LaborSwap by ZevsEHG

[raw]
made by ZevsEHG for Ludum Dare 51 (JAM)

screenshot.png One player driving, another shooting. Player roles swaps every 10 seconds

ZevsEHG - code
DariZz & Rogaro - models & textures

Ratings

Overall 638th 3.474⭐ 21🧑‍⚖️
Fun 502th 3.474⭐ 21🧑‍⚖️
Innovation 581th 3.316⭐ 21🧑‍⚖️
Theme 579th 3.658⭐ 21🧑‍⚖️
Graphics 309th 4⭐ 21🧑‍⚖️
Humor 471th 3.029⭐ 19🧑‍⚖️
Mood 786th 3.222⭐ 20🧑‍⚖️
Given 32🗳️ 12🗨️

Feedback

Sphinx
04. Oct 2022 · 06:34 UTC
I tried to play alone and it's pretty fun. Kind of hard to wrap my head around to start with, but generally a well-executed concept!
Leon Regula
04. Oct 2022 · 14:56 UTC
Very nice, cool looking game! I really like the idea. Imo it could be faster.
BOOtak
04. Oct 2022 · 17:00 UTC
I would gladly spend a few tickets playing this at an arcade hall. Great entry, love the looks of it. Well done!
Clément Dupont
04. Oct 2022 · 19:46 UTC
a really fun concept here, super fun to play with a friend and visually appealing, well done
caeonosphere
06. Oct 2022 · 05:00 UTC
I also tried to play alone, and it sure was tough! A clutch beer pickup kept me in the game for a little while longer. I was having trouble steering — well, in general, but especially when the tunnel was curving. It seemed to want to take me straight even when the tunnel wasn't going straight. Anyway. I like the animation of the dudes clambering over the truck to their spots! Fun idea.
JonnyLynx
08. Oct 2022 · 18:02 UTC
Nice atmosphere and visuals.. really creapy :) Aiming is a little bit unintuitive..

Keep on doing !
Hawkin
16. Oct 2022 · 15:54 UTC
Awesome arcade concept! I can easily envision friends side-by-side having a blast at this. The animation of the characters switching was definitely a nice touch.

Unfortunately, I don't have any one else at home to try it with me. That's the limitation with making a 2-player game :) Even so, I had fun giving it a try! Some sound effects would have amped it up even more!

One complaint with this theme is that a 10 second timer is sort of arbitrary. It does make us make design choices we might not have made otherwise, which is definitely cool, but I also wonder how we could have implemented it better into the story. For example, in your cart, is there a reason why "10 seconds"? Like maybe the gun overheats, or something about the level forces the switch (like maybe enemies spawn on one side or another)?
jk5000
16. Oct 2022 · 18:43 UTC
This is a fun idea and a very well made game. The game looks great and the controls is good. Too bad there is no sound. Overall a good jam game. Well done.