🌋 FlareScape by MikoziQ
POTENTIAL EPILEPSY WARNING!
Use Lin/Win version for best performance :heart:
🌋 Solar flares incoming - evacuate immediately!!

🌋 About
You are an astronaut in you ATV on a moon base somewhere in space. Unfortunately, the orbit of the moon became unstable and the new orbit caused massive solar flares to happen every 10 seconds. You have to grab batteries from pickup points and get them to the bunker pronto, otherwise you're all crisp!

🌋 How To Play
- WSAD / Arrows - control ATV
- Collect Green batteries at Green pickup points
- Deposit batteries at Blue bunker on top of the map - Rince-repeat 4 times
- Feeling lost? Pylons lead the way!
- IMMEDIATE SOLAR FLARE WARNING - SEEK IMMEDIATE SHELTER IN SHADOWS

Technologies used
- Engine: Unity + Unity Atoms
- Models / Colors: Unity ProBuilder
- IDE: IntelliJ Rider
I wish one day I can fullfill my dream and make an Audio on my Compo entries :joy:
| Source Code | https://github.com/mkpietrzyk/LD51 |
| html itch | https://mkpietrzyk.itch.io/flarescape |
| winitch | https://mkpietrzyk.itch.io/flarescape |
| linux itch | https://mkpietrzyk.itch.io/flarescape |
| Original URL | https://ldjam.com/events/ludum-dare/51/flarescape |
Ratings
| Overall | 208th | 3.485⭐ | 36🧑⚖️ |
| Fun | 345th | 3.029⭐ | 36🧑⚖️ |
| Innovation | 305th | 3.147⭐ | 36🧑⚖️ |
| Theme | 148th | 3.809⭐ | 36🧑⚖️ |
| Graphics | 38th | 4.176⭐ | 36🧑⚖️ |
| Mood | 186th | 3.397⭐ | 36🧑⚖️ |
| Given | 23🗳️ | 46🗨️ |
Can you play my game too? https://ldjam.com/events/ludum-dare/51/groovy-wars
I've stuck in this spot. Can't move
Graphics are amazing. Car driving feels very good. Suntime is frustrating a lot, it seems like I can move but actually it's still sun time.
I think this cycle can be a little bit shorter than 10 seconds.
I also believe the Pause was not working properly, but refreshing the page (html) or just restarting should be fine. This was actually frustrating for me with the pausing menu. Thanks for playing! Although I see we cannot give ratings yet, I'll wait until tomorrow to check again :)
Only issues I had were I wish the solar flare didn't last nearly as long as it should have, thus giving more down time. A good 2-4 seconds of waiting would be nice so it wouldn't make each stop feel eternal.
Otherwise very good game! Nice job!
@drunkardwolf Thanks for the feedback! By the 'keep going' you mean keep the pickups count or reset everything? Currently, the game just resets everything. The solar flares are tied to a timer, so nothing bad happens if they're still in motion while you respawn. I was thinking of using `solar flare levels` but ditched the idea in the end :)
@naemis Thanks for playing! I first wanted to make a flare last a bit shorter (around 5 seconds), but just went with keeping it at 10:10 ratio. Should have gone with a gut feeling :D
My main issue are the duration of the flare, it's a little bit too long, I don't like waiting, I've died too much because I wanted to go as fast as possible :D
Nice game !
Yep, that's me and driving in games!
Cool!
The visuals were superb, I like how blow out the whole screen gets when the solar flare is active.
Thanks for playing guys! I really appreciate all the feedback, which I would like to actually address.
I realized that there is indeed lighting bug that indeed makes the shadows not visible after solar flare sometime. Because of that, some of you would have hard time getting from one post to another.
The reason of the shadows bug is actually concering the gameplay as you can hide in any shadow that seems bigger than the ATV, which is around 20+ places on the map, not mentioning bases and pickup points. I have tried making it so you can safely traverse between points using around 5-7 seconds. Yet, I totally understand the concern and the fact that people may have been discouraged by the difficulty and the flare rotation span.
May I ask, have any of you actually finished? It took me around 5-6 minutes to go through playing safely, but I know it can be done within 4 minutes as well (Almost made it within 300 seconds but got blasted on my way back)
Took more tries than necessary, because I was often reckless ;)
@cooz Thanks for the feedback! I usually don't stick for too long with LD projects, but this one is giving me a vibe to at least finish the audio part :) Yet, if it was a narrative experience then maybe it would actually be a good one indeed!
Same effect with the duration of the flare, kind of kills the momentum. I think it could be more fun if the flare doesn't insta kill you as fast as it does now, but instead gives a chance to have a close call and _almost_ turn you into ashes.
The HUD is clear and legible, appreciate the color coding. A restart would have been nice, though. Got myself stuck in few ways :D
Well done, nice entry.
But they really don't have to be 10 seconds long.
But aside from that great game :)
I think having the solar flares be 10 seconds long makes the game feel slower than it actually is, maybe having them slightly shorter would make it flow better.
Good job, either way!