The First Fire by scottgoldsmith
A broughlike about creating and protecting the first discovered fire. Survive long enough to share the fire with the world!
Hoping to port this over to Android soon as well, with some post-jam tweaks. Follow the itch.io page for more on that or follow me on twitter @ScottKGoldsmith
Whole game played with the arrow keys and z/x for menus.
Chop down trees (walk into them) to feed the fire, it consumes 1 wood every 10 seconds. Don't let the fire go out, you can see how full it is with the dots above the fire. Feed the fire too much and it will burn faster. Stand near the fire (purple dots) to be safe at night from prowling wolves.

| Source code in .txt file | https://northstategames.itch.io/the-first-fire |
| Windows | https://northstategames.itch.io/the-first-fire |
| Mac | https://northstategames.itch.io/the-first-fire |
| Linux | https://northstategames.itch.io/the-first-fire |
| Web Player | https://northstategames.itch.io/the-first-fire |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-first-fire |
Ratings
| Overall | 422th | 2.958⭐ | 26🧑⚖️ |
| Fun | 442th | 2.62⭐ | 27🧑⚖️ |
| Innovation | 377th | 2.92⭐ | 27🧑⚖️ |
| Theme | 405th | 3.1⭐ | 27🧑⚖️ |
| Graphics | 365th | 3⭐ | 27🧑⚖️ |
| Audio | 354th | 2.583⭐ | 26🧑⚖️ |
| Humor | 303th | 2.25⭐ | 24🧑⚖️ |
| Mood | 291th | 3.065⭐ | 25🧑⚖️ |
| Given | 38🗳️ | 27🗨️ |
Overall very fun to play
I had a couple good moments of tension where I was kind of far from the fire gathering wood and it turned to night, I think with some tweaks to the wolf movement that could turn into a real sense of panic as I try to reach the fire before the wolf gets me.
I found the UI tracking materials to be handled well, the carry limit was intuitive and easily understood thanks to the dots.
What I liked:
- The minimalist pixel art (so cute)
- The simple gameplay
Improvements:
- I noticed a bug where the character can go outside the map.
- And a bug where the wolf stop fearing the fire. However, I was not able to catch the reason of this behavior.
Good job !
:purple_heart: :dart: :frog:
I found it quite difficult to know when the night was coming which lead to countless night of feasting for the wolves... :laughing:
Also a tiny detail that surprised me at first is how easily the wolf go literraly trough the fire to catch you even though it is supposed to be afraid of it. A minor detail but it still surprised me a lot at first.
Happy to as well! I've peeked my head in at PICO-8 but I've yet to make anything in it. I think once I'm more comfortable with traditional game dev I'll be on it as a fun side thing! Such a cool platform!
Wow, I loved this game. Even though this is a tiny, pixel-art game, I actually felt shivers go down my spine the first few times I got eaten by the wolf. Later on, when I finally realized that you're supposed to stay near the fire, I felt very tense & nervous with the wolf staring right at me. In short, it's really amazing how effectively you've created mood with such a simple art style. My two main pieces of feedback:
1. The icons below the fire weren't very clear as to what they were.
2. Some kind of visual indication that you've over-fed the fire would've been great. Currently, it's not clear, and there wasn't a strong noticeable difference when I kept feeding the fire vs. when I kept it at a moderate level (which sort of defeats the purpose of that mechanic).
Lastly, not feedback but an idea: it would've been cool for the sun to "set" so that a few seconds before the night came, you could see the sky change color. I think it could've contributed to the mood while also giving players a small signal that they need to hurry up.
Otherwise, this was a fantastic entry. It's simple but very well-executed, and I'm so amazed, again, by the mood here. Congratulations :) Also, I'd really appreciate if you could play my game as well! Any feedback would be much appreciated.