Heroic Chrono Fantasy by Feynallein
Heroic Chrono Fantasy
A game between a rogue-like and a party game. Crawl through a dungeon and kill as many enemies as possible by succeeding mini-games. Evolve your character as you gain points and survive the waves of enemies spawning every 10 seconds. 
* We've been experiencing issues with the HTML5 embedding. You can download the game (windows only) on itch.io or using the download file below. *
| Link | https://feynallein.itch.io/heroic-chrono-fantasy |
| Link | https://github.com/Feynallein/HeroicChronoFantasy |
| Original URL | https://ldjam.com/events/ludum-dare/51/heroic-chrono-fantasy |
Ratings
| Overall | 1051th | 3⭐ | 21🧑⚖️ |
| Fun | 855th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 598th | 3.289⭐ | 21🧑⚖️ |
| Theme | 1019th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 1000th | 2.816⭐ | 21🧑⚖️ |
| Audio | 760th | 2.313⭐ | 18🧑⚖️ |
| Mood | 937th | 3.028⭐ | 20🧑⚖️ |
| Given | 34🗳️ | 27🗨️ |
The game is fun good job :)
The graphics are nice and consistent.
The mini games are cute. I especially liked the one with the arrows. The other ones felt more like chores. For the "Click me" task, it was not clear how long you have. I did like how the player's class and sprite changed when distributed the points, but it was not clear what effect that had, if any.
I didn't really get the point of the map/maze, I missed an overall goal. Also, the waves of enemies didn't really seem to matter that much, it didn t matter if I didn't defeat all of them in 10 seconds, so there was no rush to defeat them. The enemies would sometimes get stuck on each other.
I killed 42 enemies before losing on purpose. When I played again, the player still had the old sprite, and no enemies spawned.
Overall, nice job, and especially for a first jam game! :clap: