The Hardly Fair by pegasys
Welcome to The Hardly Fair
Where you might get an awful scare
We hope that you complete your goal
Or we will have to take your soul

Every 10 seconds a random challenge is picked for our hosts pleasure. Complete it before the time runs out or you will lose a life. Lose all your lives and your soul is ours forever!

Controls:
WASD - Movement (same for maze)
Space - Jump (Hold for higher jump)
Left Mouse Click - Shooting the cannon and selecting items

We hope you enjoy your time at The Hardly Fair. Let us know your best score!
| Link | https://pegasys.itch.io/the-hardly-fair |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-hardly-fair |
Ratings
| Overall | 924th | 3.173⭐ | 28🧑⚖️ |
| Fun | 965th | 2.926⭐ | 29🧑⚖️ |
| Innovation | 789th | 3.093⭐ | 29🧑⚖️ |
| Theme | 587th | 3.643⭐ | 30🧑⚖️ |
| Graphics | 976th | 2.911⭐ | 30🧑⚖️ |
| Audio | 580th | 3.13⭐ | 29🧑⚖️ |
| Humor | 389th | 3.204⭐ | 29🧑⚖️ |
| Mood | 569th | 3.463⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 35🗨️ |
We actually had the same idea of having a Task-based mini-games where you have to do something in 10 seconds or lose. But we decided to not go with it since it felt farther from Theme of "Every 10 seconds" since each game would take strictly less than 10 seconds if you succeed. So we decided to go "survive for 10 seconds" then you play less than 10 seconds only if you lose :)
Great entry from you! I would work a bit more on main controls of character since controlling it does feel pretty bad - for example jumping to the flag feels annoying just because the controls are annoying. Mini games feel great - a good variety of different tasks.
I think writing your own player controller would go a long way to improving this, the physics (and in particular the player's friction) interrupted me a lot.
Once I got into a nice groove though, it didn't seem like there was anything that I'd eventually lose too. Some type of increase in difficulty as it goes would be a great addition. The only thing I noticed like that was the one where you select all of an item from the board. The grave stones and the cats were easy enough, but I got a pumpkin one that had so many I couldn't click them all in time.
One note is that I couldn't figure out how to pop the balloon the first couple of times I played. I got it right by accident once, and then it was fine. Also, I wish that the game kept pace with my skill increase. Not necessarily giving me less time, that would make some tasks impossible, but some kind of difficulty curve would keep me engaged for longer. That said, I did get up to 130 points, so I guess it kept me engaged for quite a while! :smile:
Great job!
Also there could be a more visual cue for the task at hand as the audio alone can be an additional difficulty for some people (that's really just a detail)
Cool entry :thumbsup:
I like the little games you had to do in it and the background sounds are also really good and fitting!
The character controller is a bit finicky, maybe try removing the friction and multiplying the velocity by something like (.8, 1).