Tide of Rot by ryusui
The Inevitable Rot approaches!
Sealed in the bowels of the earth for millennia, this necrotic mass of writhing flesh has escaped its prison and seeks to consume the surface world entire.
Only a single idyllic village and its surroundings stands between this writhing, sickening catastrophe and the world at large...and as luck would have it, prodigy sorceress Christina Sprightly is on vacation here.
Take to the skies on your magic wand and fight with all the power you can muster against this horror!
Movement: WASD/Arrow Keys (Keyboard) D-Pad/Left Stick (Gamepad) Click/Touch and Drag (Mouse/Touch)
Christina autofires at all times - no need to wear out your thumbs!
Shoot at the Rot to slow its advance. Destroy the tentacles and the vile vomiting enemies to protect the village. Avoid incoming attacks - Christina is powerful, but she's also fragile!
Made with a custom build of Godot 3.4. Artwork created in Clip Studio Paint; Christina animated in Spine. Music was composed in BeepBox and sound effects generated with Bfxr. Enjoy!

Ratings
| Overall | 1028th | 3.261⭐ | 25🧑⚖️ |
| Fun | 706th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 1352th | 2.326⭐ | 25🧑⚖️ |
| Theme | 656th | 3.682⭐ | 24🧑⚖️ |
| Graphics | 1067th | 3.087⭐ | 25🧑⚖️ |
| Audio | 829th | 2.841⭐ | 24🧑⚖️ |
| Humor | 791th | 2.775⭐ | 22🧑⚖️ |
| Mood | 1096th | 3.071⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 24🗨️ |
Gameplay is simple but nice, controls are ok, visuals are basics but works well (especially the rot, which is disgustingly nice)
There even are two endings!
QA like autofire are greatly appriciated btw
Really had a good time here
Only thing I would have wanted is to know more precisely where my hitbox is, but that's minor
Power-ups seems a bit unbalanced and i ended up using only one or two, but shooting the wobbling eggs feels nice
You don't feel the theme until the very end, and it actually made me laugh :D
And special mention to the death animation by the way!
Excellent game !
Great game
I agree with others, the death animation is so fun
It was a little unforgiving but that might be the point. However, it wasn't clear where the hitbox was for the player. It took a few goes through to establish that there wasn't some kind of health or shield that was depleted before dying. Some shots passed through the character's body and others killed them.
I liked the addition of the power-ups, although I didn't get to use many of them as I kept succumbing to the inevitable. Well done!
Também seria legal um jeito de saber onde é a hitbox...
@jozgames The vomiters already have two shot patterns: a four-way forward spread and an eight-way shot. They use them randomly; it's supposed to make it hard to predict where the "safe zones" are in relation to them (being in front of one when it stops to shoot is unwise, but being behind them is no guarantee of safety, either!) I suppose it might be better if their attack patterns were more aggressive and/or more varied, though (like a more complicated pattern for the eight-way shot).
Too bad I suck at such games - having those 'standard' 3 lives would be beneficial for noobs like myself :D
I'm really bad at this but it is a really addicting game haha. I kept playing over and over and tried to beat my best score. I respect going for a hardcode style game where you die easily if that's the design, but I definitely wouldn't have minded a few extra lives (since I'm so bad haha).
I loved having the balance of shooting the little minions while also trying to manage the encroaching tendrils as well - it makes for some fun and challenging gameplay. Overall, really great submission!
Nice! This feels really good to play and hits the shmup vibe- I love the lore, and the title is what got me here. :D Controls are tight, the art is cool, and the music is on point. The powerups are intricate and the balance of difficulty keeps you coming back. My only complaint, I had a hard time understanding my vulnerability. The hitbox seems buggy- def had some shot go through my chest, and other times- my toe seemed to catch every bullet?! Other than that- perfect! Congratulations! Reminded me of how much I wanted to play Gaiares as a kid. Thanks for the shooter!
It's also possible to win the game, by the way - you might have noticed the hints in the instructions and UI already, but collecting five of the "Miracle" smart bomb power-ups will trigger an additional effect. I won't spoil the details, but rest assured it is possible to not simply delay the Inevitable...but DESTROY IT. (And net a hefty score bonus to boot!)

Eradicated! Now, I just have to end it with 100% world remaining! ;) Thanks again for the game!!!
Beating the game with maximum world% isn't possible, alas - the Rot causes damage perpetually as long as it's alive. However, you can minimize the damage by killing enemies (each one that passes the left edge of the screen causes extra damage), destroying tentacles before they reach maximum length (again, extra damage if they do), and pushing the wall back towards the right edge (it will never progress past a certain point, but its damage over time will increase the closer it is to that stopping point).
It might be more sensible in retrospect to have used the world% remaining as a score multiplier or bonus rather than counting it outright, but for now - and forgive me if this is buggy - it works as a tiebreaker mechanism: if there are two identical scores, the one with the higher world% will be ranked higher. (Now that I've said it out loud, it definitely would've made more sense as a straight-up score bonus, whoops!)