Taking over the world by exaggegen
General: You appear on the islands. There are 4 enemy teams around you. Resources generates at random positions Your goal is to destroy the fortress of each of the four teams in order to win.
If you are interested in trying to figure everything out without instructions, you can only read from the game control.
How to play: You can mine any resource The extraction of the item is carried out by going to the resource, pressing the spacebar in the desired direction, as well as returning to the fortress and pressing the spacebar again. Do not forget that the player has the opportunity to extract a resource every 10 seconds, after all, you are not a professional in this. a unit's team is displayed as team color in a certain part of it (for example: troops have team color boots, hunters have team color stripes on their bodies, etc.) new allies and enemies are also generated every 10 seconds, if their number does not exceed the maximum You can mine resources with your team to get upgrades. the fortress concentrates the team around itself. By destroying the old fortress and buying a new one, you force the team to gradually move to another point You can also buy a troop generation building next to enemy bases But you cannot inflict damage on the enemy, because you are a kind person, and you have no experience in this, do you? When the enemy fortress is destroyed, he can no longer buy new buildings Your goal will be to win through the efforts of your allies.
Get ready. Can you take over the world?
each building placed by the enemy is random and depends on luck. Extremely rare and the case where the enemy creates 6 fires, from where it is extremely difficult to defeat. However, basically it is 1-4 fires, from where it is possible to win with the right strategy
(Original ludum dare(game.7z on github) version of this game is very difficult to win, but it is possible. Consider that at least one or two broken fortresses are your victory, also diamonds with a very small chance they may not be generated on the map at all. If you don't see them anywhere right away, restart the game. The best strategy is to first remove the old fortress, then put the new one in the place where you want your units to accumulate. Other variations may lead to unpredictable results)
Control: wasd - movement space - gathering resources, as well as return them to the fortress enter - buying a building and placing it in the direction you are looking left and right arrow - choose a building to buy
Source code and game available on github: https://github.com/exaggegen/LD51-Taking-over-the-world. twitch, where the development stream takes place: https://www.twitch.tv/exaggegen
If there is a problem with java try running start. Recommended java version: 18.0.1. jre included in 7z, but you also can download only jar on github.
original game, made in 48 hours linked here as 7z. The original game created in 48 hours is here. update jar on github
Update 1.0:
- wood durability increased
- your units are slightly stronger and faster than the enemies
- removed an issue with ore generation that could prevent it from spawning
Inspired by Notch`s game "Breaking the tower", browser game "territorial.io" and isometric world concept
Crushing defeat for the yellow team

| game 7z | https://github.com/exaggegen/LD51-Taking-over-the-world |
| Original URL | https://ldjam.com/events/ludum-dare/51/taking-over-the-world |
Ratings
| Overall | 437th | 2.885⭐ | 28🧑⚖️ |
| Fun | 366th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 341th | 3.038⭐ | 28🧑⚖️ |
| Theme | 414th | 3.077⭐ | 28🧑⚖️ |
| Graphics | 416th | 2.741⭐ | 29🧑⚖️ |
| Audio | 378th | 2.365⭐ | 28🧑⚖️ |
| Mood | 360th | 2.833⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
Also camera movement in some directions felt very jittery
Cool game! I like the complexity =). I had difficulty ever getting my soldiers to go where I wanted them to though, if I built my camp too close, the enemy just destroyed it, if I built it farther away, they seemed to just wander in the wrong direction... eventually I died from wandering through the enemy camp a bit too much, before destroying a single fortress -_-. I couldn't tell if the number over my head did anything, it seemed like I could (sometimes) pick up resources even when it was at a large number, though it was pretty inconsistent picking up resources (maybe could have used some preview showing what was selected to be picked up, or something, maybe I was just facing the wrong direction ^_^).
I liked seeing my dozens of guys running around and getting stuff for me, gave a nice sense of building up my kingdom =).
@rsninjadev Thank you. I agree with you about resource building. It was better to count the resource when the player was positioned above it, than from four sides of it(getTile(x, z))
@tinysalad Thanks for the detailed feedback. There was not enough time to create A*, so a more simplified search algorithm was implemented. I agree with you about the shortage of trees and fixed it in update along with the strength of the units to make it much easier to pass. However, playing from a character feels more natural, although in an isometric world it may not be quite familiar.
PS : I fixed my game if you want tot try again ++