DingDongDie by figadei

Also available on https://figadei.itch.io/ding-dong-die
1.1 Update is OUT NOW!
[CONTROLS]
- WASD: Move around
- Left Mouse: Shoot (once time stops)
- Esc: Pause
Short and sweet bullet hell experience. Every ten seconds time stops and you, Mike Lock, the last surviving analog clock, get to shoot back at those nasty, corporate digital alarms. "You know what they say, even a broken clock is right twice a day".





"If you're a bullet hell lover, this is the dream. This is what the design gods intended" (Our moms).
"Bark" (Our dog).
"Figadei's art & music team masterpiece" (Again, our moms).
"With its nuanced, gritty narrative Ding Dong Die is reinventing the genre" (The writer about themselves).
[CHANGELOG]
1.12:
- Enemy speed now much more consistent regardless of the current framerate
KNOWN BUGS & ISSUES:
Waves stop only at second wave for some reason :(
Controllers not supported yet! (Make sure that you don't have a controller plugged in as that may cause movement issues)
Intro voice lines don't play
Gun sound doesn't play when shooting
1.11:
WEBGl version added! Now you can play on browser.
Fixed bullet detection for enemy collision, now your shots hit much more consistently.
1.1:
Fixed janky menus! Now Pause works as expected and you can respawn properly once you die.
Exe Icon, Intro logo and Credits screen added!
Fixed a number of bugs relative to: sprite positions, ammo spawner not respawning properly, music continuing to play once you return to the main menu, music not filtering itself during pause, weird screen color appearing at game load
1.0:
- First release!
Tools:
Engine: Unity
Ide: Visual Studio
Art & Graphics: Asesprite, Photoshop, Clip Studio
Music & Sound effects: Ableton Live, FMOD
| Itch.io | https://figadei.itch.io/ding-dong-die |
| Original URL | https://ldjam.com/events/ludum-dare/51/dingdongdie |
Ratings
| Overall | 243th | 3.85⭐ | 32🧑⚖️ |
| Fun | 352th | 3.633⭐ | 32🧑⚖️ |
| Innovation | 273th | 3.683⭐ | 32🧑⚖️ |
| Theme | 116th | 4.2⭐ | 32🧑⚖️ |
| Graphics | 171th | 4.234⭐ | 34🧑⚖️ |
| Audio | 205th | 3.8⭐ | 32🧑⚖️ |
| Humor | 303th | 3.379⭐ | 31🧑⚖️ |
| Mood | 525th | 3.517⭐ | 31🧑⚖️ |
| Given | 47🗳️ | 66🗨️ |

@johnnysix Really glad you enjoyed it! We'll push our first update tomorrow which will have a functioning respawn and pause menu, so that you'll have an easier time retrying wave 2 without softlocking etc
Game is pretty cool. Pretty short and I would've liked few more levels and maybe some variance in enemies. I like the graphics and the fact you change music for the rewind is a nice touch of detail.
I'm not sure how to feel about collision and health. It kind of felt either the player or bullet colliders were too big and I took damage in a situation where I'd say I was dodging. I also assumed the health would drop by one bar but instead it was reduced by two.
I'm not exactly sure of all the conditions, but if you play around the menu you are able to break the game state and move the character - even after the game is done.
Well done!
I won:

When time pauses, it tends to be very hard to find a path between the bullets (to not get hurt). Maybe it's intentional. I think it also would be more fun if we could see the result of our bullet placing when the time unpauses - maybe some zoom out scene showing you the bullets flying before we return to normal control. Right now, you most likely won't see the results of your actions.
I really like this concept - it's unique and fun.
PS. I got a bug when I just spawned sort of dead (in "dead" animation) - I could still move around and place bullets. I also got another bug when time pausing didn't really pause enemies.

Firstly the showing of the bulletshots is a problem we've been trying to figure out since the beginnig so thank you for the zoom out scene suggestion, we might see if it fits, if it doesn't disrupt the gameplay it might be a nice idea!
As for the bug, might I ask which version did you play? We thought we fixed the bug by fixing the pause/reload menus overlapping but if you palyed a newer version we'll have to look into it again.
Thanks again for playing and commenting!
Like some others have said, starting the introduction wasn't the most obvious. I tried moving around and clicking the screen before noticing the button in the bottom right. Maybe making the dialogue a little more centered, or allowing click anywhere to proceed? Just a suggestion. Like I said, this was a whole lot of fun and I would have kept playing!