It's balling time by Linus Szokody
Remove all blocks from the screen and win the game.
But be careful, because every 10 seconds, the properties of the ball change!



The game is done in Unity and uses the following assets from 3rd-Party: - Font: Hemi Head 426 - Typodermic Fonts (https://www.1001freefonts.com/hemi-head-426.font)
The game can also be played on itch.io: https://linuszokody.itch.io/its-balling-time
| Link | https://linuszokody.itch.io/its-balling-time |
| Original URL | https://ldjam.com/events/ludum-dare/51/its-balling-time |
Ratings
| Overall | 762th | 3.333⭐ | 23🧑⚖️ |
| Fun | 832th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 1076th | 2.667⭐ | 23🧑⚖️ |
| Theme | 395th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 702th | 3.452⭐ | 23🧑⚖️ |
| Audio | 541th | 3.2⭐ | 22🧑⚖️ |
| Humor | 948th | 2.029⭐ | 19🧑⚖️ |
| Mood | 878th | 3.105⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
I think the gravity powerup should be removed, it's really just a waste of time as it can't bounce high enough to hit the blocks. And the pass through powerup is so satisfying, but I only ever got it near the end of a run, I think there should be a weighting to getting it earlier in the run.
Overall nice take on breakout!
The most frustrating moments, I noticed, stemmed from when current modes interacted with previous modes. For instance, I got the ball caught going straight up and down on the edge, until I reset, twice. Additionally, I once had gravity activate, and right when it switched to the next mode, it was accelerating at a very, very slight upward angle—meaning that it was bouncing between the walls, away from the paddle, gaining altitude very slowly. It took 4 cycles (so about 40 seconds) before it drifted to my final brick. :sob: I know this can technically happen with the other modes, but since the gravity mode often ends with such small bounces, I imagine it happens more often.
With some tinkering (perhaps more tinkering than a 72hr jam would allow, to be fair), perhaps you could find ways to polish these out with programmatic solutions (i.e, perhaps during gravity mode, give the paddle a bit of a trampoline effect, to give it just a little upward-oomph); I also would be interested in seeing more shapes, like a triangle, maybe? Though that might be pure chaos! :sweat_smile:
I also appreciated the offer of extra lives, that is super kind and I love it when jams include forgiving stuff like that. Overall, nice concept, and kudos for the completing with a solo team! Always super impressive. Cheers!
I really like the gravity mode and the passthrough one!
Adding some screen shakes and particles on block destruction could add even more juice!
Congrats for completing this jam solo!