9 To 5 by AlphaBetaSoup

Credits
Programmers
- Shaid Rojani
- Azim Momin
Music
- Xdeviruchi - 8-Bit Fantasy & Adventure Pack
Art
- Clint Bellanger (OpenGameArt) - Fantasy Class Icons
- PNGItme - Card Background Image
- IBM Digital Design System Team - People Icons
- AmySaurus121 (DeviantArt) - Title Background Art
- Noirlac - Battle Background Art
- Designbeep - Office Icons
- Dansevenstar - Life Icon
- PNGTree - Dollar Vector Art
Instructions
- Build your deck by opening the Deck Building menu and dragging cards between your reserves and main deck.
- Click on coworker's icons to talk with them and initiate battle.
- Drag your skills onto the enemy you want to target
- There are 6 attack types
- Attack - Damages enemy by specified amount.
- Defense - Protects against enemy attacks. Resets on your next turn.
- Buff/Debuff Attack - Modifies all subsequent attack cards played. Resets on your next turn.
- Buff/Debuff Defense - Modifies all subsequent defense cards played. Resets on your next turn.
- Defense cards also need to be dragged onto an enemy even though they boost your defense.

Link
- WebGL: https://ayyem.itch.io/9to5
Ratings
| Overall | 589th | 3.5⭐ | 41🧑⚖️ |
| Fun | 559th | 3.408⭐ | 40🧑⚖️ |
| Innovation | 627th | 3.25⭐ | 40🧑⚖️ |
| Theme | 960th | 3.211⭐ | 40🧑⚖️ |
| Humor | 149th | 3.776⭐ | 40🧑⚖️ |
| Given | 24🗳️ | 53🗨️ |
a feedback i have is that I got tooo desperate to drag the cards ... maybe something quicker like clicking and then clicking to select enemy .. or even keyboard shortcuts ...

Combat really needs sound effects and animations. I really had no idea what was going on in the first few fights.
Little thing, but make it so when a new card enters your hand it replaces the one you just used. Currently, it puts it on the right and shifts the other cards over. This is a bit annoying since you might plan to use a card right after but then it chances places.
I enjoy the premise and the "storyline" you get for each employee in the office.
This game is very unpolished, but is still fun at a base level.
The card combat was ok, but lacked polish - there seemed to be a limit on how many cards you can play in your ten seconds but even after completing it it was hard to judge.
Unfortunately the problem you're facing is that there is (at least one other) deckbuilder-but-on-a-timer game in the game jam, so I'm going to compare yours a little to that one.
What you did better was the humour of the game, but also the mechanics were far more interesting. I could actually pick what went into my deck and begin to create a strategy (two attack boost followed by 3 attacks was dominant, I FTK a couple fights).
What your game lacked a little however was the feeling of playing the cards. It was hard to place the cards on the enemies quickly, and they didn't have a sense of "this is a thing you control doing stuff".
Essentially, I would have loved to have a lot more juice/polish in a game like this. I think it could have been one of my favourite games in the jam if the cards felt nice to play
The dialogue was fun and though I found I only really needed attack cards once I figured things out, I had a lot of fun smashing corporate faces with my work! With some Pokemon style movement and multiple floors you could have a fun game of just going through businesses and smashing through the corporate ladder!
Very good take on a deck building game. No tediousness or over complicating things, just quick fun gameplay.
Awww, what a lovely coworker. :wink:
This was such a neat entry! I'm always a sucker for deckbuilding games, and I enjoyed the Office Battle Royale setting that you guys leaned into here. :laughing:
The back half of the game was a bit of a breeze once I discovered the master strat of stacking attack buffs and one-shotting everything, but the process of figuring out I could even do that was fun to discover!
Awesome job with this, y'all. :thumbsup: