Ruins by frax
LD51 Ruins.
| Screen 1 | Screen 2 |
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Synopsis
We are an explorer. We enter a ruin that has never been explored before. As soon as we enter, the door locks behind us and the ruin wakes up. Obviously it's not a deactivated ruin. After 10s, we undergo the first effect of the ruin: the gravity changes and we find ourselves on the ceiling. To get out and understand what's going on, you'll have to explore the place and move forward in the ruins to find an exit and deactivate the ruin. However, every 10 seconds the gravity changes and as we advance we encounter new obstacles and new elements.
Controls
Keyboard
Z-Q-S-D or Arrow.
- E or ENTER to use or grab (lever and some crate)
- SPACE or Z to jump
- SHIFT to Dash
Gamepad
- X to use or grab (lever and some crate)
- A to jump
- B to open pause menu
- LT, RT, LB, RG to SHIFT
For both keyboard and gamepad: Y allow to skip the level (If you ever get really stuck or have a bug)
Team:
- VENNET Adrien - Demogia (Pixel art 2D)
- GENTILHOMME Thomas - Fraxken (Developer / Level-designer)
- HALLAERT Nicolas (Developer / Level-designer)
- DOUAL Sofian (Developer)
- BOUCHARD MEHDI - ImcodeBreaker (UI Design)
Also thanks to Mark MALAJ.
Notes
It was our first JAM with Godot Engine (and it was pretty good/cool). We didn't have time to finish everything (some issues with the player's gameplay/sprite in particular). Some levels are more experimental than others haha
| Github Repository | https://github.com/fraxken/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/ruins |
Ratings
| Overall | 528th | 3.571⭐ | 23🧑⚖️ |
| Fun | 697th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 621th | 3.262⭐ | 23🧑⚖️ |
| Theme | 221th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 358th | 3.929⭐ | 23🧑⚖️ |
| Mood | 377th | 3.667⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
- there could have been some more sound effects, like the plaforms crumbling for instance
- it was impossible to know what was above, so the player cannot make decsisions about where to stand when the timer flips. The player has to do some trial&error to figure that out. Was that the intention?
- the graphics and atmosphere is very well done
Edit: the skip level feature I read afterwards is a very good idea in a gamejam game. I'll make sure to program that in my following entries also!
The idea is pretty nice, didn't see any other gravity inverting mechanic this LD yet. Especially in Level 3 though, I died a few times not knowing why. Still, you did quite a good job on the graphics and level design!
On n'avais personne d'attitrer pour cette phase de la conception. On pense refaire une refonte et corriger pas mal de chose dessus.
Merci également pour l'aspect esthétique du jeu, ayant été seul j'étais pas sûr d'y parvenir ^^
Also, I managed to beat the first level using just wall jumping and jumping through the crumbling ledges and it felt kinda epic tbh lol
Edit: while I get that it would go against the theme, some kind of button to skip to the next gravity shift would be nice :grin:

Do not move, even an inch! ;)