LaborSwap by ZevsEHG
One player driving, another shooting.
Player roles swaps every 10 seconds
ZevsEHG - code
DariZz & Rogaro - models & textures
| Link | https://venediktvad.itch.io/laborswap |
| Original URL | https://ldjam.com/events/ludum-dare/51/laborswap |
Ratings
| Overall | 638th | 3.474⭐ | 21🧑⚖️ |
| Fun | 502th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 581th | 3.316⭐ | 21🧑⚖️ |
| Theme | 579th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 309th | 4⭐ | 21🧑⚖️ |
| Humor | 471th | 3.029⭐ | 19🧑⚖️ |
| Mood | 786th | 3.222⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 12🗨️ |
Keep on doing !
Unfortunately, I don't have any one else at home to try it with me. That's the limitation with making a 2-player game :) Even so, I had fun giving it a try! Some sound effects would have amped it up even more!
One complaint with this theme is that a 10 second timer is sort of arbitrary. It does make us make design choices we might not have made otherwise, which is definitely cool, but I also wonder how we could have implemented it better into the story. For example, in your cart, is there a reason why "10 seconds"? Like maybe the gun overheats, or something about the level forces the switch (like maybe enemies spawn on one side or another)?