Manta Fighter by Pincushion
Intro
We need to destroy the weapon at the planet's core! The gate to the core will only open when there are no more active bases to protect it. Destroy all of the active bases, then destroy the enemy's greatest weapon at the planet's core!
This is our last chance! The enemy grows stronger every 10 seconds! Take your Manta Fighter and destroy that weapon!
Bases are becoming operational. You need to destroy all active bases quickly (those are the red ones)! Every 10 seconds they are activating bases and deploying fighters.
Controls
``` Up arrow - move forward W - rotate down S - rotate up A - rotate left D - rotate right Spacebar - shoot
Upgrades (available every 10s) 1 - Get more bullets 2 - Upgrade speed 3 - Heal ```
Screenshots


Tools
- Engine: Unity
- Graphics: Blender / Inkscape / Krita
- Sound: Bfxr / Audacity
- Font: Oxanium (https://sev.dev/fonts/oxanium)
| Link | https://pincushionx.itch.io/manta-fighter |
| Link | https://github.com/pincushionx/ld51-manta-fighter |
| Original URL | https://ldjam.com/events/ludum-dare/51/manta-fighter |
Ratings
| Overall | 386th | 3.063⭐ | 34🧑⚖️ |
| Fun | 400th | 2.839⭐ | 33🧑⚖️ |
| Innovation | 443th | 2.629⭐ | 33🧑⚖️ |
| Theme | 439th | 2.933⭐ | 32🧑⚖️ |
| Graphics | 304th | 3.25⭐ | 34🧑⚖️ |
| Audio | 352th | 2.594⭐ | 34🧑⚖️ |
| Humor | 349th | 1.92⭐ | 27🧑⚖️ |
| Mood | 399th | 2.683⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 42🗨️ |
Good sound effects, but could use some music.
good job.
@mdotedot The controls were trickier than I had anticipated. I was wondering if the ship v ship fights were still too hard.
Thanks for the feedback.
I find the dogfighting physics/flying mechanics quite irritating though. When I stop accelerating, my ship just kind of - stops and stands there in the vacuum? That's not how I would expect it to work. I assume that in this game, the throttle sets the speed instead of the acceleration - which is what you would expect to happen. This gives it an 80s-arcade-ish feel that doesn't really work for me.
Also, there are some hitbox and graphics issues. (When you fly away from the planet for a few seconds to shake fighters off your tail, the planet just disappears visually, and you better remember what direction you came from, or you'll just drift through nothing forever.)
Other than those difficulties, it was pretty fun. I found that the speed upgrade is overpowered since the other ships can't catch up even after a few levels. After flying around for a while, I noticed the framerate tanked because there were like a thousand enemy ships chasing me lol.
Thanks for the feedback.
@thedashdude I was wondering what to do with the player hitting the planet. In hindsight, I think it would have been best to just prevent the player from hitting it.
@eugenik I'm glad you liked it :)
Appreciate the feedback!
@undermountain Every jam I tell myself that I'll release a polished game and every jam I overscope. One day I'll get that right. I heard about that bug. Thanks for playing enough to exploit it :)
Thanks for the comments.
@boodbarbak I couldn't tweak the controls enough.
@wormius It's because I couldn't think of a better key :) Thanks for mentioning it.
@mooptychunk I'm glad you liked it! If the cheating made it more fun then it was an intended secret mechanic :)
@vetche-studio Thanks! I really wish I would have spent 30 minutes getting any music in.
I'll be working on the controls post-compo for the next game I make that needs it. Your comments are very helpful. Thanks!
If you don't want to have the ship to auto-orient so the planet is down, I would suggest adding Q and E to roll left and right respectively, so the player can do that themselves. Basically make A-D control Yaw, W-S control Pitch, and Q-E control Roll.
Good stuff :8ball: