Fall Apart by AlgeBRUH

[raw]
made by AlgeBRUH for Ludum Dare 51 (JAM)

You are flying a ship through space, but your ship is very old and falling apart. Can you keep it running long enough to get to your destination? Monitor the status of four zones: Navigation, Engine, Controls, Electrics. If three small problems accumulate in one zone, then they turn into a big one, for the solution of which it is necessary to complete the task. And do not forget to lift the boxes in the warehouse, otherwise it will fill up completely.

Controls:

Moving — WASD

Jump — Space

Hold F to fix small problem or press F to open serious problem fix screen

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Ratings

Overall 1075th 2.952⭐ 23🧑‍⚖️
Fun 1208th 2.325⭐ 22🧑‍⚖️
Innovation 1198th 2.275⭐ 22🧑‍⚖️
Theme 828th 3.395⭐ 21🧑‍⚖️
Graphics 664th 3.5⭐ 23🧑‍⚖️
Audio 691th 2.816⭐ 21🧑‍⚖️
Humor 948th 2.029⭐ 19🧑‍⚖️
Mood 1031th 2.85⭐ 22🧑‍⚖️
Given 13🗳️ 16🗨️

Feedback

Ineso
05. Oct 2022 · 08:31 UTC
The game was fun, but it took me too long to figure out i had to PRESS F to make it work. Also, I think we had to press F for too long, because by the time I got to the task and pressed F, there would be one or two new tasks to complete...
LDJam user 268647
07. Oct 2022 · 09:13 UTC
I'll agree with the other commenter, requires me to hold f for too long.
I also couldn't tell what was/wasn't broken visually, or where it was on the ship.
I think it would be cool if there was a little minigame or process required to fix stuff, otherwise it was quite repetitive
congusbongus
07. Oct 2022 · 09:20 UTC
I didn't get any audio... was it because of the LD embed?

First off, really nice background art, looks very detailed and a lived-in space. The gameplay seems simplistic, I wonder if more was planned but not enough time available? For example, I think it would be cool if to fix things, you needed to move across different areas, or there were dependencies between problems, so that you can be a bit more strategic about what to fix first. A promising start. Comfy game!
KatBoo
07. Oct 2022 · 10:33 UTC
Nice art style and impressive level of polish. Game idea was super fun. It would have been great to be able to 'fix' more things if the long press was a bit quicker. Enjoyed it :)
jarongg
07. Oct 2022 · 13:36 UTC
Hello everyone! I see that many do not fully understand how to play, in order to start the mini-game you need to collect 3 errors in one location
This is how the third error will look like and it will need to be urgently fixed https://snipboard.io/L1sZS6.jpg

![Error.jpg](///raw/c49/74/z/52b8d.jpg)

Thanks everyone for the feedback!!!
jarongg
07. Oct 2022 · 13:42 UTC
@congusbongus
Hi, yes, there were more ideas planned, but we are first-year students and we were so lucky that we had to do a million things at the same time, and we did the game in a very short time, there were a million bugs that we fixed at night and almost didn't sleep

Thanks for the feedback!!!
🎤 AlgeBRUH
07. Oct 2022 · 13:43 UTC
@congusbongus, I don't know, everything works fine for me, you can try itch.io version. And thank you for feedback!
congusbongus
08. Oct 2022 · 01:13 UTC
@algebruh the sound problem was on my end, sorry for the confusion; updated audio score! Pretty chill music!
LDJam user 259831
10. Oct 2022 · 05:16 UTC
Cool game! I wish that there was a visual indicator of what to fix, I just ended up running around trying to see what to do. Also going down the ladder was painfully slow
Gonzalol
10. Oct 2022 · 06:47 UTC
It's a nice entry, the art is so good it compensates the too simple gameplay mechanics.
Some thoughts:
- Good job with the level design, the movement between rooms is smooth
- I would like a lot to see changes on the broken systems.
RosyMaple
10. Oct 2022 · 08:51 UTC
I really like the art, and concept, but I think the time to fix should be a little lower, it just wasn't very fun to sit at each task for so long.
Misfire_dev
12. Oct 2022 · 13:16 UTC
love the idle animation and all the art is really nice and makes the game feel super polished, I dont mind how long the f button is though maybe turning the game length down a couple minutes or having the option of a shorter maybe 3 min game would be nice.
OddballDave
20. Oct 2022 · 14:38 UTC
I was so close. I got to less than a minute until arrival. It's a fun idea. All the way through it felt like fighting a losing battle, which is the entire point. It looks really good. It had that 90s point'n'click feel to the graphics which gave it a lot of charm. Not really got a bad thing to say about it really.

Good stuff :8ball:
Alex McGrath
20. Oct 2022 · 15:20 UTC
This is definitely a fun entry, though I have to say alongside the others that without any visual or audio feedback it took me a moment to realize you hold F down. Could use some additional animations and audio cues for things breaking, fixing, and movement, but otherwise it's a solid concept! Also have to say that the music fits the vibe quite nicely. Great work!
LDJam user 206001
20. Oct 2022 · 15:50 UTC
At first I thought I wasn't going to like it, because even though I knew I had to press the F key, I only realized later that I had to wait for the bar to fill in, but it's not very visually clear, it took me a while to understand. But after understanding it until I spent some time playing it, it's a brilliant game idea of the theme. It fits perfectly into the theme. This would make a great game, if the graphics were much improved. A ship falling apart and lots of things to fix. I enjoyed that. The fixes take a long time at first, you should add a difficulty progression, at the beginning the fixes should be faster, and little by little things could get more difficult. When you press F, a much larger repair traffic should appear, because this little square is hard to see. Great idea, but needs some tweaking. I enjoyed that.
InitialPosition
20. Oct 2022 · 15:54 UTC
As already mentioned a lot, figuring out you need to hold F down took a few attempts. After I got that, the actual game was nice and had a nice feel of urgency, I think the round goes on too long though. You just do the same thing over and over and it starts to feel really repetitive towards the end. I think having the mini games be the default fixing method and having to hold F for a long time after three failures would give the game more variety and would penalize letting things go down more. Otherwise, the graphics were nice and the music created some really nice spacey atmosphere.
XOREAXEAX
20. Oct 2022 · 18:06 UTC
Nice! I really like the art style :) The art reminds me of some learning games I played as a child :D As mentioned above the controls are a bit unintuitive but all in all a very solid entry!
Síria Games
20. Oct 2022 · 18:47 UTC
The game is great is very good, it has good graphics, good audio and good gameplay