Run Kitty Run by Neon Orbis
Run Kitty Run is a precision platformer where you race Kitty through an obstacle course avoiding the dangers and collecting fishy treats along the way.
The are numerous checkpoints throughout the course and Kitty has only 10 seconds to reach each checkpoint along the way. Missing the checkpoint due to running out of time or getting killed by a danger will take Kitty back to the previous checkpoint to try again.
So, how many tries will it take Kitty to run through the entire course and how many Fishy Treats will Kitty bring back? Well, that is for you to discover.
Now, run Kitty, run!!!

Controls
- Jump - W, X, Space
- Move Left - A, Cursor Left
- Move Right - D, Cursor Right
Tools Used
Defold, Inkscape, Audacity & Sunvox
Updated Version
I have just uploaded to Itch.io a post submission release of Run Kitty Run that now includes music, a tweaks to level 1 and updated the collision detection of the spinning discs.
So if you would like to try the post release, please use the Itch.io links below.
| Link | https://neonorbis.itch.io/run-kitty-run |
| Link | https://neonorbis.itch.io/run-kitty-run |
| Original URL | https://ldjam.com/events/ludum-dare/51/run-kitty-run |
Ratings
| Overall | 584th | 3.521⭐ | 26🧑⚖️ |
| Fun | 461th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 1059th | 2.708⭐ | 26🧑⚖️ |
| Theme | 790th | 3.438⭐ | 26🧑⚖️ |
| Graphics | 737th | 3.396⭐ | 26🧑⚖️ |
| Audio | 477th | 3.326⭐ | 25🧑⚖️ |
| Humor | 401th | 3.167⭐ | 23🧑⚖️ |
| Mood | 924th | 3.045⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
Even as I write a comment, the meow seems to ring in my ears.
I wanted to try Defold, but I couldn't due to a lack of time on the LD51.
Was Defold a convenient engine for making platformer-like games?
just one note: some "collison box" are a bit too big, and kill me even if i was far away. especially for the circular saw)
As other users pointed out, some hitboxes were wack.
There's a few tweaks that would make the game more polished, like better feedback/alert for when you die because of time (I kept thinking there was something hidden killing me), hitboxes that are slightly more forgiving, better jump control (horizontal speed seems a bit slow, and it would be nice to be able to jump higher/lower by holding jump or just tapping it). Also, sometimes you die right after respawning because you're still holding a button to move.
All minor issues, understandable in a jam context, and they're debatable, others might disagree with me. All in all I loved playing it and getting 100% fishes :)
Also, about the post-jam version: how am I supposed to play the game while I'm dancing to that song??? :)
