Down with the Ship! by Yellowscope

[raw]
made by Yellowscope for Ludum Dare 50 (EXTRA)

You are a captain of a space shuttle only equipped with basic defenses when suddenly you are overwhelmed by a large fleet of space pirates. Your Engines are not functional. It is only a matter of time until you are destroyed. Can you hold them off long enough to save your crew?

Made for Ludem Dare 50 - Extra

I didn't have the time to dedicate a whole weekend to this project. However, I gave myself the same number of hours, just split up throughout the week.

Ratings

Given 7🗳️ 6🗨️

Feedback

Gardenovena
09. Apr 2022 · 17:05 UTC
Hey there! I just tried to play this game, but it seems to not be loading. Sorry if you're not done and I stumbled across this page too early, lol. Here is the console:

![Screenshot_6.png](///raw/ed0/04/z/4daa6.png)
Prütty
09. Apr 2022 · 17:30 UTC
I think it's a great game. The idea is amazing, if you have spare ammo, you can have extra kills. the concept is great I have one problem: variety. It has only one enemy type, that is moving in a predictable pattern. The music is simple, but fitting in my opinion. The game lacks a bit on the texture side, but the ending screen is a great addition. However, maybe I'm too good or dunno, but i bugged the crew counter, meybe it isn't capped to 1 or 0.
![kép_2022-04-09_192750.png](///raw/0af/34/z/4daac.png)
As a whole it was a fun game, and I really appreciate you giving us lore. @gardenovena If you're still here, I think it is now fixed, and worth giving a try :)
🎤 Yellowscope
09. Apr 2022 · 18:35 UTC
I did some research on the issue above. It turns out that was an issue with the web_gl build in the version of unity I was using. I have gone ahead and re-built the game un the latest official unity build which should fix the issue.
I also made a windows build while I was at it. just for fun.
Thank you for letting me know of your issues.
jelch
09. Apr 2022 · 20:23 UTC
Really great use of the theme. It got a little repetitive, because of the lack of enemy variety, and because I didn't feel there was any incentive to try to shoot anything but the missiles. Overall good entry!
🎤 Yellowscope
10. Apr 2022 · 00:41 UTC
Thanks everyone for their input so far, this has made my first jam experience very pleasant. I will keep the improvement suggestions in mind as they are all very good points.

I did however push out another small patch just fixing the Crew Counting bug that was pointed out.
WasteOfAmmo
10. Apr 2022 · 04:12 UTC
Played a couple of times and found a bug that made it easy to get all of the crew away safely... go full screen on a 4K monitor. When I did this the incoming missiles disappear before hitting the ship and my missiles disappear before hitting any enemy ships. Once all 40 pods were away I then hit escape to get out of full screen and died pretty quickly.

![Untitled.png](///raw/a21/e3/z/4db80.png)

Okay thoughts about the game... music is very fitting and sets the mood. I'd like to see it either longer or switch between a couple of similar tracks. With the current length I find it repeats too often.
The graphics are good and appropriate... adding more ship detail in the future would give more interest. Also for some reason I did not catch on that the objects firing out the bottom were escape pods until later in the game when I had time to look around (in full screen). Not sure if a sound or something would clarify that, or maybe a countdown to the next escape pod.
The ships and missiles scaled well to the different monitor sizes.

As someone else mentioned the enemy patterns are quickly learned... maybe this is a good thing since it is balanced with the slow speed of the turret and the limited number of missiles... and typical games are likely short due to the number of enemy ships and incoming missiles. I'd consider randomizing the entry of the enemy ships a bit though.

Overall... a good game that I enjoyed playing. Would like to see it expanded beyond the game jam and more features added.
Honest Dan
12. Apr 2022 · 18:02 UTC
I enjoyed playing this on stream! The speed it takes to turn the cannon, and your ability to stockpile missiles, means that there is more depth to this game than initially meets the eye. I thought it was neat how you integrated the scores and statistics into the ending message.
musaspacecadet
15. Apr 2022 · 07:59 UTC
and i really thought MY GAME was decent ,turns out it isn't even on the charts ,wow I've been impressed
Lpax
17. Apr 2022 · 00:02 UTC
Great take on an Asteroids type of game. It was quite challenging and fun. The delay on the turret's turning makes it quite realistic. Well done!
bufalloo
18. Apr 2022 · 06:23 UTC
The speed of the turret moving really makes you plan ahead on where to position. Great work!
lletzgogames
19. Apr 2022 · 10:16 UTC
Really neat graphics and cool music, great use of the theme, gives off the feeling of hopelessness really well.