Terraform Arena by Pascal Fitzner

[raw]
made by Pascal Fitzner for Ludum Dare 51 (JAM)

Description:

Control a robot only equipped with a gun to defeat hordes of killer robots, while the arena changes every 10 seconds.

(Scroll bottom right corner for fullscreen!)

How to play?

  • Defeat as many robots as possible.
  • Don't touch glowing red objects.
  • Be aware of where the arena changes.

Controls:

  • Movement - Arrow keys/WASD
  • Shoot - Left Mouse
  • Dash - Space Bar
  • Pause Menu - P

Game_2.PNG

GameOver.PNG

Game_1.PNG

Ratings

Overall 900th 3.19⭐ 23🧑‍⚖️
Fun 647th 3.31⭐ 23🧑‍⚖️
Innovation 907th 2.929⭐ 23🧑‍⚖️
Theme 638th 3.595⭐ 23🧑‍⚖️
Graphics 1011th 2.786⭐ 23🧑‍⚖️
Audio 662th 2.929⭐ 23🧑‍⚖️
Humor 840th 2.353⭐ 19🧑‍⚖️
Mood 1031th 2.85⭐ 22🧑‍⚖️
Given 25🗳️ 20🗨️

Feedback

huskitch
04. Oct 2022 · 08:47 UTC
Fun
korfi
04. Oct 2022 · 18:49 UTC
It was really fun! Sometimes it was hard seeing the bullets as you had a white background. Further it wasn't clear what was hurting me in the beginning, until I realized that the sides could damage me as well. I like how the stage is a bit different every time which makes the replayability higher! Overall a good game! :)
Cedric86
04. Oct 2022 · 18:49 UTC
Quite fun but needs some polish. You don't exactly shoot were your mouse pointer is depending on were you point with the cursor. But our game has the same problem. :D
The game idea itself is nice and the execution as well. Would be nice to have a hit feedback.
Good entry. Keep it up.
jirrev
04. Oct 2022 · 18:54 UTC
A fun way of implementing the timer into the arena! Although the fact I cant fully walk around the obstacles at the far edge got me stuck. The colliders for the enemies could also be made a little bigger but this is a minor issue.

Overall I like the simplicity of the game that translates the concept very well and uses the theme greatly
Nobuna-no
04. Oct 2022 · 18:54 UTC
I like your approach to the theme and it was fun to play. I scored 870! (dunno if that's good though xD). I have to note that the cursor is not very visible and it seems that the aim of the shot is a bit off from it.
Good work :)
PartySquadMember
04. Oct 2022 · 18:56 UTC
Fun quick game, I enjoyed the movement of the character the most, the dash feature with the movement is smooth and rhythmic.
🎤 Pascal Fitzner
04. Oct 2022 · 18:58 UTC
My current score is 1560, if some one wants to beat it ^^.
Heho
04. Oct 2022 · 19:00 UTC
Great concept. A bit hard, but I really enjoyed the idea of modifying the surroundings every ten seconds
INCD021
04. Oct 2022 · 19:15 UTC
Nice game, I played it way to long.. I did find it hard to see the cursor, might be an idea to make it bigger or allowing users to select between a few.
Great idea and well done :thumbsup:
Sailors
09. Oct 2022 · 22:41 UTC
Amazing game! Fun and easy to play. :)
Alex de la Cour
10. Oct 2022 · 17:15 UTC
I really liked the idea of the changing landscape every 10 seconds - a very unique and fun take on the theme!
broodjethomaat
12. Oct 2022 · 09:14 UTC
Fun game! Could do with a retry button upon death. I would change the colours of the bullets to something more visible
Zyrconium
14. Oct 2022 · 11:51 UTC
It's a very cool concept, and the "fighting on top of a clock-face" look is neat. It would be nice if the cursor was a little larger/more distinct and I think the play space is a little too small to show off your mechanics.
LePoulet
14. Oct 2022 · 16:25 UTC
Cool entry, the gameplay is fun and the music is cool. There is a lack of feedback to see what cause use damage
Yword
14. Oct 2022 · 17:06 UTC
Really cool and challenging, with great level design too! Maybe it will be more challenging if the clock hand will push the player. I think it will be more awesome to play if adding some impact and destruction effects. And my best score is 540.
MaximeG
21. Oct 2022 · 18:50 UTC
was really nice to play, good to a complete and polished game in a jam!