uZombie by HayManMarc
uZombie is my 2nd ever LD entry. It was very rushed in the end.
The HTML5 browser version runs pretty slow during level changes for some reason. The windows version is quite a bit faster and responsive, all around.
The game was supposed to have a Zombie Mode that you could you could use, but I ran out of time to fully implement it. Also, I believe there is no dying as I didn't get to that, either. The damage given and received is out of balance. And the levels are stupid, at best. But there's at least some kind of concept you can review, if you'd be so kind. :)
You review and rate mine, and I will rate and review yours.
I robbed the menu system from another project, but still had to plug it into this game. I don't know how that fits in with the rules, but there it is. Music is http://incompetech.com/music/royalty-free/. Everything else - all art and other programming - made within the 72 hour period.
Now, my brain is fried. I'll update this with an HTML5 version and a few more screenies soon.
The HTML5 browser version runs pretty slow during level changes for some reason. The windows version is quite a bit faster and responsive, all around.
The game was supposed to have a Zombie Mode that you could you could use, but I ran out of time to fully implement it. Also, I believe there is no dying as I didn't get to that, either. The damage given and received is out of balance. And the levels are stupid, at best. But there's at least some kind of concept you can review, if you'd be so kind. :)
You review and rate mine, and I will rate and review yours.
I robbed the menu system from another project, but still had to plug it into this game. I don't know how that fits in with the rules, but there it is. Music is http://incompetech.com/music/royalty-free/. Everything else - all art and other programming - made within the 72 hour period.
Now, my brain is fried. I'll update this with an HTML5 version and a few more screenies soon.
Ratings
| Coolness | 37% | 1713 |
| Overall(Jam) | 3.20 | 538 |
| Audio(Jam) | 3.69 | 130 |
| Fun(Jam) | 3.40 | 285 |
| Graphics(Jam) | 3.40 | 522 |
| Innovation(Jam) | 2.75 | 727 |
| Mood(Jam) | 3.37 | 336 |
| Theme(Jam) | 3.20 | 711 |
The yay:
- choice of music
- I don't have to kill everyone, so I could confirm that entering the door and elevator in the last level has the same effect ;)
The nay:
- kinda rough round the edges
- zombie mode wasn't really implemented...
The meh:
- graphics (could use some consistency between gameplay/menus)
- gameplay (still, it's an improvement compared to BushidoBot *whistling*)
Overall, the idea has some sort of potential (the sort of potential many half-good ideas have) but it definitely needs more polish. ^^"
You still got some bugs with the HP bar, or am I invincible :)) ?
Funny animations :)
Cheers,
Morco (Los Pixelados team)
I find this game immersive thanks to very good sounds & music. The graphics are not very consistent, going from pixel art to smoothed texts/textures, but this is a detail.
Good job !
I wish the combat would be a little bit less button mashing. I had to hit each zombies like 5 or more times. Also I don't see the point of opening the door with X and then Down to enter, why not just Down to open and enter?
I was sad when I saw there was no more game after you become a zombie :(
Good job, liked the game and had fun!