Wake the Monster by Zerkruemler

[raw]
made by Zerkruemler for LD33 (COMPO)
You are the monster. Well at least only the monster can win the game. Try to play tactically. The more points you want to get the harder the game gets.

Use cursor keys to control your character. The monster can sprint with space. You will see when it is possible.
It is only one level, so don't be disapointed. You can post the score you got. I know it is more a design study, but should be also fun to play.

Hints:
1. The first phase is easy but determines the difficulty and possible score of the second phase
2. Altough it does not make sense: Your score greatly increases when you (can) hit more often
3. The monster wakes up according to the distance, health and value of the player
4. Try to chase the player around to where YOU want.
5. The player gets faster since he panics somehow over time.


This game was created with scratch. You need to click the green flag to start and can toggle fullscreen in the top left corner.
I know scratch is no game engine, but it was fun to do a project with this very limited tool. You can have a look at the coding by clicking on the watch inside button. You can even change it and save your changes on the scratch page.

The music is an improvisation I played on my bass.
Sounds where created with bfxr.

Ratings

Coolness 72% 3
Overall 2.79 744
Audio 2.45 572
Fun 2.64 728
Graphics 2.13 859
Humor 2.92 375
Innovation 3.18 354
Mood 2.59 710
Theme 3.49 405

Feedback

chuckeles
22. Aug 2015 路 21:33 UTC
Cool idea, maybe a little too easy, but otherwise cool :)
Darkhaul
23. Aug 2015 路 19:44 UTC
Playing as both is kinda a confusing mechanic... like am i supposed to collect the treasure and health or not? But it works well for what it is
markoburzan27
24. Aug 2015 路 01:59 UTC
cool
馃帳 Zerkruemler
24. Aug 2015 路 05:49 UTC
@Darkhaul: This is the key mechanic. You can control how difficult you want to play, and at the same time the maximum score you can get.
You can also control the other character somehow by chasing him when you don't have control anymore.
Afenda
24. Aug 2015 路 14:53 UTC
Cool idea. mechanic is fun but i have not understand what I should do about the treasure ??
wavertron
24. Aug 2015 路 14:53 UTC
Not too shabby. Controlling the player at the start is a little confusing though. Nicely done.
highlyinteractive
24. Aug 2015 路 15:10 UTC
Not bad, but the switch between characters is a bit odd.
TiByte
24. Aug 2015 路 15:10 UTC
Great Idea. A bit counter intuitive.
@SamPotasz
24. Aug 2015 路 15:36 UTC
This awesome. The change in perspective is a really good idea! Nicely done :-)
Tuism
24. Aug 2015 路 16:34 UTC
The switch is a novel idea, no doubt, but it doesn't make the game better at the moment. You need a clearer goal for the player, what is the measure of success?

Saying "you decide yourself" isn't really what game design is about. That attitude works if it's, say, minecraft, where there's interesting things to see and do.

The dragon falling asleep animation's cool :)
folex70
24. Aug 2015 路 17:21 UTC
congratulations for the game.
I found a little slow the gameplay, which made me unwilling to play after a while. the sound of the bass was cool, and the idea was pretty cool too.
zanenga
24. Aug 2015 路 17:32 UTC
I was Bilbo.
Then I killed Bilbo.
It was cool.
Will Edwards
24. Aug 2015 路 22:19 UTC
Must be some pretty cool path finding or AI buried in there perhaps? :D
Multiplexor
25. Aug 2015 路 20:33 UTC
I liked the mechaninc of suddently changing characters! The game is short but It's nice! Maybe some more autogenerated levels would be good
derr
26. Aug 2015 路 14:02 UTC
It might seem a bit odd at first but its a clever little mechanic. It's fun trying to figure out how difficult to make it for yourself while maximising your points. Nicely done!
KK
29. Aug 2015 路 07:22 UTC
The idea of changing player is unique and cool, I like it!
xvw
29. Aug 2015 路 19:16 UTC
That was... cute :)
Antonio Elizio
30. Aug 2015 路 02:13 UTC
Kinda confused mechanic, but i think it would be a great local multiplayer!
ohsqueezy
01. Sep 2015 路 20:27 UTC
Hahaha! The switcharoo going from the hero to the dragon was awesome was not expecting that
marvalgames
03. Sep 2015 路 18:30 UTC
IT ended up better than it started ( I was lost).
Like the bass it hit the mood.
The theme tie in is solid.
Nice concept and twist. Not my kind of game but was good work and pretty polished
Flaid
10. Sep 2015 路 22:46 UTC
I liked the concept of the game, and I appreciate that you used scratch to do it (from the sounds of it, just to challenge yourself even further).

The idea that the amount of health and stuff that the human gets before you become the monster determines the difficulty is pretty interesting, but I don't know if it translates too well.