Wake the Monster by Zerkruemler
You are the monster. Well at least only the monster can win the game. Try to play tactically. The more points you want to get the harder the game gets.
Use cursor keys to control your character. The monster can sprint with space. You will see when it is possible.
It is only one level, so don't be disapointed. You can post the score you got. I know it is more a design study, but should be also fun to play.
Hints:
1. The first phase is easy but determines the difficulty and possible score of the second phase
2. Altough it does not make sense: Your score greatly increases when you (can) hit more often
3. The monster wakes up according to the distance, health and value of the player
4. Try to chase the player around to where YOU want.
5. The player gets faster since he panics somehow over time.
This game was created with scratch. You need to click the green flag to start and can toggle fullscreen in the top left corner.
I know scratch is no game engine, but it was fun to do a project with this very limited tool. You can have a look at the coding by clicking on the watch inside button. You can even change it and save your changes on the scratch page.
The music is an improvisation I played on my bass.
Sounds where created with bfxr.
Use cursor keys to control your character. The monster can sprint with space. You will see when it is possible.
It is only one level, so don't be disapointed. You can post the score you got. I know it is more a design study, but should be also fun to play.
Hints:
1. The first phase is easy but determines the difficulty and possible score of the second phase
2. Altough it does not make sense: Your score greatly increases when you (can) hit more often
3. The monster wakes up according to the distance, health and value of the player
4. Try to chase the player around to where YOU want.
5. The player gets faster since he panics somehow over time.
This game was created with scratch. You need to click the green flag to start and can toggle fullscreen in the top left corner.
I know scratch is no game engine, but it was fun to do a project with this very limited tool. You can have a look at the coding by clicking on the watch inside button. You can even change it and save your changes on the scratch page.
The music is an improvisation I played on my bass.
Sounds where created with bfxr.
| Web | https://scratch.mit.edu/projects/73828088/#fullscreen |
| Source | https://scratch.mit.edu/projects/73828088/#editor |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27446 |
Ratings
| Coolness | 72% | 3 |
| Overall | 2.79 | 744 |
| Audio | 2.45 | 572 |
| Fun | 2.64 | 728 |
| Graphics | 2.13 | 859 |
| Humor | 2.92 | 375 |
| Innovation | 3.18 | 354 |
| Mood | 2.59 | 710 |
| Theme | 3.49 | 405 |
You can also control the other character somehow by chasing him when you don't have control anymore.
Saying "you decide yourself" isn't really what game design is about. That attitude works if it's, say, minecraft, where there's interesting things to see and do.
The dragon falling asleep animation's cool :)
I found a little slow the gameplay, which made me unwilling to play after a while. the sound of the bass was cool, and the idea was pretty cool too.
Then I killed Bilbo.
It was cool.
Like the bass it hit the mood.
The theme tie in is solid.
Nice concept and twist. Not my kind of game but was good work and pretty polished
The idea that the amount of health and stuff that the human gets before you become the monster determines the difficulty is pretty interesting, but I don't know if it translates too well.