Sweet Seconds by Jag

USE WEB VERSION ON ITCH.IO, THE LUDUM DARE WEB EMBEDDING DOESN'T WORK
https://bismarck-zero.itch.io/sweet-seconds
Update:
I have uploaded a post-jam update with a few changes after getting excellent feedback, here are the changes:
-Improved the tutorial level
-Made the the tutorial text skippable
-Shortened the duration of the tutorial level
-Added a timer for the level to keep track of how much time is remaining
-Added extra time to each level
If you wish to play the original version and grade according to that, the original version is still available for download! Thank you for playing!
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Sweet Seconds! Enjoy 10 levels of sweet shop madness. Can you unlock all the upgrades?
It starts off slow, but I hope you will stick around for the later levels!
Controls:
Left click -> Interact with object
Right click -> Dispose of burnt/cooked food
How to play:
Click on the donuts in the shelf to start frying them up! Click the cooked donut to automatically place it on a plate. When a customer orders a donut, click on the cooked donut to serve it to them. If they want a donut with frosting, click on the frosting bowl to apply frosting to the donut.
If your donut gets burnt, or you're trying to get rid of some cooked food, right click it to throw it away.
If you complete an order before half the duration of the customer timer, they will ask for seconds! Every time you complete an order asking for seconds you gain a star. Collect 10 stars to win the round! (Every 10 "seconds")
I hope you have fun!
Credits:
Game Design + Programming + Art Direction -> Jagjeet Singh
Pixel Art + Music + Sound Effects -> Robert Migut
All work was started and completed within 3 days. No prior code or plugins were used. All music and sound effects were created on the guitar by Robert!
| Web Version on Itch | https://bismarck-zero.itch.io/sweet-seconds |
| Original URL | https://ldjam.com/events/ludum-dare/51/sweet-seconds |
Ratings
| Overall | 198th | 3.894⭐ | 110🧑⚖️ |
| Fun | 269th | 3.745⭐ | 110🧑⚖️ |
| Innovation | 627th | 3.25⭐ | 110🧑⚖️ |
| Theme | 304th | 3.944⭐ | 110🧑⚖️ |
| Graphics | 234th | 4.134⭐ | 110🧑⚖️ |
| Audio | 99th | 4.014⭐ | 109🧑⚖️ |
| Humor | 485th | 3.011⭐ | 97🧑⚖️ |
| Mood | 220th | 3.857⭐ | 107🧑⚖️ |
| Given | 107🗳️ | 205🗨️ |
Solid entry, nice job!
Felt that the tutorial was a bit slow paced, would have been nice to be able to click through it rather than waiting.
Good ramping up of the difficulty as the levels get unlocked. Great work!
I am not sure if there is a time limit for each level? Does it not unlock if I’m too slow? It should make me exit quickly instead of grinding the 10 stars when it’s already too late :s great game overall :)
The stars in the eyes and the "every ten seconds" is just *chef's kiss*
Great work!
I have suggestions.
More juiciness would be great especially for a game with low action.
It would be better to drag the order to the customer because like that you can choose the customer to serve first.
For the sake of getting through the levels a bit easier, I found it took a while to get 10 stars, but unlocking the later levels is really worth it to see the new foods available! Overall I really like it, well done!
I'll be really honest. This is the kind of game I wanted to make.
You actually did it. I really don't have anything to critic. Everything from the art, bgm, sfx, play time, game/level design, and balancing... was all perfect. I beat all levels by the way, I actually feel like I played a complete game.
good job with the graphics - beautiful consistent color pallete, nice readability, pleasure to look at
the difficulty ramp up felt just right, not being too hardcore
i was constantly surprised by the increasing complexity of my cafe and the orders combination
this whole course let me wanting for some more sweet visual feedback when doing things and fulfilling orders...but that is just my brain being greedy for dopamine!
nice entry :heart: thank you for making this!
Really neat and fun. Clean and aesthetically pleasing pixel art. Nice sounds and super comfy music (cool idea to do all the sfx on the guitar!). Good balance too. I really enjoyed serving donuts and yelling at customers ordering _all the drinks and none of the heckin donuts_. An improvement I'd suggest is hiding the machines which I'm not supposed to use yet in a particular level (e.g. when I'm replaying a level).
[Stream vod here!](https://www.twitch.tv/videos/1611166734?t=02h23m20s)
Played for a while and reached level 9, got a bit frustrated when I'd try to queue up a K and an M dog but instead they combine to form a K&M dog, but I'm sure that comes in play in the next level.
Super fun, I'll keep playing to try to finish it. Nice work team!
I like this view of cooking simulators.
The fact that the music does not set the rhythm of the game makes it more difficult.
You are great fellows! Thank you for sending the game to my stream:3
You made a good one, it's hard to stop until all levels are cleared. Very clever pun btw.
One tiny thing I noticed, I think the mouse icon might be wrong in two bits of the tutorial :


It started out simple enough but got pretty hectic with multiple orders and cooking techniques. Mouse-only and the gentle music made it fairly relaxing.
I was confused each time a new type of food appeared and I had to click around until I figured out how to make it, but it wasn't too bad.
Failing to unlock an upgrade feels pretty bad, as you know that later levels will be harder without the kitchen upgrade, so you are pretty much forced to repeat the same level. I downloaded and played the original version, and I got upgrades for the first 7 stages, but failed the 8th stage, and I figured at that point I had seen most of the game, so I didn't bother to retry stage 8.
So many customers want hotdogs :O
I think it's very well done. It had a simple art but it was well polished.
I had a hard time picking up the sausages.
Congratulations!
It's 2:25 AM. I have work tomorrow. And I literally just stayed up all night to get to Level 10.
I have to say, this is one of the best games I've played so far. It's so, so fun and the way it starts off slow and chill then devolves into chaos is so perfect. When I finally completely Level 10, it felt like the back of my brain was melting but in the best way possible. Only a game with terrific art, sound, and game design would've compelled me to stay up for so long.
I also love all the little touches like the way the donuts bounce a little when you apply frosting on them. My only suggestion: for the last two levels, the music change was a bit jarring and almost a little creepy, haha. I kind of missed the original bg music. But in the grand scheme of things, that'd pretty minor; as it is, this was exceptional for a game jam. Congratulations. :)
Lastly, and I hate to do this, but just wanted to quickly plug my game for a rating as well (https://ldj.am/$303168). Any feedback would be appreciated as this was our first ever Ludum Dare. :D
Thanks for submitting your game to stream!!
Despite how angry I was getting, that's just how I get when I'm super focused on something and have to juggle a bunch of tasks at once. :laughing: This game is definitely my cup of tea, and it was executed very effectively, nice job!
I do wish there were slightly more mechanics at the very end (I just want it to go a little deeper haha), or there was some kind of progression system. But end-game complexity is my only real complaint about this otherwise flawless game!
If this isn't at the top of the rankings for "Mood", the ranking system is broken