Time Rift by AustinJones
Battle a handful of bullet-hell inducing crystalline monsters in waves that grow ever more intense as time ticks onward.
Make quick use of a number of weapons including: -Your trusty laser rifle. -A sweeping plasma shotgun. -An explosive energy charged laser grenade launcher. -An extended range laser cannon.
It might be futile seeing as there is no end to time nor these crystalline monsters but that has never been a problem for our unnamed hero. Having no history or origin and a crippling addiction to time dust, he's a galactic mercenary that's as much of an anomaly in space-time as his foes and naturally that means he's got nothing holding him back.
"It's not personal, it's just our inescapable cosmic destiny." -Our protagonist (probably?)
Credits are located in the game files.
| Time Rift Source Code | https://austinjones648.itch.io/ludum-dare-51-every-10-secounds |
| Time Rift Game | https://austinjones648.itch.io/ludum-dare-51-every-10-secounds |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-rift |
Ratings
| Given | 0🗳️ | 0🗨️ |
Love the clock in the Background, really reminds me of a bossfight from the game dreamscaper!
The gameplay felt a bit off. I don't play a lot of bullet hell games, but it seem to me that they generally have somewhat slow bullets moving in known patterns, or fast bullet with precise timing and feedback to announce themselves. Here with enemies spawning at random location, with some shot that seem to explode into more bullets and the view not covering the whole screen, it felt unfair.