Cosmic Crashers by mrjeremy

Your space station and the last survivors of humanity are in danger!
You are the best pilot humanity has to offer and you get into your trusted ship to save everyone. The fuel cells are broken and you must now collect the resources to keep the space station powered until the engineers can find a permanent solution. As you're collecting the resources a huge signal appears on your radar. Can you single handedly take down an enemy mothership? Guess we will see....
Legend:
Gold Orbs: Fuel. Collect these and bring it back within the shield radius of the space station to drop it off.
Blue Orbs: Temporary speed boost!
Red Orbs: Heals you for a small amount.
If you are within the radius of the space station shield, every 10 second you will be healed.
Enemy Ship Types
Pawn: Standard assault craft armed with a simple canon
Rook: Large siege cruiser equipped with a long range cannon and a front facing shield
Knight: Fast medium sized interceptor armed with a double barreled cannon
Bishop: Full support unit that heals nearby allied ships. Equipped with a full bubble shield
Queen: Large capital class ship armed with quad cannons and a massive shield. GOD HELP YOUR SOUL!!!
Controls
Control the ships movement with WASD
Control the direction of the ships main gun with your mouse cursor
Control the flight path of the ship missiles with your mouse cursor
Side shields can be maneuvered to block incoming shots from enemies
Your base will slowly lose energy every second
The space around your base (shown by the malfunctioning shield) will heal the player ship every 10 seconds, but will largely drain the base power supply
Search out energy and return it to your base to avoid a full power down
Survive 5 minutes until the final boss arrives (Good Luck)
Credits
Lead Developer- @mrjeremy
2D Artist- @Phrawgs
3D Artist- @NottaHipster98
Voice Actor/Project Manager- @eyezzzick
Composer- @Raphamakemusic
Ratings
| Overall | 202th | 3.891⭐ | 48🧑⚖️ |
| Fun | 221th | 3.804⭐ | 48🧑⚖️ |
| Innovation | 688th | 3.196⭐ | 48🧑⚖️ |
| Theme | 1055th | 3.011⭐ | 48🧑⚖️ |
| Graphics | 301th | 4.021⭐ | 50🧑⚖️ |
| Audio | 39th | 4.25⭐ | 48🧑⚖️ |
| Humor | 727th | 2.563⭐ | 42🧑⚖️ |
| Mood | 428th | 3.605⭐ | 45🧑⚖️ |
| Given | 46🗳️ | 68🗨️ |
I would've loved a dash mechanic, or if the ship was a little faster.
The overall design feels good and was really fun to play.
Feedbacks :
- intro is a bit long (for a game jam)
- didn't quite understand what we're suppose to do
- items/ennemis need to use affordance
I would have loved for an option to trade shields for faster movement temporarily, as I felt like I was mostly being beaten by the clock rather than taking damage.
Great entry, thanks for the game!
A few pieces of feedback from me - it might be slightly less chaotic I would say. Plus it was quite hard task to find on the screen pieces to collect - they are merging with background. But anyway I had quite a fun time playing into it, good job guys!
One point: My bullets quickly ran out and the missiles were terrible(they could not hit enemies just on my face!). Then I killed some enemies and got some ammo, but no visual effects remind me I can shoot with gun now. This made the game harder XD
Music is solid and dynamic as it should be for such types of games. Ship shooting and VFXes are gorgeous.
I really like the shield mechanics, makes you think in more dimensions.
Also, was surprised when one of my shields got broken in the middle of the fight, great attention to detail.

I think one tweak that could make the game easier to get into would be to change the collected-energy display to overlay on top of the energy bar. That way, it would be a lot easier to understand the relationship between how many orbs to collect and how full the energy bar will be.
I think the shield mechanics combined with the rocket projectiles are quite fun. It is very satisfying to slam rockets in to the side of the rooks. I do find it difficult to use the regular bullets effectively, as most of the enemies are difficult to kill with normal bullets without taking damage. The knights are definitely the most dangerous of the regular enemies.
Silly note: the mothership approaching sound effects continue to play on the game over menu, and I can actually see the mothership spawn in at some point.
The music for this game is quite fun. I especially like how it seems to get more intense a couple minutes in to the game, and that building intensity definitely follows the difficulty of the game. Either way, the music really raises the energy level.