Accelerato by stewthepoo

* Issues with the embedded player not working.
Please use the itch.io link (https://stewthepoo.itch.io/accelerato) or download the executable file to play :cheese: *
Accelerato is a 2D platformer. Our submission for Ludum Dare 51 by the three person dev team "Sister act: Stew".
Please run the game in fullscreen mode otherwise resolution issues may occur. Press F1 to access the Pause menu.
Navigate from left to right with your mouse (the animal, not the hardware) as you pickup points and dodge hazards. The themed twist being, that the music & controls change every 10 seconds!
We have a tutorial in-game explaining more.
Have fun! :rat:
*If you open the pause menu, on the bottom left corner it will tell you the current keyboard controls
| itch.io link | https://stewthepoo.itch.io/accelerato |
| Original URL | https://ldjam.com/events/ludum-dare/51/accelerato |
Ratings
| Overall | 1088th | 2.94⭐ | 27🧑⚖️ |
| Fun | 1198th | 2.36⭐ | 27🧑⚖️ |
| Innovation | 576th | 3.32⭐ | 27🧑⚖️ |
| Theme | 653th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 664th | 3.5⭐ | 27🧑⚖️ |
| Humor | 487th | 3⭐ | 24🧑⚖️ |
| Mood | 757th | 3.261⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
also consider providing a windows build so that at least you have a playable build if nothing else works. best of luck
The game is a bit frustrating, but it could work fine with maybe some more obvious clues to guess the control scheme when it changes. Some issues with collisions but with so little time to debug that's usual ^^
You really should add some checkpoints pretty frequently in the level. As with your concept you may end up in a situation where you can die pretty unfairly because of bad luck, it's a bit too frustrating to have to start all over again.
Good job anyway!
I love the game theme and the gameplay.
Mouse in a tuxedo looks adorable.
Good potential for further upgrades.
The controls changing along the keyboard with the music is really interesting mechanic and it felt almost like moving your hands on a piano.
I found i could have really used an onscreen visual of what the controls are or what the upcoming controls would be (kind of like sheet music i suppose!) as would spend almost the full 10 seconds trying to figure out the controls and once i had them it would change.
The concept of quickly moving your fingers to the new controls in time with the music and to keep platforming i think is really engaging but is a little hampered by the time required to figure out waht the new controls are.
All in all the whole thing really feels put together and like a complete experience.
Great work for the jam! :)
The collisions are very buggy which makes the game hard to play.
The graphics are impressive, especially considering the tight schedule of the jam! The mouse character looks really nice.
I had some trouble with the controls, though. I seemed to get stuck on objects sometimes or otherwise having small glitches with the character's movement. (I played the browser version.) With some polishing there playing could be more enjoyable still.
Game play is fun and I love how the keyboard controls the orchestra in the background. Its a little difficult to figure out what keys to use for the controls. Also, the mouse's nose kept getting caught under the floating platform. Maybe adjusting the hit box for the main character would help? But Overall great job and interesting take on the theme!