10 Seconds Til Spawn by CodSalmon

[raw]
made by CodSalmon for Ludum Dare 51 (COMPO)

A sentient AI crashes onto an alien planet, corrupting its memory and damaging its ship in the process. The AI only needs 5 minutes to repair itself, but its only means of defense against hostile wildlife in the meantime is to produce Defense Droids. Unfortunately, the AI's blueprints for Defense Droids is also corrupted so it can only produce Defense Droids with a battery life of 10 seconds. Defend the AI's ship for 5 minutes while controlling a series of Defense Droids with a battery life of only 10 seconds.

Ratings

Overall 100th 3.763⭐ 21🧑‍⚖️
Fun 86th 3.75⭐ 22🧑‍⚖️
Innovation 343th 3.025⭐ 22🧑‍⚖️
Theme 131th 3.85⭐ 22🧑‍⚖️
Graphics 268th 3.375⭐ 22🧑‍⚖️
Audio 216th 3.25⭐ 22🧑‍⚖️
Humor 226th 2.639⭐ 20🧑‍⚖️
Mood 150th 3.5⭐ 22🧑‍⚖️
Given 16🗳️ 17🗨️

Feedback

cogcomp
03. Oct 2022 · 20:14 UTC
Nice idea! The 10 seconds lifespan makes for some really interesting strategies when controlling the droids.
SiPa
05. Oct 2022 · 08:06 UTC
very cool game.
it would be cool if the upgrade screen wasnt clickable for 1s after appearing so you dont accidentally choose the wrong upgrade
thx4nothing
05. Oct 2022 · 08:49 UTC
I failed in the last 10 seconds :(

Really fun game! The reload speed upgrade felt really strong in combination with fire rate :D
Ben Barsdell
05. Oct 2022 · 09:00 UTC
This is a nice little shooter. The difficulty curve felt just right; I failed by 24 seconds on my first run and then finished it on my second. It wasn't clear what impact the 10 second lifespan had except for effectively "teleporting" you back to the base; I guess it might be possible to take advantage of that, but I didn't really think about it while playing. I misclicked on the upgrade menu multiple times when it popped up without warning, but the upgrades themselves were interesting and felt well balanced. I thought it was interesting that the aim has some spray to it, reducing accuracy at long range. I liked the music and the simple pixel art style too. Nice work!
batkoi
05. Oct 2022 · 09:14 UTC
It's fun. All of the upgrades seem useful. Took me 3 tries to beat.
Holtzzy223
06. Oct 2022 · 16:05 UTC
really fun entry! love the dead bodies XD
Joror
08. Oct 2022 · 08:50 UTC
Neat game! The gameplay loop is pretty good, a nice balance of running around, interesting upgrade options, and continuous threat.
The graphics were nicely on point as well.

The space-doggos just wanted pets I guess...
Dingledorf
08. Oct 2022 · 08:56 UTC
Really nice and polished game! I really liked the upgrade system, and as said above it felt like the difficulty curve was just right. The audio was very tastefully done too. I agree that the upgrade window could do with a ~1s delay to avoid accidentally choosing upgrades. Great work overall!
nullval
08. Oct 2022 · 09:22 UTC
Really good retro game feel. Also unforgiving and punishing retro hard XD
Shibaya
08. Oct 2022 · 09:30 UTC
Nice game! Good job!
LDJam user 238700
08. Oct 2022 · 10:13 UTC
Awesome game! It was a bit sad to look back at the pile of dead robots I ended up with at the end of the 10 minutes, but the game felt really balanced so I had a lot of fun getting through it. Nice work!
LDJam user 260723
08. Oct 2022 · 19:45 UTC
Nice intense game! Controls feel nice, upgrades are well planned. Feeling of being overwhelmed by space dogos near 0:00 is great.
Alex de la Cour
10. Oct 2022 · 17:39 UTC
This was really fun! Dying every 10 seconds is a cool take on the theme, and the gameplay/combat was very smooth and well implemented. I lost quite a few times but always wanted to try again, and for me that's a sign of a good game!
Schuster
13. Oct 2022 · 21:32 UTC
I like the Dome Keeper feel and I like that you added the upgrade system. I may not have played long enough, but a few different enemy types would be nice to have too.
Tattomoosa
15. Oct 2022 · 08:36 UTC
Nice game, very difficult. Loved the retro vibe and it had a great gameplay loop. Had an issue in full screen mode where I could only select the middle upgrade.
🎤 CodSalmon
17. Oct 2022 · 23:14 UTC
@tattomoosa What screen resolution are you using?
Tattomoosa
18. Oct 2022 · 05:07 UTC
@codsalmon 5120 x 1440 ultrawide so not a normal size or aspect ratio