Careful Caverns by Josh6680

[raw]
made by Josh6680 for Ludum Dare 51 (JAM)

You are lost in some caverns and need to find your way out. Unfortunately your lighter only lasts for 10 seconds. Fortunately someone has left a bunch of barrels with fuel all around the caverns. Watch out for those rats though, there's something weird going on with them.

cover.png

Controls

W S A D or Arrow keys = Move player around.
Spacebar or W = Jump!
P or Pause key = Pause/Unpause the game

F12 = Debug mode.
F5 = Reset game.

(All of the control bindings can be edited in the file "data/game.json")

Credits:

  • Myself - Programming, engine, and some graphics (player, barrel)
  • Twitch viewers and friends - Various ideas!
  • Graphics from OpenGameArt:
    • "Cavern Fable Tileset" (https://opengameart.org/content/cavern-fable-tileset) (CC-BY-SA 4.0)
    • "Seamless cave background" (https://opengameart.org/content/seamless-cave-background) (CC0)
    • "Animated Rat and Bat" (https://opengameart.org/content/animated-rat-and-bat) (CC-BY 3.0)

Tools:

  • Visual Studio 2019 (C# language)
  • LDtk (level design tool)
  • Pixelorama (pixel art)
  • GIMP 2 (misc image editing)

Libraries:

Ratings

Overall 956th 3.132⭐ 21🧑‍⚖️
Fun 907th 3⭐ 21🧑‍⚖️
Innovation 934th 2.895⭐ 21🧑‍⚖️
Theme 528th 3.711⭐ 21🧑‍⚖️
Humor 821th 2.382⭐ 19🧑‍⚖️
Mood 729th 3.289⭐ 21🧑‍⚖️
Given 34🗳️ 1🗨️

Feedback

Firebelley
03. Oct 2022 · 23:19 UTC
Really cool interpretation of the theme and great atmosphere! However, the lack of checkpoints was really morale crushing. More forgiving checkpoints would be great. But I enjoyed it overall!
spencerflem
03. Oct 2022 · 23:25 UTC
Great vibes, and the theme is on point :)
As someone who gets lost easily it was very hard :p
ShauKaula
04. Oct 2022 · 10:07 UTC
Cool game, it's easy to understand! But the difficulty of the game is too high in my opinion. More checkpoints would have been nice. Good job for someone who worked alone!
LDJam user 251170
04. Oct 2022 · 15:09 UTC
Interesting little game!

Even though I must be honest, I was mostly appealed by the gameplay; it made me keep trying cause I wanted to "do better" every time I died. In a way this gives me the getting over it, or jump king, kind of vibes. Rinse repeat, learn, get better, and I'm all in for it!
Raddad
04. Oct 2022 · 17:03 UTC
Great little game. Hard though. I'll have to spend more time getting through it. Right now I think the boss thinks I'm writing an angry email the way I'm hitting my keyboard!!!
natpat
10. Oct 2022 · 00:07 UTC
I really liked the take on the theme! It was an interesting case of slow, deliberate exploration and then frantic execution. Fun! I think perhaps it could have been a bit clearer that the player was actually making progress, as I was very lost at some points but still actually moving forwards - though I guess that's probably the mood you wanted. There were some very tight platforming sections too, and sometimes the screen transition made it very hard to control. The controls were slightly unforgiving too, it didn't seem possible to jump whilst holding the button, you had to press it every time. The rats multiplying was a neat touch, I liked them jumping to their deaths as they tried to attack me! Nice entry :smile:
WFMG
10. Oct 2022 · 00:11 UTC
Cool game! It's fun to go through the caves. I've always liked this setting.
broodjethomaat
13. Oct 2022 · 07:56 UTC
Nice game! Kept me wanting more, the game is difficult but fun! The screen transistion could be smoother
Mossieur Patate
16. Oct 2022 · 05:14 UTC
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; there is also the key rebinding as suggested. Just note that programming in a position-independent way is possible :)
2. no sound? I feel it would help knowing what happens, especially given the darkness!
3. display may be a bit small; fullscreen option or something may help. In particular, while playing, I give little to no attention to the counter because they are remote
4. oh, you can jump on rats
5. the torch concept is cleverly used (reminds me I used such a personal torch shader in several games; very useful! :))
6. duplicating amoeba-like rats? X)
7. I think that while the rat duplication counter is useful, the light one is not so, because you visually see the light radius; I think you could do away with the light counter
8. the game feels SO HARD XD <- 10-second light for exploring in a platforming environment with huge pits and instant-death enemies really is much to take!
9. by the way, I notice the double use of the theme (light + rats)
10. weird, for once, a rat went falling… on me X)
11. many jumps are uneasy go-to-the-square-above-you ones… Probably on purpose, but this makes the game even harder
12. barrels are hard to see, although they are so important! Suggestion: highlight them in some way
13. small detail: just a small walking animation would have been nice, although this is not even necessary
14. reached the end! :D Which is a cutely arranged room. :) Is there something written on the hidden ceiling?? Also, why "end+"? Or is it "end" + sparkle? :)
15. Actually, only ONE section of the game was really hard to me (where you have to go leftwards from above), and I rather quickly overcame what came next

**Takeaway:** an interesting and challenging concept; some technical improvements would make the player’s life easier (higher resolution, more visible barrels, more even checkpoints — some are concentrated towards the end —, sounds…). I thought this would be hell to beat at some point, but it turned out the length was entirely reasonable! Nice platforming exploration with a twist. Maybe some other mechanic(s) or enemies would have added variety, but designing the world was already probably enough of a challenge for you given the short time span, so, not complaining.

Thanks for the potholing. :)

[Advice: just in case, since people do not always know, and I see you have both zero karma and an uneven voting ratio balance: since the "Smart" ordering is the default one and not everyone uses the "Classic" one, reviewing games will help you get more testers and feedback. :)]
Verbante
16. Oct 2022 · 21:34 UTC
I like how the world looks :) I think barrels could be more visible
Mascoll
20. Oct 2022 · 12:35 UTC
Nice graphics and cool take on the theme. Hard game!
OtterFaeLure
20. Oct 2022 · 13:50 UTC
This is a realllllllly cool concept, I loved the ideas.

That being said, some fine-tuning would definitely be needed to make this a "finished" game in the sense of getting it past the game jam limit.

I found the totally of not being able to see frustrating, I didn't know if I was going in the right direction or not and nearly stopped before stumbling on the end.

Even with that though, getting something this engaging is hard in a game jam so super well done. =) Thank you.