Hellish Descent by Peter Jonsson
Descend into the darkest depths of hell in this small platformer game.
Move using W, A, S, D or the arrow keys.
Aim and shoot using the mouse.
Your weapon changes every 10 seconds.
Levels are randomly generated.
Made in Godot 4.0 beta 2.
The source code can be found here: https://github.com/95jonpet/ld51
| Link | https://github.com/95jonpet/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/hellish-descent |
Ratings
| Overall | 239th | 3.425⭐ | 22🧑⚖️ |
| Fun | 238th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 394th | 2.85⭐ | 22🧑⚖️ |
| Theme | 339th | 3.325⭐ | 22🧑⚖️ |
| Graphics | 59th | 4.1⭐ | 22🧑⚖️ |
| Audio | 107th | 3.605⭐ | 21🧑⚖️ |
| Humor | 178th | 2.875⭐ | 18🧑⚖️ |
| Mood | 116th | 3.6⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
A suggestion for the controls. Instead of strictly only allowing jumps when the player is in contact with the ground, allow for jumps for a brief period after not being on ground. Something like 200-300ms. Would make jumping easier when trying to move off a platform and jump at the same time.
I would also forego any acceleration on player movements, just change the speed instantaneously on player input. Would make the game feel much more responsive.
Just some thoughts to improve an already great entry :smile: