Echo by caeonosphere

Navigate abstract environments with echolocation. Narrowly avoid falling to your death using only the flashes of sight that come once every 10 seconds.

- WASD to move, Space to jump.
- A tip if you're struggling: it's easier to see if you turn off your lights! Embrace the darkness...
- A challenge to any speedrunners out there: I beat it in 2 minutes, 34 seconds (link below). Can you do better?
- Sorry for the lack of WebGL, for the third time running! It was not liking all the fancy stuff I was doing with audio mixers.
- Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity. The font I used is Tiresias by the Royal National Institute for the Blind. Check out my other projects here!
And finally, here's a video showing how to run and jump on walls, for those having trouble with my not-very-helpful tutorial:
https://youtu.be/ljWNXiU_RC8
| Link | https://github.com/thquinn/Echo |
| Link | https://github.com/thquinn/Echo/releases |
| Link | https://github.com/thquinn/Echo/releases |
| Speedrun (spoilers!) | https://www.youtube.com/watch?v=ml_sE9iy6Jc |
| Dev Timelapse | https://www.youtube.com/watch?v=74D3GdepkEg |
| Original URL | https://ldjam.com/events/ludum-dare/51/echo |
Ratings
| Overall | 57th | 3.953⭐ | 34🧑⚖️ |
| Fun | 151th | 3.547⭐ | 34🧑⚖️ |
| Innovation | 25th | 4.078⭐ | 34🧑⚖️ |
| Theme | 83th | 4⭐ | 34🧑⚖️ |
| Graphics | 77th | 3.984⭐ | 34🧑⚖️ |
| Audio | 30th | 4⭐ | 34🧑⚖️ |
| Mood | 9th | 4.313⭐ | 34🧑⚖️ |
| Given | 33🗳️ | 43🗨️ |
The game only worked on macOS for us. When we launched this using Wine, on Linux, clicking away the first message worked. After that, there didn't seem a way to interact with the game. A Linux build would be wonderful! :)
Sadly I couldn't get past the first walljump of level 5 because I suck, but I really quite like this.
@blinry Good to see you! Yeah, I didn't do a good job explaining it. To run along the wall, you really just need to keep moving diagonally towards it in midair, no pressing Space required. Only when you're ready to launch off of the wall do you need to press Space. I'll record a video of myself playing — hopefully that will help.
I recorded myself playing so you can get way more feedback than text could provide:
https://www.youtube.com/watch?v=mHsDz6s6i1c
And yeah, the level where the ping comes from the center, oof. Could have left that on the cutting room floor.
Great sound design, and visuals!
lvl 5 was most challenging
It felt the most original in terms of idea to me so far, implementing a really cool shader effect tying in with the "every 10 seconds" theme really well. Player mechanics seem standard - no insights there although I enjoyed the wall running mechanic and would love to see more of that - maybe a little more forgiving for newcomers :))
The ping shader mechanic has been my favourite visual experience in trying the COMPO entries so far, it ties the aesthetic together beautifully and the duotone/ black n white low poly style is right up my street. The guy with the video review [TIP: worth a quick watch before playing versus after like me lol] coined it nicely "mysterious and spooky". Well done on such a great sub, and thank you for providing a cool experience! :))
This one's definitely a winner.
The graphics are extremely well done and polished for a compo game, and the sound (especially with headphones) was awesome. This game has some potential, and I think reducing the time between echoes would make this game so much better.
For a Compo game with even harsher time constraints, the sense of mood/atmosphere here is also impeccable!