Run Grandma!Run! by Coye
:smilingimp: Run! :smilingimp:
Enter Full Screen Mode to have a better experience !
Escape from the Red Demon, Survive as long as you can!
Follow the Green Arrow to pick up the item
Item - Heal and slow down the Demon for seconds
Move: WASD
Suvive as long as You can !
| Itch.io Link | https://junkaichen.itch.io/rungrandmarun |
| Original URL | https://ldjam.com/events/ludum-dare/51/run-grandmarun |
Ratings
| Overall | 1202th | 2.587⭐ | 25🧑⚖️ |
| Fun | 1143th | 2.583⭐ | 26🧑⚖️ |
| Innovation | 1222th | 2.109⭐ | 25🧑⚖️ |
| Theme | 1083th | 2.917⭐ | 26🧑⚖️ |
| Graphics | 996th | 2.833⭐ | 26🧑⚖️ |
| Audio | 700th | 2.783⭐ | 25🧑⚖️ |
| Humor | 518th | 2.952⭐ | 23🧑⚖️ |
| Mood | 1038th | 2.833⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
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Could you provide a downloadable file?
Do I automatically lose HP every 10 seconds? is there any way to dodge that?
I managed to get up to 53 seconds after a few tries which felt pretty good


all in all I think it's a good entry
- I'd say go a step further and remove mouse controls from the start and game over screens. just "press any key to start/restart" would work fine.
- The circle of darkness seems unnecessary, why have half your view area obscured at all times? Maybe have a semi-transparent area outside the circle so you can at least see SOMETHING there. some camera-post processing affects might work better than a simple circle.
- Random placement made the game seem more luck that skill based. I'd suggest invisible GameObjects that can act as spawn points for collectables and items. You could have more of a "smart" selection, like start out every game with the demons far on one side of the play area and the first item close in the opposite direction
- Music is good but a bit loud, and having it play through a persistent GameObject would allow it to transition from scene to scene uninterrupted.
- Demons need way smaller hit-boxes
- Getting hurt is a negative feedback loop, as the screen is covered in blood, leading to even more hits, idk if this is intended
- I would probably make the grandma invincible for a second or two if she gets hit, so the player has some chance to recover
- if there would be some walls on the map to take cover, it might lead to some more interesting situations, as on an open field (with borders) the variations how enemies can corner you are limited
Still had fun with this one because of the situation - a grandma fleeing from demons. xD
I actually thought the restricted view area was a cool feature, makes it more alarming when the demons show up :)