9 To 5 by AlphaBetaSoup

[raw]
made by AlphaBetaSoup for Ludum Dare 51 (JAM)

Title.png

Credits

Programmers

  • Shaid Rojani
  • Azim Momin

Music

  • Xdeviruchi - 8-Bit Fantasy & Adventure Pack

Art

  • Clint Bellanger (OpenGameArt) - Fantasy Class Icons
  • PNGItme - Card Background Image
  • IBM Digital Design System Team - People Icons
  • AmySaurus121 (DeviantArt) - Title Background Art
  • Noirlac - Battle Background Art
  • Designbeep - Office Icons
  • Dansevenstar - Life Icon
  • PNGTree - Dollar Vector Art

Instructions

  • Build your deck by opening the Deck Building menu and dragging cards between your reserves and main deck.
  • Click on coworker's icons to talk with them and initiate battle.
  • Drag your skills onto the enemy you want to target
    • There are 6 attack types
    • Attack - Damages enemy by specified amount.
    • Defense - Protects against enemy attacks. Resets on your next turn.
    • Buff/Debuff Attack - Modifies all subsequent attack cards played. Resets on your next turn.
    • Buff/Debuff Defense - Modifies all subsequent defense cards played. Resets on your next turn.
    • Defense cards also need to be dragged onto an enemy even though they boost your defense.

card.png attack types.png

Link

  • WebGL: https://ayyem.itch.io/9to5

Ratings

Overall 589th 3.5⭐ 41🧑‍⚖️
Fun 559th 3.408⭐ 40🧑‍⚖️
Innovation 627th 3.25⭐ 40🧑‍⚖️
Theme 960th 3.211⭐ 40🧑‍⚖️
Humor 149th 3.776⭐ 40🧑‍⚖️
Given 24🗳️ 53🗨️

Feedback

Zerbu
03. Oct 2022 · 20:19 UTC
I like how it takes something mundane - like working a 9 to 5 job - and adds RPG mechanics to it. A very unique take on the genre!
eerongal
03. Oct 2022 · 20:20 UTC
Well that's definitely an interesting take. The graphics and sound were great, and the idea was really novel. All in all was pretty good fun, though there's a lot to take in when it comes to the 10 second time limit.
LDJam user 268934
03. Oct 2022 · 20:26 UTC
Nice game , had a fun time playing it!
cobrajs
03. Oct 2022 · 20:42 UTC
I really liked this! I was only slightly familiar with what buff/debuff meant (should have read the description more carefully), but once I got the hang of it it was a lot of fun. The scrolling in the Deck Builder (scrolling with the mouse wheel that is) needs a bit of improvement, as it only seems to scroll by a half pixel at a time haha. I really liked the humor as well (being all too familiar with corporate culture)! Well done!
velvetlobster
03. Oct 2022 · 20:43 UTC
I love card games and having a time limited card battle thing was something I would love to have done ... got too scared though and gave up that idea. yours is so neaaaaat

a feedback i have is that I got tooo desperate to drag the cards ... maybe something quicker like clicking and then clicking to select enemy .. or even keyboard shortcuts ...

![Captura de tela 2022-10-03 174338.png](///raw/0e4/e/z/50c8a.png)
Bo Dangles
03. Oct 2022 · 22:52 UTC
Always love seeing card games in game jams, the art and humor were great too
LDJam user 0
04. Oct 2022 · 00:59 UTC
Not too horiblle art but next time try invest time more into art. Partly match the theme, maybe next time it will be better.. Fun factor is not high at this game, but maybe next time you will think more about that and it will be better. Good and inovative game, good work.
TheMentalSheep
04. Oct 2022 · 01:09 UTC
That was so fun!! like one of the most fun card games i've played that has come from a game jam. The art was great the music was fun to listen to and the thing I liked the most was the corporate humor. Well done!
karbirus
04. Oct 2022 · 01:25 UTC
it's a really fun game! an interesting concept :)
Owinmowe
04. Oct 2022 · 01:49 UTC
Super nice mechanics! Loved it from start to end.
Coda Highland
04. Oct 2022 · 03:35 UTC
I'm a little confused by the mechanics. I see how it's supposed to work, but it seems like my best strategy is to just spam cards without paying attention. But I can see what you were going for. The graphics are solid and the humor is pretty good.
dxk2294
04. Oct 2022 · 05:55 UTC
Wow, there was a surprising amount of depth to the card mechanics! I appreciate that you can build your deck and really tweak things to your playstyle. Nice job!
Paul Avallone
04. Oct 2022 · 06:07 UTC
I think it's really funny that you chose an office as the environment for a deckbuilding strategy game. Small bug: You can continually click and drag cards to attack and ignore the timer so you can cheat the game. I like the card descriptions. Good job.
LDJam user 161618
04. Oct 2022 · 06:33 UTC
Awesome game. Seriously good game mechanics.
ZungryWare
04. Oct 2022 · 06:44 UTC
The combat was a bit confusing. It was only after I read your description of what each card type does that I started to understand it. It's simple, but fun to execute. I went for an all-attack build where I try to play three damage-boost cards and then two attack cards. It was very strong.

Combat really needs sound effects and animations. I really had no idea what was going on in the first few fights.

Little thing, but make it so when a new card enters your hand it replaces the one you just used. Currently, it puts it on the right and shifts the other cards over. This is a bit annoying since you might plan to use a card right after but then it chances places.

I enjoy the premise and the "storyline" you get for each employee in the office.

This game is very unpolished, but is still fun at a base level.
evgenimp
04. Oct 2022 · 09:23 UTC
Pretty cool! Lots of content done for 3 days and pretty easy to grasp how to play. Good job!
VenFola
04. Oct 2022 · 09:38 UTC
Good idea! Fun to play and the humor is pretty good, but either I missed something or you can just use as many cards as you can during the 10 seconds which lose any strategy you may have. And the effect of the cards once you play them is not always clear, maybe more feedback would have been great.
Phillip Scott
04. Oct 2022 · 14:08 UTC
Was fun, I enjoyed it - We got bought out, I just rammed all the cards in and downed coffee :smile:

The card combat was ok, but lacked polish - there seemed to be a limit on how many cards you can play in your ten seconds but even after completing it it was hard to judge.
LDJam user 261242
04. Oct 2022 · 17:21 UTC
Cool! I really like card games like that. Good job!
quabmara
04. Oct 2022 · 17:31 UTC
Really cool! I really like the concept.
Trusty
05. Oct 2022 · 03:43 UTC
Had fun playing this one. Was able to make it to the end. Good job!
robobarbie
05. Oct 2022 · 04:50 UTC
I love a great corpo simulator like this. It was really fun to play through and see all the quirky lines!! And the pixel art was very cute. Nice job!!
Chairshot Games
05. Oct 2022 · 05:02 UTC
Always cool to see card games in Ludum Dare. Really liked the game, the mechanics were fun and I liked getting to rebuild the deck. The office setting was original and clever as well. One thing, and this might just be on me, but I couldn't figure out what the money was used for. Also the Fullscreen in WebGL doesn't work at my resolution and everything looked very stretched out. Overall I had a lot of fun and I'm impressed by how much you got done in 3 days!
LDJam user 268647
05. Oct 2022 · 06:23 UTC
Obviously, like everyone I love Slay the Spire.
Unfortunately the problem you're facing is that there is (at least one other) deckbuilder-but-on-a-timer game in the game jam, so I'm going to compare yours a little to that one.
What you did better was the humour of the game, but also the mechanics were far more interesting. I could actually pick what went into my deck and begin to create a strategy (two attack boost followed by 3 attacks was dominant, I FTK a couple fights).
What your game lacked a little however was the feeling of playing the cards. It was hard to place the cards on the enemies quickly, and they didn't have a sense of "this is a thing you control doing stuff".
Essentially, I would have loved to have a lot more juice/polish in a game like this. I think it could have been one of my favourite games in the jam if the cards felt nice to play
pschichtel
05. Oct 2022 · 13:49 UTC
I love the humor of this game.
Skel3ton
05. Oct 2022 · 16:47 UTC
a peculiarly addictive card game. I would appreciate if I could see the number of life in some visual bar instead of ordinary numbers. I appreciated that I could also create my own card decks and the topic of fights in the office is realy funny
Atwooooooood
05. Oct 2022 · 17:39 UTC
Good job! I really love the idea of challenging your colleague。
Faust_Mi
06. Oct 2022 · 06:51 UTC
Office and card butler, what could be more beautiful)) Good job!
Sarah Alexa
06. Oct 2022 · 19:18 UTC
It took a bit of getting used to how the combat worked at first but I loved this. At first I thought it was one card per enemy per turn but then once I figured out that isn't the case it really opened up! I think I'd love if you clicked on the enemy you wanted to target and had an indicator for that and then just clicked cards to use them but that's a small thing.

The dialogue was fun and though I found I only really needed attack cards once I figured things out, I had a lot of fun smashing corporate faces with my work! With some Pokemon style movement and multiple floors you could have a fun game of just going through businesses and smashing through the corporate ladder!

Very good take on a deck building game. No tediousness or over complicating things, just quick fun gameplay.
ColeSlaughter
19. Oct 2022 · 03:22 UTC
![tea.png](///raw/a36/3/z/53428.png)

Awww, what a lovely coworker. :wink:

This was such a neat entry! I'm always a sucker for deckbuilding games, and I enjoyed the Office Battle Royale setting that you guys leaned into here. :laughing:

The back half of the game was a bit of a breeze once I discovered the master strat of stacking attack buffs and one-shotting everything, but the process of figuring out I could even do that was fun to discover!

Awesome job with this, y'all. :thumbsup: