Yes, Comrade. by Hugimugi7

Hello, Operator?
You're a prisoner of war to the nation of Kaspitov and you're forced to work as a wartime operator. With wife and daughter's life at stake you begin working near the front lines of the war.
Don't get distracted by the chaos happening around you, since there seems to be something going wrong or breaking down every 10 seconds. Trusty terminal is your new friend while you struggle to listen to calls and figuring out where to connect them, so that you maybe might just stay alive for another day.

Note
Best played in the standalone executable and not in browser. If audio doesn't load in the web build, download the executable.
Credits
Joonatan Siponen (Hugimugi) - Lead Development, Lead Design, Direction, Pixel Art
Oliver Boyce (AlpalcaLad) - Development, Design
Cal Clarke (CeeJay) - Writing, Sound design, Design
Piervittorio Spina (Pier-V) - Music, Design
Langi Tuifua (SkyGuy) - Voice acting, Design
Secondary voices: * Cal Clarke (CeeJay), Oliver Boyce (AlpalcaLad), Aleksander (Kawaii), Jay Du Heaume (JerseyJayUK), Christoph Jakob (DisOmikron) *
Bug fixes
- Fixed font bug where 'c' looks like 'o'.
- Fixed font bug where 'V' looks like 'D'.
- Fixed bug with endings not having correct subtitles set to them.

| Itch.io | https://hugimugi7.itch.io/yes-comrade |
| Itch.io | https://hugimugi7.itch.io/yes-comrade |
| Original URL | https://ldjam.com/events/ludum-dare/51/yes-comrade |
Ratings
| Overall | 34th | 4.26⭐ | 50🧑⚖️ |
| Fun | 181th | 3.878⭐ | 47🧑⚖️ |
| Innovation | 110th | 3.948⭐ | 50🧑⚖️ |
| Theme | 591th | 3.638⭐ | 49🧑⚖️ |
| Graphics | 74th | 4.438⭐ | 50🧑⚖️ |
| Audio | 11th | 4.521⭐ | 50🧑⚖️ |
| Humor | 192th | 3.633⭐ | 47🧑⚖️ |
| Mood | 25th | 4.417⭐ | 50🧑⚖️ |
| Given | 36🗳️ | 70🗨️ |
cant believe it was made in 72 hours, huge congrats
I hope that this could become a full game, and right now is already long.
Great Job!
Maybe a bit easy to find information as sometimes code where just first letters of the name/country etc.
Would love to see more events as well.
Really loved the idea and was fun to play. Very clear as well
I love the voice acting (especially the accents), this adds a lot!
The notebook was such a vital tool otherwise I would have forgotten everything all the time.
The chaos and things breaking reminded me a bit of spacteam which is a game a really love :D
The pixelart graphics were also amazing and the soundeffects really fitting.
Great job overall :)
I like the papers please references.
The voice acting is great.
More types of chaos would have been great.
@catellib , @kromeboy @okshirl and @chybby - I see you are people of culture ;) You're right, Papers Please was one of the sources of inspiration for this game, and finding the right balance between quoting some of the ideas presented there while giving the game its own twist was a challenge in and on itself.
Okshirl, Chybby, thank you for your observations about the distraction mechanic! The game was originally supposed to have a longer list of distractions, but some of them had to be cut due to time constraints unfortunately... and by the way, yes, the phone calls are spread across multiple days, and later in the game some additional gameplay mechanics, like knowing whether or not a Country is an ally, come into play.
@save-sloth-studios , @braizen and @blk-dg - Yes, true, the game has a bit of a learning curve, that's why we tried our best to smoothen it by including two different tutorials, one in the form of a cutscene while the other as an interactive in game tutorial. Thank you for your feedback, it's really useful!
@angrybeard , @cambryx - My main role was writing the music for the game, when I saw the notebook implemented in one of the game versions I actually had the same reaction as yours haha. I agree, pretty useful indeed!
@clockmaker , @ghatazorg , @macmist , @eugenik, @zalir and @shemokam - Thank you so much for the kind words!
I hope I answered to everybody, in case I missed something please forgive me, I'm afraid I'm a bit sleep deprived at the moment xD. Cheers, and good luck with the jam!
That said, it is a jam game and what you have feels very good. I think there is a lot of potential here for new wrenches to throw in the plans. The graphics, music, and overall presentation were all great!
However, this kind of feedback is extremely useful to us in case we ever decide to continue developing the game (it was mainly done in our spare time as a passion project, but depending on how things evolve... who knows!). I'll make sure to discuss this aspect with the rest of the team.
@ashleyarmstrong So glad you liked the game and had fun! One thing is for sure: we had a BLAST making it as well! Cheers!
I liked memorized all of the code, and some time, the "chaos" have some impact, (but to less)
I didn't see a time limit though.
very good game comrade ! good job x)
NGL, I didn't use the notepad provided. Instead I kept a Windows notepad off to the side and jotted down every new nation that came about. On top of that, by the 7th connection or so I finally realized I didn't even need to browse the NAT directory, I could just type the first few letters of the nation and get something. This, combined with my growing list of quick lookups allowed me to start to burn past the levels. At least, until the next section where there were more things thrown at me.
I found the voice lines pretty entertaining and well acted. It was one of the things that carried me forward. I think some of the sections overstayed their welcome a bit. I think maybe just doing 7-8 connections would've been more to my taste, though unfortunately that would've meant less lines :shrug:
The connection interface is surprisingly fun to use. It feels satisfying to hit a perfect connection after doing all the detective work. Not that perfect connections are terribly hard, they just take a while to figure out.
So I think that was one of the more enjoyable parts of the game to me. How do you take a simpler concept like Papers Please while keeping its ideas fresh and entertaining? Well, you figured it out! Cool game.
I was amazed at how well the game's settings, graphics, sound effects, and voice actors match each other so well.
You guys have worked together as a team before this Jam, right?
I can't believe that a game of this quality was made in 72 hours.
Isn't this the first game that takes on the role of an operator?
It is an amazing game in many ways.
All of the team met only a few days/weeks before the jam started. For me, Pier-V and Langi, this was our first LudemDare and my first game jam full stop. I can't speak for the latter, but I definitely learned a lot from this experience.
Most of the script just came from me writing out the base interactions, then handing it over to the rest of the guys for feedback/edits. I wrote out and have voice assets for 5 whole days, but had to cut them to just 2 days so we could get the game out the door.
This wouldn't have happened without Hugi and AlpacaLad's hard work coding, both are gonna make great games/experiences in the future, I just know it.
In the beginning it was a litte bit hard to understand and to find the things, but when you get the hang of it, it pretty fun to make the calls correctly, and search the names and countries.
I can see a good future with this game!
My only criticism would be the that I felt the use of the theme was just getting in the way, the time was too short (understandably) and it just started to get in the way of enjoying the game.
Overall I would love for this to be a full release with more interesting story elements that tie together like in Papers. Fantastic entry!
Thank you, guys, for the kind comments! This was my first time Voice Acting for a video game and it was such a lovely experience. I'm super grateful for Hugi for allowing me on this project. Cal Clarke also did a magnificent job writing out the dialogue for me to explore.
If you guys are interested in hearing any cut lines, I've attached a link below to all my lines.
https://drive.google.com/drive/folders/1FLOUXaa3BWq6IcwO7QgmYNEfPCY1zFb6?usp=sharing