ItGrows by Jim jagers

[raw]
made by Jim jagers for Ludum Dare 51 (COMPO)

ITGROWSscreen1.PNG

Welcome to ItGrows a short creepy game about collecting resources while running away from a HORRIFYING BEAST which grows every 10 seconds. Actually he doesnt look very creepy(in my opinion) but its a fun short little game give it a try i guarantee it wont be the worst game you have played on here(it will also not be the best but lets just ignore that part)

ITGROWSscreen2.PNG

Ratings

Overall 471th 2.667⭐ 23🧑‍⚖️
Fun 467th 2.476⭐ 23🧑‍⚖️
Innovation 450th 2.571⭐ 23🧑‍⚖️
Theme 484th 1.905⭐ 23🧑‍⚖️
Graphics 453th 2.476⭐ 23🧑‍⚖️
Audio 359th 2.571⭐ 23🧑‍⚖️
Humor 279th 2.421⭐ 21🧑‍⚖️
Mood 208th 3.325⭐ 22🧑‍⚖️
Given 19🗳️ 24🗨️

Feedback

cobrajs
03. Oct 2022 · 10:15 UTC
Very interesting little game! I liked the color palette, and the graphics did their part (the monster is definitely the coolest looking part of the game in my opinion). The bounce back after hitting a wall is a bit much, but it does make it more tense because it is harder to get moving again when the monster just kinda appears. The music was pretty good! Overall great effort!
RilleP
03. Oct 2022 · 10:17 UTC
Maybe the camera should be a bit more zoomed out, and the ground should be textured. It was really hard to get a sense of the world and where you were going, and then that thing comes out of nowhere and eats you!
LDJam user 5243
03. Oct 2022 · 10:27 UTC
I'm a gameboy fan so the aesthetic was really nice. Some type of structure on the ground would have been nice to tell your speed a bit better, and the collision bounce was a bit harsh I think. But a great entry!
fnelix
03. Oct 2022 · 10:27 UTC
Nice little game! I got lost a bit visually, it would be nice to see some more of the world and situation around you
LDJam user 258850
03. Oct 2022 · 10:34 UTC
I did it \o/ that was tough ^^ but I think I found the best way to collect everything was to go anti clockwise.

The big creature made me jump the first time it came in so fast and suddenly haha ^^ great little game!
osh.studio
03. Oct 2022 · 10:34 UTC
Such a cool idea, I love how you're being hunted by the creature - actually gave me a bit of a thrill that the camera was so zoomed in. Great vibe from this game with the ominous audio, great atmospher well done.
Delpod
03. Oct 2022 · 10:57 UTC
Loved the audio getting more and more intense, it made me nervous in a good kind of way. The creature scared me a bit first time. Because the creature is far away and only audio indicates the passing 10 seconds i didn't really understand the connection to the the theme at first. Would be nice if there was also a text like "The creature is growing" or something like that.
Redneb
03. Oct 2022 · 19:28 UTC
Hello. I played your game. I really liked the feeling of anxiety that the music creates.
The transport model is well done. Aesthetically similar to the games of the 80s.
Failed to collect all items. The creature always overtook me first. It's cool that the collected items affect the music.
Great job!
LDJam user 260723
03. Oct 2022 · 20:22 UTC
Great tense atmosphere and feeling that creature can get you at any time. Cool audio, but a connection to the theme wasn't too obvious on the first playthrough.
SAGIII
05. Oct 2022 · 19:59 UTC
Hello! The concept is cool.

Here is the feedbacks.

Pros:
- The worm is really a good element of the game because of the fear he gives you.
- The mechanics are easy to understand.
- The vehicle controls are cool.

Cons:
- The Itch page is green text on green BG
- The sound is a bit too high and don't be scared to have a quiet volume if the player can adjust it.
- The collisions with walls are frustrating. The bounce idea has to be removed or modified.

Don't forget that even bad feedbacks are necessary (if it is constructive).
Keep doing jams and if you want us to review your future games here is my discord SAGIII#2881.
Kevin Prehn
06. Oct 2022 · 01:18 UTC
I like how the music builds are you find more resources.
asbjorn
06. Oct 2022 · 13:32 UTC
The colorscheme is great, and the music is fun - but it's a bit difficult to play.
Not sure if it's just on my machine, but some of the pixel render a bit fuzzy.
Austin Sierra
06. Oct 2022 · 18:06 UTC
good points for the mood since i like the bit graphics the game is kinda hard but i like that
LDJam user 202408
07. Oct 2022 · 13:15 UTC
This was a fun experience the game gave me some horror vibes as I was constently afraid of running into the beast, I like the music and the collectables as they help give the player a sense of direction instead of just running in one direction. though I think it would've worked better if the background wasn't a solid color as I didn't know how fast I was moving or accelerating, but I like the overall mood. nice work
Tomssuli
08. Oct 2022 · 17:56 UTC
I liked the retro feeling of the game. Sounds and low-resolution and lack of colors set the mood and the pressuring music fit the feelin of urgency.

Controls were simple but you could maybe have used some physics movement instead of the basic race car movement, or at least stop instead of bounce when colliding to walls.

The game was very unforgiving, when you saw the monster you already had to have some speed and at that point a minor collision would make you lose the game. That combined to minimal view distance made the game feel unfair.

Maybe a little zoomed out vision would have helped playability or if you wanted to keep the retro resolution, then some kind of minimap so you could predict at least the walls and maybe even the monster.
UkuleleFury
14. Oct 2022 · 19:55 UTC
:D I didn't quite make it to the fourth supply, but I really wanted to, just so I could hear what the music would do! I love that you put in the care to have the music change as you progress--A+. Nice pixels, nice sounds, great narrative. tricky controls, but not toooooo bad. Often pretty impossible to avoid being eaten by the monster the instant you notice it, so that could probably use some tuning.