GO GA by unless games
controls
move with arrows or left stick
whistle with A or gamepad A
goal
prolong the inevitable outfall of your companions by luring them into safety
get their attention and make them avoid the ever looming end.
make sure to provide physical comfort if they seem stressed out and on the edge.
don't leave anyone behind.
team
- Petra Hahn
- Akos Plesznivy
Ratings
| Overall | 467th | 3.692⭐ | 28🧑⚖️ |
| Fun | 594th | 3.462⭐ | 28🧑⚖️ |
| Innovation | 335th | 3.654⭐ | 28🧑⚖️ |
| Theme | 86th | 4.269⭐ | 28🧑⚖️ |
| Graphics | 466th | 3.926⭐ | 29🧑⚖️ |
| Audio | 461th | 3.519⭐ | 29🧑⚖️ |
| Humor | 705th | 2.913⭐ | 25🧑⚖️ |
| Mood | 432th | 3.722⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 42🗨️ |
Really sweet project all together :)
What a mix of comfort and anxiety! I love the simplicity, character design, and animations. I agree that some music would take this to the next level. What a great concept, and I could def see this as the base for a much larger puzzle game. I am reminded of Lemmings, Pikmin, and anything by Amanita Design. Thanks so much for the clever little game!
Good atmosphere from the audio and visuals and definitely on theme, well done.

I love the character animation: it is quite original, it is cute and spooky at the same time. Reminds me a little bit of Adventure Time character designs, which I absolutely adore.
The whistling sound is incredibly soothing, and fits so well with the animation style.
Everything is cohesive and the gameplay is very smooth.
I wonder if it could be expanded with interesting levels of different shapes, and some kind of threshold (time-wise or remaining-squares-wize) to pass to the next level, or perhaps simply add more little ones, or both.
You are right about the music, I started programming the game very late and didn't have time for that unfortunately, I might have just delayed the inevitable with this and will add some music (or at least some atmospheric rumbling) in a post-jam build :)
Had to keep the scope low for the jam and also thought that progressing to different levels might take away from the thematic aspect of the game but we are discussing a possible future version with a larger environment and more small friends with different behaviours and needs.
Nice highscores! The pro-trick to approach 2 minutes is to whistle the least amount you can to let the little ones rest (which they stop doing when called, resulting in more time walking around and cracking the level). ;)
Thanks, if you are curious about how the background was made check out [this site of Inigo Quilez](https://iquilezles.org/www/index.htm) with awesome articles about generating noise with shaders (and a bunch of other stuff). It's a priceless resource for shader programming in every sense.
The rascals are unnailable as they have very thick skin, sorry. :p
No worries, we don't know either what the objective is, maybe the white things like it beneath the floor.
Thanks for the kind words, glad you enjoyed our game!