Finest Urban Planning by Fnessa
The program controlling the city's Autonomous Relocation of Sleeping Enclosements (A.R.S.E) is malfunctioning, causing objects and buildings around the city to move back and forth every ten seconds. Sadly your Boss is not taking that as an excuse. Collect all the batteries around the district to complete your shift at the recycling company. But beware, don't lose your balance.
Known ~~bugs~~ features: - When the objects move too much vertically the player might ~~bug~~ stumble off the platform. - When the objects move too much vertically the player might ~~bug~~ break through it, like in a youtube fail compilation. - When you fall off a building you might ~~get stuck on~~ desperately hold on to a window, which leads to you ~~accumulating velocity that shows once you fall off~~ becoming more aerodynamic, causing you to fall faster.
Unknown bugs: - We don't use mac or linux, so they might not work, since we haven't tested them.
Ratings
| Given | 3🗳️ | 6🗨️ |
i wish there was some sort of indicator just before the things move
Some way of indicating which way each object moves, and a clear visual difference between movable and non movable things, would have made gameplay much more accessible
The windows/doors can be somewhat exploited, but you already know that
I would have also liked to have been able to tell which objects are supposed to move and which aren't (as in @mrchip's comment above). I spent about 30 seconds waiting for an elevator-like platform to move up, confused as to why it wasn't working, before I realized there might be a chance that this platform doesn't move at all.
The level design felt a bit all over the place, but each separate platform was very nicely designed. (I specifically enjoyed the hollow platforms that you could either walk inside of, or jump on top of).
Good 3d framework. A bit awkward to navigate - I guess partly by design! Def needs polish, but it's impressive for a jam!