Heroic Chrono Fantasy by Feynallein

[raw]
made by Feynallein for Ludum Dare 51 (JAM)

Heroic Chrono Fantasy

A game between a rogue-like and a party game. Crawl through a dungeon and kill as many enemies as possible by succeeding mini-games. Evolve your character as you gain points and survive the waves of enemies spawning every 10 seconds. Logo.png

* We've been experiencing issues with the HTML5 embedding. You can download the game (windows only) on itch.io or using the download file below. *

Ratings

Overall 1051th 3⭐ 21🧑‍⚖️
Fun 855th 3.079⭐ 21🧑‍⚖️
Innovation 598th 3.289⭐ 21🧑‍⚖️
Theme 1019th 3.105⭐ 21🧑‍⚖️
Graphics 1000th 2.816⭐ 21🧑‍⚖️
Audio 760th 2.313⭐ 18🧑‍⚖️
Mood 937th 3.028⭐ 20🧑‍⚖️
Given 34🗳️ 27🗨️

Feedback

Zerbu
03. Oct 2022 · 19:29 UTC
Great game, and a very unique way of implementing combat!
LDJam user 202408
03. Oct 2022 · 19:34 UTC
really enjoyed this game, the minigames are fun and just feel rewarding, I played too many super hard games so far this game feels like a fresh air lol, the arrows puzzle was a bit difficult to understand but other than that I really enjoyed rushing into the fight!!
David Stevenson
03. Oct 2022 · 19:41 UTC
Took me a moment to realize you have to touch the enemies to engage in combat - I was trying to find an attack button. Once I did, the combat mechanics were great!
Raivk
03. Oct 2022 · 21:04 UTC
Nice entry! Mini games are intuitive, you quickly know what to do. Music is a bit repetitive but it's ok. That's really cool to be able to change your class regularly! Congratulations!
pauls134
04. Oct 2022 · 09:15 UTC
Once I realised I was meant to attack the enemies rather than avoid them the mini games were a nice idea and felt engaging. Great work
bobo_oh
04. Oct 2022 · 09:18 UTC
Nice game! I think it could be amazing if you had to avoid traps in the dungeons, between mini games. Still, great ideas, congrats!
Skel3ton
04. Oct 2022 · 16:45 UTC
Nice game. It was fun. I liked the idea of how the characters changed based on their stats. It would certainly be nice if it was reflected in the gameplay.
Vivat-vector
04. Oct 2022 · 16:45 UTC
Oh, great idea! I like lvl design. I was missing information how to play. It took me while to figure out what to do. I like main character. He is well drawn. Music is a little bit repetitive. And minigames was great!
ShauKaula
05. Oct 2022 · 12:33 UTC
Very nice concept! I don't really understood how the strenght, intelligence and dexterity worked, or if it's just about changing our apparence. But it's still fun to play, good job to your team!
Fax
06. Oct 2022 · 18:39 UTC
Fun concept. Good realization.
Lorwon
07. Oct 2022 · 13:35 UTC
Loved the combat mechanic !

The game is fun good job :)
thristhart
12. Oct 2022 · 15:34 UTC
I'm loving seeing other entries do minigames! I really like the "minigames as combat" concept. It ended up feeling a bit easy -- I beat 40 enemies without feeling like I was ever at any risk of losing. But I liked the minigames enough to do them 40 times!
Patomkin
12. Oct 2022 · 18:55 UTC
The minigame combat is an interesting idea, but I didn't quite understand the class system :(
🎤 Feynallein
12. Oct 2022 · 19:31 UTC
@patomkin and to everyone: the class system reduces minigames difficulties. Each statistic is linked to a minigame ! We would've like to develop this a little bit further but with the little time we had, we made it really simple. We really wanted to have the player changing it's class and skin over time though haha! Also, yeah the difficulty needs to be tweaked but we didn't had time to do that many playtests! Thank you all for your feedbacks and for playing our game! It has been our first gamejam and first game and we loved it!
Patomkin
12. Oct 2022 · 20:08 UTC
Very good job for the first jam! Congrats!
LePoulet
14. Oct 2022 · 18:47 UTC
It remind me some minigames of Among Us and its a good thing. Good job !
Papaver
15. Oct 2022 · 22:56 UTC
Already when I started up the game I got hyped by the music :smile: :musical_note:
The graphics are nice and consistent.

The mini games are cute. I especially liked the one with the arrows. The other ones felt more like chores. For the "Click me" task, it was not clear how long you have. I did like how the player's class and sprite changed when distributed the points, but it was not clear what effect that had, if any.

I didn't really get the point of the map/maze, I missed an overall goal. Also, the waves of enemies didn't really seem to matter that much, it didn t matter if I didn't defeat all of them in 10 seconds, so there was no rush to defeat them. The enemies would sometimes get stuck on each other.

I killed 42 enemies before losing on purpose. When I played again, the player still had the old sprite, and no enemies spawned.

Overall, nice job, and especially for a first jam game! :clap: