Sir, your Armor is melting by FloGames

[raw]
made by FloGames for Ludum Dare 50 (JAM)

SYAIM_Screenshot01.jpg

SYAIM_Screenshot02.jpg

SYAIM_Screenshot03.jpg

Pick up the ice cube on the left and drop it into the volcano on the right. Repeat. Beware of falling rocks.

Third Party Stuff: - Unity standard third person character controller & animations

Controls: * MOVE: WASD / Arrows / Left Stick * RUN: Shift / Left Trigger / West (X) * JUMP: Space / South (A) * PICK UP / THROW Ice Cube: E / CTRL / North (Y)

Changelog:

2022-04-07: * Added "E" key for picking up / throwing ice cube * Added controls to title screen * Fixed collider issue with falling rocks

Ratings

Overall 1267th 2.955⭐ 24🧑‍⚖️
Fun 1228th 2.795⭐ 24🧑‍⚖️
Innovation 1220th 2.659⭐ 24🧑‍⚖️
Theme 1295th 2.864⭐ 24🧑‍⚖️
Graphics 991th 3.25⭐ 24🧑‍⚖️
Humor 734th 2.864⭐ 24🧑‍⚖️
Mood 1266th 2.705⭐ 24🧑‍⚖️
Given 12🗳️ 20🗨️

Feedback

Nash
05. Apr 2022 · 07:55 UTC
That is a simple but quite fun little game! I really like the character animations - together with the movement the knight has some nice weight to it! I also like how the platforms have two uses, you can either jump on them or use them as a shield from meteors.

The game gets quite repetitive pretty quickly. If you keep developing this, I would love to see some variations to the map you are traversing over and over again.

But overall, a nice and simple jam game. There is some potential if you keep developing this after the jam!
benjamm
05. Apr 2022 · 19:42 UTC
Very simple but very fun. I like the concept a lot too it reminds me of the age-old question: what if we just flood the volcano? I also really like how the ice cube looks
Magic_mike
05. Apr 2022 · 20:14 UTC
It's simple yet a bit fun! The character animation is very well done, and the falling rocks particle animation as well... But it gets to quickly repetitive. I kinda dig the uselessness of our character mood-wise. The ice cube protection is a nice touch.
DerekBell
05. Apr 2022 · 20:19 UTC
Simple but fun :) animations are great and the platforming itself feels pretty solid. Maybe some kind of eruption timer would be cool with more platforming involved to get the ice cubes to the volcano? Great work regardless!
Vitor Milioni
05. Apr 2022 · 20:21 UTC
Visually the game is very pleasant, i actually really like the way that everything looks, the lack of sound and mechanics really hinder them though. The core idea has some potential, maybe some surfaces melt the ice, maybe sometimes you need to throw the cube forward and then pick it up again, there is a lot that can be done here, right now it really feels like just walking left and right. But I also do understand that this being a game jam we can't always do everything we really wanted to xD and it also appears you've done it all by yourself which is also very impressive, overall a good job, nice entry!
FireSlash
05. Apr 2022 · 21:40 UTC
Nice touch with the ice cube acting as a "shield" for the fireballs.

I did find the collision to be extremely forgiving though. Running *into* a fireball was safe, but one falling *on* you was lethal.

Would be nice to see some kind of progress indicator, and there be a time threat of some sort. Right now there's nothing making me want to rush, so I never felt like I was really in harms way.

Nice work!
Yeti Kid
06. Apr 2022 · 20:47 UTC
Lovely graphics and such a funny idea! Would of liked more fireballs to up the challenge but great job you should be proud!
Okamit
06. Apr 2022 · 21:16 UTC
Simple but fun! The game gets quite interesting when the rocks start falling, making it harder to get the ice cube to the volcano, while the cube acts like a shield.

The knight is very well animated.

Nice work!
ImmanentDeath
19. Apr 2022 · 02:31 UTC
After the 50th ice cube and my extended exposure to extreme temperatures, I gained the ability to phase through platforms and both myself and my ice was unaffected by falling debris. Must've broken something collision-wise. Cool game, simplistic and smooth.
aaron1_cabj
19. Apr 2022 · 02:59 UTC
good gameplay and model
Dingledorf
19. Apr 2022 · 07:13 UTC
I love the name of your game haha. The controls were really tight and responsive, which I really appreciated. The animations were really smooth too, and I'm glad the hitboxes were forgiving. I reckon it would've been good for the fireballs to increase in frequency a bit more quickly, however, as it started feeling a bit repetitive after a while. Overall well done!
LDJQ
19. Apr 2022 · 07:38 UTC
The game controls very smoothly, and the art is clean.
The gameplay is simple but fun.


I could see this turning into a very good post jam game if sound effects were added and the gameplay expanded.
Erkberg
21. Apr 2022 · 08:44 UTC
Really good game and thanks once again for our awesome brainstorming sessions! I featured the game in the finale of my let's play series: https://youtube.com/watch?v=uyXJf5sh2hE
LDJam user 278374
21. Apr 2022 · 14:04 UTC
It was awesome to be able to watch part of the development progress - thank you! The game is simple but funny, I always like your unique ideas.