Limited Window by Justin Klinchuch
The original concept was for an action-ey stealth game where the gimmick is that you can move freely but everything else only updates every 10 seconds. I don't feel like I hit anywhere near that mark, but at least I finished something :)
Tools used: Unity, Visual Studio, Aseprite, SFXR, Ableton Live
Objective: Find the crystal and get back to the exit before you run out of cycles. Enemies will only act at the end of each cycle, so be sure to get somewhere safe before the timer is up. Controls: Supports keyboard (WASD, arrow keys) and Gamepads.

Ratings
| Overall | 315th | 3.25⭐ | 20🧑⚖️ |
| Fun | 295th | 3.194⭐ | 20🧑⚖️ |
| Innovation | 150th | 3.528⭐ | 20🧑⚖️ |
| Theme | 249th | 3.556⭐ | 20🧑⚖️ |
| Graphics | 419th | 2.722⭐ | 20🧑⚖️ |
| Audio | 300th | 2.917⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 5🗨️ |

P.S.: I might have encountered a bug. In the final level, the door not alaways open once I got the purple ball. Sometimes I had to go back to the start of the level to make the first door open.
The timing window for the button was really tight on the last level, might help if you had a countdown before it starts so that the player is ready.
The first time a trapezoid moved I got quite startled, fun!