Careful Caverns by Josh6680
You are lost in some caverns and need to find your way out. Unfortunately your lighter only lasts for 10 seconds. Fortunately someone has left a bunch of barrels with fuel all around the caverns. Watch out for those rats though, there's something weird going on with them.

Controls
W S A D or Arrow keys = Move player around.
Spacebar or W = Jump!
P or Pause key = Pause/Unpause the game
F12 = Debug mode.
F5 = Reset game.
(All of the control bindings can be edited in the file "data/game.json")
Credits:
- Myself - Programming, engine, and some graphics (player, barrel)
- Twitch viewers and friends - Various ideas!
- Graphics from OpenGameArt:
- "Cavern Fable Tileset" (https://opengameart.org/content/cavern-fable-tileset) (CC-BY-SA 4.0)
- "Seamless cave background" (https://opengameart.org/content/seamless-cave-background) (CC0)
- "Animated Rat and Bat" (https://opengameart.org/content/animated-rat-and-bat) (CC-BY 3.0)
Tools:
- Visual Studio 2019 (C# language)
- LDtk (level design tool)
- Pixelorama (pixel art)
- GIMP 2 (misc image editing)
Libraries:
- SFML.Net 2.5
- OptimizedPriorityQueue
- .NET Framework 4.8
- J2D (custom engine, work in progress)
Ratings
| Overall | 956th | 3.132⭐ | 21🧑⚖️ |
| Fun | 907th | 3⭐ | 21🧑⚖️ |
| Innovation | 934th | 2.895⭐ | 21🧑⚖️ |
| Theme | 528th | 3.711⭐ | 21🧑⚖️ |
| Humor | 821th | 2.382⭐ | 19🧑⚖️ |
| Mood | 729th | 3.289⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 1🗨️ |
As someone who gets lost easily it was very hard :p
Even though I must be honest, I was mostly appealed by the gameplay; it made me keep trying cause I wanted to "do better" every time I died. In a way this gives me the getting over it, or jump king, kind of vibes. Rinse repeat, learn, get better, and I'm all in for it!
1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; there is also the key rebinding as suggested. Just note that programming in a position-independent way is possible :)
2. no sound? I feel it would help knowing what happens, especially given the darkness!
3. display may be a bit small; fullscreen option or something may help. In particular, while playing, I give little to no attention to the counter because they are remote
4. oh, you can jump on rats
5. the torch concept is cleverly used (reminds me I used such a personal torch shader in several games; very useful! :))
6. duplicating amoeba-like rats? X)
7. I think that while the rat duplication counter is useful, the light one is not so, because you visually see the light radius; I think you could do away with the light counter
8. the game feels SO HARD XD <- 10-second light for exploring in a platforming environment with huge pits and instant-death enemies really is much to take!
9. by the way, I notice the double use of the theme (light + rats)
10. weird, for once, a rat went falling… on me X)
11. many jumps are uneasy go-to-the-square-above-you ones… Probably on purpose, but this makes the game even harder
12. barrels are hard to see, although they are so important! Suggestion: highlight them in some way
13. small detail: just a small walking animation would have been nice, although this is not even necessary
14. reached the end! :D Which is a cutely arranged room. :) Is there something written on the hidden ceiling?? Also, why "end+"? Or is it "end" + sparkle? :)
15. Actually, only ONE section of the game was really hard to me (where you have to go leftwards from above), and I rather quickly overcame what came next
**Takeaway:** an interesting and challenging concept; some technical improvements would make the player’s life easier (higher resolution, more visible barrels, more even checkpoints — some are concentrated towards the end —, sounds…). I thought this would be hell to beat at some point, but it turned out the length was entirely reasonable! Nice platforming exploration with a twist. Maybe some other mechanic(s) or enemies would have added variety, but designing the world was already probably enough of a challenge for you given the short time span, so, not complaining.
Thanks for the potholing. :)
[Advice: just in case, since people do not always know, and I see you have both zero karma and an uneven voting ratio balance: since the "Smart" ordering is the default one and not everyone uses the "Classic" one, reviewing games will help you get more testers and feedback. :)]
That being said, some fine-tuning would definitely be needed to make this a "finished" game in the sense of getting it past the game jam limit.
I found the totally of not being able to see frustrating, I didn't know if I was going in the right direction or not and nearly stopped before stumbling on the end.
Even with that though, getting something this engaging is hard in a game jam so super well done. =) Thank you.