Betrayed by greenphox
I suggest you to play on itch.io, as it has fullscreen
This is a simple game about betraying triangles. It was made in 48 hours by me. I hope you enjoy it, as much as I enjoyed making it!
Press M to Mute and R to Reset


Ratings
| Overall | 99th | 3.767⭐ | 32🧑⚖️ |
| Fun | 109th | 3.667⭐ | 32🧑⚖️ |
| Innovation | 96th | 3.733⭐ | 32🧑⚖️ |
| Theme | 65th | 4.083⭐ | 32🧑⚖️ |
| Graphics | 266th | 3.383⭐ | 32🧑⚖️ |
| Audio | 185th | 3.333⭐ | 32🧑⚖️ |
| Mood | 104th | 3.638⭐ | 31🧑⚖️ |
| Given | 20🗳️ | 41🗨️ |
thank you all for the kind words, I appreciate it very much!
I fixed it and know you can rate me, thanks for letting me know, it was a misclick on "Opt out ratings" ....
I really don't have any criticism, great job :clap:
I especially liked that I could get cornered - it really made the edges of the screen feel extra dangerous to navigate
well done!
@clement-k your are not the only one noticing the cracking of audio, I'll probably fix it if I decide to update the game.thanks for the feedback!
@ideaspersecond what do you mean with "layout" the set of rules? the graphics? the mechanics?.
Try to keep some enemies alive to help you in the next round, if you don't it is indeed going to be confining..
Thanks for playing, for the feedback and for letting me know for your honest opinion.
I also like that the tutorial is short and easy. Really gets to the point quickly.
Only thing I would add in the tutorial is that shots can damage the octagon.
As you play you develop some strategies for what triangles you want to keep/shoot.
Easy to learn, difficult to master. Epic game.
I only dislike that you get stuck on walls. Otherwise very polished.
The melody was fitting with the puzzly atmosphere. The other sounds were a bit strange, like shooting for example sounded like barcode scanner. :smile:
Also, since a major part of the game is movement and dodging there were a couple of places that I think could be improved for better/more fair experience, namely: not getting stuck on walls and triangles indicating where they would spawn so that the player would have some time to react and not crash into them accidentally.
I got 63 after a few plays, not sure if that's good :smile:
Overall very nice and fun game :thumbsup:
Thanks a lot for playing, but thanks a lot-er for your feedback, I am currently trying to fix the bug of sticking in walls, and I'll probably make also some effect to indicate where the next triangle will spawn. (Of course, I am not gonna update anything until the voting period ends.)
Thanks again for your time!
my score 71 & cycles 11 \o/ really fun game well done! ^^
When I talk about 'game idea' I mean the game have a way it is played and look, and this for me not really connect to the music that is used in the game.
It is true I would prefer a longer timer for changes, or having a sound effect for when the timer is ending.I will probably update the music if I ever continue developing it.
Thanks a lot for playing and for providing feedback!
The only critique I have is about the difficulty curve. The game seems almost trivial until suddenly a kajillion triangles are spawning at once. I think tweaking the fire rate on friendly triangles might help, it seems quite fast and can destroy an entire cycle's enemies in a few seconds.
Great entry! I really enjoyed myself :smile:
Here my unsorted pile of various remarks:
* First of what the heck is wrong withthat resoltuon ? I played it on itch.io fullscreen (like recommended) and everything was so blurry at 1080p... Why lock the resolution (so low) for simple shapes like these ?
* The various feedbacks when you get hit or kill other are great !! It's easy to know what is going on, keep it yp !
* The music track was quite good. It felt however so out of place whith what was going on in the game. I feel like a more punchier track would have made more sense for that kind of game.
* The tutorial was easy to understand, quick and interactivve. I had no tyrouvbles whatsoever to understand your game at first glance. A real pleasure !
* The gameplay was fun ! A tad bit repetitive and would have been absolutely lovely with more variety but it's still really good for a first compo entrey !
Congratulation for your first compo ! Keep it up it's great !
I'm not a big fan of the music, because it sound more athmospherical and think it's probably more appropriate for a "chill" game
The colliding boxes that stuck you is really deadly ! Maybe too much, as if you get stuck, it's more or less the end of the game :( (killed by "bad" triangles or "good" triangles who shoot at you to kill what stuck you
Anyway, it's impressive for a compo game !
Like the comment before me I agree. I'm not too big fan of the music (maybe ur going for a sad 'betrayed music') but for a game like this I felt like it needed a bit more oomph