Panopticon by Blue Pin Studio
Premise
Every 10 seconds an evil eye will try to kill you! Hide behind obstacles or you're doomed. The problem with hiding behind obstacles is: you can't see them! Paint the terrain with your paint gun in order to help you get around.
Controls
WASD / Arrow Keys to move. Mouse 1 to shoot your paint gun. F for fullscreen. The gun will automatically reload every 10 seconds.
Team
Art, Game Design, Programming by Viktor
Music & Sound Effects by Al
Additional Design by South (abandoned project)

| Link | https://bluepinstudio.itch.io/panopticon |
| Original URL | https://ldjam.com/events/ludum-dare/51/panopticon |
Ratings
| Overall | 286th | 3.813⭐ | 42🧑⚖️ |
| Fun | 410th | 3.575⭐ | 42🧑⚖️ |
| Innovation | 60th | 4.103⭐ | 41🧑⚖️ |
| Theme | 238th | 4.025⭐ | 42🧑⚖️ |
| Graphics | 586th | 3.625⭐ | 42🧑⚖️ |
| Audio | 185th | 3.846⭐ | 41🧑⚖️ |
| Mood | 394th | 3.641⭐ | 41🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
My biggest issue with the game is a bug where music stopped after the first level, leaving the game entirely silent save for the death tune. This undermined the feedback of the game significantly and hurt the otherwise great atmosphere. Beyond that, no complaints here. This was a great entry.

Neat idea, fun and hectic. Enjoyed how the music acted as a timer, that enhanced the mood quite a bit. To an extent, it felt pretty trial-and-error heavy: with enough movement speed, having located the key on a previous attempt, you could zoom there and back in about 15 seconds and barely interact with the eye at all. Would be interested in future elaborations.
I liked it, really neat :)
As others mentioned already, it really lacks some form of ammo counter somewhere as it's not intuitive at all that you're limited in ammo and it reloads every 10s.
The gameplay was still quite engaging and fun, and I was a bit disappointed when I reached the end that there weren't a few more levels as the game is very short. Also, in the later levels it felt a bit hard to find the key and for the last level I had to go through the whole level as the corner the key was in was the last place I checked which was a bit frustrating as I was just going around not really knowing where I was supposed to go.
I died a lot but had a good time. rainbow gun is best gun.
Great job overal!
- There is no feedback to indicate that the eye will open
- The attack from the eye is absolutely unforgiving : the character hurtbox is huge and if any pixel get near you, it's game over
- Some particle seem to cross walls sometimes, causing unavoidable deaths
- The limited ammo mechanic combined with the fact that traces disappear over time make that you can never see properly where covers are
All those points made the game way too hard, it felt to me that the only viable strategy was to run to try and find the exit as soon as possible, and hope that a wall will block enough attacks to protect me. But I still liked the game, it has potential !
Change keyboard layout
Spacebar click test
split spacebar key
spacebar clicker games
Maybe a counter to when the eye opens would be nice in the beginning to get used to things. Satisfying sound - could have had a bit of a shoot soundfx perhaps?
Nice job!
Love the rainbowgun-option! :D
Something like an ammo-counter would be great tho.
Overall, this was really slick. Great integration of the theme with the gameplay, visuals and audio. Everything felt like it really came together here into something that felt super intentional and built strictly for this jam. One of my favourites :)
When we figure out how to hide the game becames a bit easy, but trying to find the key and trying to go back to the escape is really fun.
The art is simple but it works well !
(Maybe the music is a bit repetitive, but I liked it).
Good job.
@anchorlight Thanks so much for your review, good to see you as always!
@ds-nahogara Yea! We tried to connect everything to the 10 second timer :)
@dragonslumber Hardcore you say? Thats probably a symptom of some sketchy colliders. Its not meant to be difficult.
@gabriel-chan Thanks for the review! Your game looks amazing, i won't be surprised if you win LD51.
@caeonosphere Hey, thanks for playing :D Yeah we probably should've given the player more direction inside each level. Other than aimlessly running around, there was no good way to navigate.
@tannimun Thanks for playing! Yeah the ammo counter & reload is something a lot of people mentioned. I didn't think it would be a big deal since the reload happens so frequently, but i've learned my lesson on that! xD
@chriswiseman Thanks for playing :D
@animawish Sucks to hear about the music :( Sometimes web exports are a little sketchy on different browsers. Aww well! Thanks for playing :)
@vladadamm Wow! Such a thoughtful review, thank you so much for playing! I'm glad that one of the biggest flaws was lack of levels haha
@ryusui Thank you so much! The music is probably the best part of the game in my opinion. Made by the very talented al
@nick-shooter Thanks for playing despite the challenge! I promise it wasn't meant to be overly challenging but im glad you liked it anyway
@benk Thank you very much! Yes, the music deserves a lot of praise in this one. Without it, we would've been screwed xD Oh and btw, I came up with rainbow and added it in the last hour of the jam, glad you liked it.
@jonah Thanks for playing! Glad you enjoyed it :)
@p-r Yeah, the dreaded ammo counter. We thought that refreshing the ammo every 10 seconds, as per the theme of the jam, was going to be sufficient. People have made it pretty clear that its not good enough! xD
@blacklambert Thanks for playing and the kind words :D
@jrevel Thanks for playing despite the difficulty! Some of the points you addressed were absolutely not meant to be in the game, like the unforgiving colliders. The player's collider is roughly 70% smaller than the player art, but the issue is the bullets sometimes go through edges due to their speed. Next time I'll make raycasts instead of counting on high-speed collision detection :P
@mackandrius Thanks for playing! We found it funny how many times people mention wanting to know when the eye will attack and when the ammo will reload. The answer is in the theme! Every 10 seconds xD
@joror Thanks for playing! Yeah, sound effects for shooting the gun would've made it in if we had a bit more time. The prototype sound we had for the gun sounded a bit weird and we didnt get around to making a different one. Next time!
@itooh Thanks so much for the kind words and feedback! Yeah, thats totally my fault regarding the bullets, they can sometimes hit you even though you're safe :(
@magicstunts123 Thanks a lot for playing :D
@lachlan-james Thank you very much! I'm glad you noticed that the music and the timer were synced (every 10 seconds).
@verbante Yeah, in retrospect I probably should've kept the paint visible forever. My initial concern was to mitigate lag, but i think it got in the way of fun for some people. That's something i'll have to consider more closely in the future. Fun vs Performance. Thanks for the review :)
@simplepotential Thanks for playing! Yeah, the gun reloads every 10 seconds. And the eye shoots every 10 seconds. We tried to connect as much stuff to the 10 second timer as possible, even the music!
@lorwon Thanks a lot! Glad you enjoyed it. Some say its easy, some say its hard. I think you're in the minority that think its easy though, an expert! xD
@mortiss Thanks for playing & leaving a comment! :)