LANDSLIDE by Adinimys
"During a DND session, you felt from a zepplin on the way to the capital city because of an action you proposed. The angry DM decided to punish your character by making him fighting for his life against some monsters before the mountain fall."
DO NOT FALL ! DEFEND YOURSELF !!
Using a CONTROLLER is the intended way to play this game
THEME: "EVERY 10 SECOND" OUR GAME: "EVERY 10 SECOND, SOME PARTS OF THE LEVEL FALL"
MADE IN 72H By: ADINIMYS (Developer) - ALBIN (Sound Designer) - SOTHAR (Graphist)

Credits :
Using input glyphs from Nicolae (Xelu) Berbece : https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
Music from AlbertFernandez (Percussive Music Pack) : https://godotmarketplace.com/shop/percussion-music-pack/
Ratings
| Overall | 589th | 3.5⭐ | 22🧑⚖️ |
| Fun | 617th | 3.35⭐ | 22🧑⚖️ |
| Innovation | 490th | 3.425⭐ | 22🧑⚖️ |
| Theme | 579th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 654th | 3.525⭐ | 22🧑⚖️ |
| Audio | 479th | 3.325⭐ | 22🧑⚖️ |
| Humor | 241th | 3.525⭐ | 22🧑⚖️ |
| Mood | 707th | 3.316⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 15🗨️ |

And an adorable character (and approaching crocos)
The controls might have felt a bit wacky since it's not always easy to see where your character's push zone is, but still fairly solid for a jam entry. Congrats!
Thanks for the feedback and the kind words !
I also liked the art. As others have said it was a little hard to see your character and tell where the hitbox was when you were pushing. Great job overall, lots of fun!
Constructive feedback:
This game would benefit from visual feedback on the cooldowns of your actions (I want to see when i can push and when I can dash)
In the first level the audio does not really match the mood of the empty level :)
This is an original take on the theme and the game is FUN. Congratulation.
@skyward4d Hitboxes sure are an issue with this type of view. We decided to use a circle at the feet for moving around, colliding, falling and hitboxes around the bodies for pushing/swords/rocks. Might not be the best approach though
@vulkaara Really ? What resolution did you use ? Was it the shake or the particles flying from the ground that were are to see ?
@arscene We decided not to show cooldowns for pushing as it is so short. And the 2 other abilities are instant refresh on tile collapses with their uses shown by the input prompt below disappearing. But it's right that it might not be clear enough and could be improved
nice game!(rate back?)