WASDWASDWASDWASD by Beard or Die

[raw]
made by Beard or Die for Ludum Dare 50 (EXTRA)

A short game made (primarily) for the One Minute Jam #6 and (secondarily) for Ludum Dare 50 (Extra). Survive a minute by trading your score (retained upon death) for new abilities/upgrades. Inspired by the fantastic mobile game "Magic Survival" Controls: WASD and Mouse

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Ratings

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Feedback

Sawyer
06. Apr 2022 · 14:33 UTC
Pretty fun game
halflemonstudios
06. Apr 2022 · 18:03 UTC
Once you buy an upgrade the UI gets a bit cluttered and not easy to remember the details - a little reminder or a larger-scale overview could help a lot with that
moi93101
06. Apr 2022 · 18:04 UTC
It take a long time to get evolutions (du to lack of money)
I think it need some balancing, because some things are not understandable like, I thought that blues orbs are money, but I get it that it's life with my last upgrade before finish, because before that, I was one shot by everything... Also, mobs evolves, but I think it's overkill that ALL theirs stats evolve, maybe some have to be low (like, if an ennemy is speedy and deal high damages it has low health etc) but I understand that is to avoid the player to just flees until the end of countdown.
But I think you can easily improve it ! (and, I stay till the end, soooo, that's a good game ! ;) )
Jean-Francois
06. Apr 2022 · 18:11 UTC
I like the idea, the sound and graphics are simple but do the job quite well !
Core Foliant
06. Apr 2022 · 18:56 UTC
For farming coins and upgrading your character - good!
Magic_mike
06. Apr 2022 · 19:44 UTC
It need balancing, especially at the first levels where it is sooo sloooooooow but i had fun later on and finished the game!
Kimberly
06. Apr 2022 · 20:09 UTC
The game looks nice, but I don't really understand how to play. My guy was barely shooting and all I could do was just die repeatedly. I like the upgrading idea, but it would've been nice if the game started a little more.. action-packed.
Foursay
07. Apr 2022 · 01:49 UTC
The visual effect looks so decent! I really enjoy your game loop that I could upgrade myself upon my death. The Audio of the enemies approaching me feels so realistic since they are coming close to my step by step lmao. Nice Job!
Constantine Pallas
07. Apr 2022 · 04:26 UTC
Interesting idea. I found the audio to be pretty off-putting, but the gameplay was good. The camera shakes around when the character dies.
LDJam user 279754
07. Apr 2022 · 09:14 UTC
Good game overall the idea is nice and simple, one thing is maybe a bit more explonation on how the abilities work, did not get how assasiation works, and maybe you better turn on perspective shift from the start, i always want to see more it is an unnecessary button press
Flaterectomy
07. Apr 2022 · 16:24 UTC
Pretty fun! I like the buy system, and wondering how the next options will turn out kept me hooked until I completed the game.

Art-wise, I am not a fan of the color scheme you have--mostly grey background, heavily saturated red enemies, a desaturated orange player character.

Feels like a solid base that needs some more love and you have yourself something good.
6smith
07. Apr 2022 · 16:47 UTC
i kinda would like to be able to rotate the camera
const_arch
07. Apr 2022 · 17:27 UTC
I beat the game! A few thoughts on how to improve it:
- The start of the game is really slow. In general making sure the player can get upgrades on their first couple runs and then making it take a couple runs for later upgrades works pretty well, but this game has the opposite going. Once I started getting to the larger creatures I was rolling in money, but the initial upgrades felt like a slog.
- The audio is pretty grating
- The blue orbs seemed basically not worth using. I beat the game with only one health upgrade, and by the time I got hit I was basically about to die, so topping up on health didn't really help me. I spent the first few runs trying to get them before realizing they didn't help me at all that early on, and then basically ignored them the rest of the game.
naplz
07. Apr 2022 · 18:12 UTC
very good mechanics, I liked the SUS characters very much xd. Great job!
Alexascher
07. Apr 2022 · 19:30 UTC
At first it was a little bit unfair and slow, but the game became super fast and satisfying after a couple of upgrades. So satisfying, in fact, that I wanted to continue playing after I’ve beaten the game)
pikachurian
07. Apr 2022 · 21:48 UTC
At first, I was just grinding for points, but after a while, I had too many points up to a point where the game cut to a "thanks for playing" screen and didn't let me get all the upgrades. Maybe have a way for the player to rotate the camera, it's hard to see what's behind me and there's a chance of getting jumped by a stray enemy. I had fun playing it nevertheless. Good job!
Rowlna
07. Apr 2022 · 22:53 UTC
![wasd.png](///raw/a4a/44/z/4d74a.png) Tough and a tad confusing at first but when I understood that points carried over after death I did my best to try to master everything! Simple and straight forward with the shop system but folks that don't read into things like that might not get it at first! If I had to comment on anything else the sounds were a tad repetitive maybe if when the enemies got stronger a different sound indicating that specific mob spawn or death!
YaMaisiukDranko
08. Apr 2022 · 13:40 UTC
Innovational game idea
Krzyhau
08. Apr 2022 · 18:56 UTC
Cool concept. Reminds me of games like Hill Climb Racing, where you have to repeatedly play the game to upgrade your character to get even better score - which is precisely the concept used in this one. Sounds are actually horrible for long-term gameplay and I muted it after one minute. But the rest seems pretty fine - graphics are simplistic and uniform and execution of the gameplay formula is nice. I actually enjoyed playing it from the beginning to end (although got little bit frustrated couple of times). Nice job.

By the way, I think I died and finished the game at the same time:
![winwin.jpg](///raw/2ef/93/z/4d8f6.jpg)
Flying Dog Fish
08. Apr 2022 · 19:08 UTC
The game starts very tough but after a few upgrades each upgrade makes it much easier. I only wish I could continue playing after I won, I still got some upgrades I didn't have the chance to try. If you can get past the initial frustration, it can get quite addictive.
Flenzil
08. Apr 2022 · 19:18 UTC
Something about the enemy sound scares me xD. I like the upgrade structure. Starts out with you basically unable to do anything which is a little confusing but still a cool game!
jandourek
09. Apr 2022 · 12:56 UTC
This was a lot of fun! The way the enemies level up and become much more hostile is genuinely terrifying. The upgrades felt meaningful and not too expensive, so leveling up felt really good. I never really got to use the rampage mechanic though, since I was mostly running away from enemies. Great job!
Gildar76
17. Apr 2022 · 22:16 UTC
Nice and fun game