludum Dare 50 (JAM)

Alien activity detected in the vicinity. You are a specialist sent in to evaluate the situation and evacuate the residents. You can build turrets or mines to try to delay the swarm until everyone can be rescued. evac.png
First person WASD controls, Press F to get people to follow you, or to board the helicopter.
Press T to place turrets, and E to lay mines. These cost points to build though.
You gain points by killing monsters and evacuating residents.

The game has multiple endings, and as usual is far too hard. My best score is 10.
It may not be clear, but you are supposed to enter the helicopter yourself when everyone is either evacuated or dead to get the endings.

Press Escape at any point to exit the game.
If the window size is not good for your computer, you can change it by editing game.ini in notepad. I didn't have time to add a fancy menu.

Look out for a post compo version in a few days.
I intend to actually add some textures, and improve the world map.


Windows build took longer than expected to get working. On the plus side, a lot of game engine bugs are now fixed.
I will attempt at a html5 build next.

This game is written using my personal c++ game engine.
Software used: Blender, Sfxr, Audacity, LMMS.
Everything was made by me during the 72 hour period, I would have entered the compo but I needed more time.

Ratings

Overall 685th 3.533⭐ 47🧑‍⚖️
Fun 535th 3.523⭐ 46🧑‍⚖️
Innovation 817th 3.189⭐ 47🧑‍⚖️
Theme 713th 3.636⭐ 46🧑‍⚖️
Graphics 1034th 3.178⭐ 47🧑‍⚖️
Audio 862th 2.75⭐ 44🧑‍⚖️
Humor 779th 2.789⭐ 40🧑‍⚖️
Mood 793th 3.398⭐ 46🧑‍⚖️
Given 71🗳️ 75🗨️

Feedback

Sodoj
05. Apr 2022 · 21:16 UTC
Congrats on writing a working engine and making a game that's very good! I had some genuine fun running down jumping dinosaurs. The 3D art is very basic, but I liked the simple style, it fits the simplicty of the game very well!
PSV Games Studio
06. Apr 2022 · 00:03 UTC
Game very good! I found it very fun to run away from the aliens, the graphics are basic, but it matches the style of the game.
usernam_e
06. Apr 2022 · 00:03 UTC
that really felt like a war simulator or something, having a massive line of turrets defending the base (which were also shooting the civilians lol). the dithering shading honestly gives the game a really nice asthetic. the game did keep me from moving my mouse even when tabbed out so i couldn't take a good screenshot :/
Hawke Games
06. Apr 2022 · 02:23 UTC
That's really cool that you made this using your own engine! The game itself looks really nice, the monotone color and effects are really pleasing. But the actual gameplay is a bit buggy. For some reason no one seems to follow me when I yell.
🎤 someone
06. Apr 2022 · 16:00 UTC
@hawke-games Thats odd, I never encountered that issue. Were you close enough?
They should only not follow if they are too far away, running from aliens, or entering the helicopter.
In retrospect, perhaps the distance threshold may be a bit low.
Hawke Games
06. Apr 2022 · 16:56 UTC
@someone Yeah it was probably a combination of the first two
Anchry
06. Apr 2022 · 20:40 UTC
I'll be honest i did not read what i was supposed to do before starting and so i started by killing all of the residents. I realised this was wrong after the first five or so.. but by that point i was too far gone. I then proceeded to attempt to exterminate the wildlife, and after planting around 500 turrets and killing thousands of the encroaching wildlife i decided that continuing at what was now about 2 frames per second was too difficult so i finally embraced death by charging a horde of those creatures. Would have loved to see a counter at the end of how many i ended up killing. But honestly this was fantastic, i really enjoyed this and there is also some real charm in how your engine renders the 3D environment everything just feels so otherwordly. Thanks for this!
halflemonstudios
06. Apr 2022 · 21:19 UTC
At my first try I didn't realize I should save the civilians. Matter of fact I was told there are aliens, so I shot everything that moved. I didn't know I could leave, so I was there for a long time. I build a jungle of turrets and mines and outside this jungle was an another forest of monster corpes (btw one of the cutest least terrifying aliens I've ever encountered in my life). For my second run I educated myself a little and started to save civilians. So, it might be cheating, but I could jump off the helicopter in the first second. There I could witness how lovely the helicopter when it actually turns around after it drops off the survivors. Once when I collected a record amount of civilans I wanted to plant some mines. For my suprise poor souls triggered it. 18 dead instantly :D The turrets also hurt them! Argh! Once I to teleported to a corner of the map with all of my followers, when I spanned F at the helicopter. There are no borders. I could walk off the map to the nothingness.

So: The game looks really good, it was a lot of fun for me to goof around. I like FPS-s a lot. If I had more time I can see myself playing hours with it, trying to save all of them if possible. My record was 14 (with cheating, but how wouldn't cheat when others count on you?).

Good job!
WobbleBlocks
07. Apr 2022 · 07:15 UTC
Custom game engines are always awesome! I've wanted to do my own just for fun! Great work!
WilloXs
07. Apr 2022 · 11:36 UTC
I played till the framerate dropped to like 1fpm xD

I guess millions of turrets do that to you. My biggest problem was just that there were no civillians left after a few minutes. So i defended an empty landing zone from there on.
Marron121
08. Apr 2022 · 21:15 UTC
It's fascinating that you managed to have a 3D working game for the jam, with a custom engine no less! Good job.
Egor010121
08. Apr 2022 · 23:04 UTC
I am extremely glad that you did it on your engine! the black-and-white style is reminiscent of horror, and it's fascinating.
AcidicDonkey
09. Apr 2022 · 01:41 UTC
Great idea for an actual game release, obviously longer dev time then a weekend needed, but the base idea is super cool. Sounds are really good, loved the turrets. Great job!
jandourek
09. Apr 2022 · 14:06 UTC
Great game! I loved the atmosphere, and how out of control it gets after a while. The audio and graphics are very pleasant, even after putting turrets absolutely everywhere. I honestly kind of suck at this game (with a success rate of only about 30%), but I had a great time nonetheless!
Gandelianna
09. Apr 2022 · 21:58 UTC
Wow! The atmosphere is really depressive. This game is keeping me in suspense!

Great job!
Kszaku
11. Apr 2022 · 22:41 UTC
I love the atmosphere... It felt like just a small battle in this doomed world.
RnRMoongoose
12. Apr 2022 · 01:13 UTC
I really enjoyed the horde aspect of this. It really felt like I was holding off a never ending wave.
sprunth
12. Apr 2022 · 05:36 UTC
To do in your own engine is really impressive. I like the rendering/lighting/shading of the game.
AlexTengu
15. Apr 2022 · 06:19 UTC
Nice idea, the gameplay can hook the player. Give player some scoped weapon and increase the shot range, and this game will be much enjoyable. Points system in underdeveloped, by the reason of short play session and ineffective turrets.
cdunham
15. Apr 2022 · 09:39 UTC
Cool game, I like the idea of defending guys from a never ending onslaught of foes. Plays well and is easy to learn. The radar/minimap is a nice touch too. Having multiple endings is impressive, given the time frame of the jam. Nice work!
WFMG
16. Apr 2022 · 11:47 UTC
Pretty cool. It's fun to shoot those aliens despite the lack of gun graphics, but it really seems like the only reasonable strategy is to evacuate right away. These enemies keep multiplying and they never stop. That's an unwinnable battle. The engine seems to dislike DPI scaling. I run 4K at 150% and it didn't work right when I set the .ini file to 3840x2160 and fullscreen. I'll attach a [screenshot](https://cdn.discordapp.com/attachments/477349680586555392/964852130387218482/unknown.png) here to show you what it did with that.

I like the art style. The bright white, sort of glowing hills. Even though it's simple and your engine is limited, you managed to make some nice-looking graphics. It was interesting how you showed the pathfinding lines, but it makes sense in this game, especially since you have to patrol such a large area.

I didn't like the unskippable intro or it being the only place in the game to figure out how to evacuate people or the Esc to instaquit.

Good job!
Leandro4002
17. Apr 2022 · 08:27 UTC
I like the fact that there is no limit to how many turrets you can have.
![lol.png](///raw/553/82/z/4e18a.png)
🎤 someone
17. Apr 2022 · 10:02 UTC
@wfmg I didn't consider the need for ui scaling. I will add it.
Also those debug lines - I was sure I turned them off. Turns out a debug build also ended up in the zip file somehow. I should check my build scripts.
Arthur Mairs
18. Apr 2022 · 13:32 UTC
Turret go BRRRRRRR! Fun little game
LDJQ
19. Apr 2022 · 01:34 UTC
The aliens are adorable; even their death animation is cute.
The somber atmosphere mixed with their cuteness makes this game so good.

It's like I'm in this horrifying war zone where all the combatants are barneys, and I'm just mowing them down.
Absolutely made my day.
OwnGamesGamer
19. Apr 2022 · 16:31 UTC
kinda bland colors(just white) but game is nice and realy impressed on the fact that you made your own game engine
lody_giving_teacup
20. Apr 2022 · 05:20 UTC
The game is very good and funny , good job !
Roolow
21. Apr 2022 · 01:24 UTC
It made me sad to kill the dino aliens. It also made me sad to kill the people. Why did I do it?