Aito Deliverance by Joror
Deliver packages in a dystopian future.
You awake from the RedWood Body Safe™ Recovery Couch - you keep your history to yourself. But as you are forced to ply the dark nights, delivering packages for Big Wood, bits of you and your circumstances float up.
Can you delay your inevitable tendencies? Maybe even avoid them?
Hints
- :eye: [Interactible] == you can click it and stuff happens! (usually)
- :arrows_counterclockwise: Press 'sync' to get delivery points on your map after scanning
- 📷 Deliver to the Door & then snap that pic
- 🌿 Blip them 📦es for dat RedWoood dough

Key Stats
- :five: Endings! (4 "bad", 1 "good")
- :secret: One secrrret Ending!
- :two_hearts: Two "romances"!
Controls
- :mousethreebutton: Mouse Left Click
- :mouse: Mouse Drag
- :helicopter: Hover texts galore - look for the [Interactable] marker!
- :arrow_right: Escape key / Right Click to go out of modes
Known issues
- :juggling: Boxes may escape the world, they're jumpy
- :computer: Any screen ratio that is not 16:9 is going to be uggly
- :art: Didn't have time for the bottom artworks :slight_frown: - just look at the top one, ok?
| Link | https://joror.itch.io/aito-deliverance |
| Original URL | https://ldjam.com/events/ludum-dare/50/aito-deliverance |
Ratings
| Overall | 298th | 3.845⭐ | 31🧑⚖️ |
| Fun | 750th | 3.328⭐ | 31🧑⚖️ |
| Innovation | 95th | 3.983⭐ | 31🧑⚖️ |
| Theme | 766th | 3.593⭐ | 29🧑⚖️ |
| Graphics | 474th | 3.914⭐ | 31🧑⚖️ |
| Humor | 493th | 3.259⭐ | 29🧑⚖️ |
| Mood | 47th | 4.345⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 40🗨️ |
- slick! outdone yourself with the intro -- _very_ atmospheric
- Text sometimes fades before I can read it (was looking at some other stuff on the screen). Ah, wait they are hovers. Right.
- 'No I can't trust me?' -- Ah when seeing that ending, it may not have been a typo after all.
- drove to Jason, before I got to work, but nothing happened
ah I see, I have to drag a package to his 'in-box'
- on a related note, the text for the 'Artisitic Ending' overlaps the title
- hm the left/right thing is for the interface, as expected ... a nice touch, but does it matter much in a point-n-click?
- somehow I didn't even get into the RedWood app until my second playthrough ... it's great to slowly figure things out this way :-)
otoh, I hope people don't miss stuff because of that, you know how the rating always goes
- shame I can't copy the hex-code Aito sends me, typing it in (not doing that manually -- I'm on holiday) to the translator was a bit of work
I think the next one is a YT video? maybe? ... hm though. backwards?
@cedric86 , @tannimun, @angelicad - Indeed I need to add better hinting / tutorial! Bit of polish I missed!
The difficulty of struggling with boxes, the dreary, uniform look of our town contrast with the small joys - Aito's little honk, our memories of artistry, and the allure of communicating with someone 'outside of the system'. So much worldbuilding packed into a game jam. Additionally, I love the little deatails:
* Aito's little jostle as it drives along
* "You you wood" - chipper, but imposing
Very well done!
Firstly, the amount of content you've managed to put in that text adventure game is really incredible, from the phone to the interactive boxes to the storyline, you had a lot of things to do in this world
I like the art and the music aswell, really fits the vibe, well done!
Honestly the only thing I will say as a criticism is that you're kind of guessing what is interactive and what is not, the bubbles are helpful but it shows up on every object, I think a highlighter would do the trick there, but it's really a nitpick
Well done!
Telling a story by interacting through a smartphone is a concept that fascinates me, I would love to see more games that implement something like this. Everything feels quite polished, great work!
Great job, I love this stuff.
i somewhow managed to get into a state where i couldn't succesfully take a photo of any package even though they were all delivered to the right place by not delivering everything and then going to sleep.
Also when I went to the right location before i knew scan was a thing (boy it was fun clicking the right place on the map) I wasn't able to go deliver the package.
I'll have to gave a look at the game again later and finish it later, looks very interesting.
mMechanic wise tho, it was kind of the same as a point n click but with the 'death' all the time so I felt like nothing really changed as a gameplay~
the overall vibe felt quite consistent with itself making the experience feel more enjoyable overall, keep it up~!
But then there was texting, which was an interesting addition I didn't excpect. But I really liked the scanner and how the packages showed up in the app, that was cute. I also liked loading the van, and then also watching the packages fall over as i drove.
The driving/snycing mechanics were cool, and I'd like a game more focused on just that part and making efficient deliveries or something! Overall, well done!