Limited Window by Justin Klinchuch

[raw]
made by Justin Klinchuch for Ludum Dare 51 (COMPO)

The original concept was for an action-ey stealth game where the gimmick is that you can move freely but everything else only updates every 10 seconds. I don't feel like I hit anywhere near that mark, but at least I finished something :)

Tools used: Unity, Visual Studio, Aseprite, SFXR, Ableton Live

Objective: Find the crystal and get back to the exit before you run out of cycles. Enemies will only act at the end of each cycle, so be sure to get somewhere safe before the timer is up. Controls: Supports keyboard (WASD, arrow keys) and Gamepads.

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Ratings

Overall 315th 3.25⭐ 20🧑‍⚖️
Fun 295th 3.194⭐ 20🧑‍⚖️
Innovation 150th 3.528⭐ 20🧑‍⚖️
Theme 249th 3.556⭐ 20🧑‍⚖️
Graphics 419th 2.722⭐ 20🧑‍⚖️
Audio 300th 2.917⭐ 20🧑‍⚖️
Given 23🗳️ 5🗨️

Feedback

goldenXD
03. Oct 2022 · 04:41 UTC
pretty cool, I like the idea of everything else updating once every 10 seconds. Could be made into a more complete game with more time.
Pixelydian
03. Oct 2022 · 19:14 UTC
Excellent idea! Definitely different from the other versions of the theme I've played so far. It was fun, and the music simple and catchy. I like the cymbal crash when you die. It did take me a few deaths to figure out that the “everything else only updates every 10 seconds” included the doors :stuck_out_tongue: But once I got the hang of it I beat it! Great job.
seshoumara
04. Oct 2022 · 06:13 UTC
Interesting idea. Any way to get a web or Linux build post-jam? :)
Wizcas
04. Oct 2022 · 09:23 UTC
I've had a very good experience! The level design is challenging but fun. I love how you put strategy elements into this game. Both the music loop and the SFX are nice; they fit the game perfectly. And thank you for the support of game pads!

P.S.: I might have encountered a bug. In the final level, the door not alaways open once I got the purple ball. Sometimes I had to go back to the start of the level to make the first door open.
LDJam user 280036
04. Oct 2022 · 23:45 UTC
What appeared simple at first had a surprising amount of depth :slight_smile: I didn't realize it was on a 10 second interval at first and I was very confused why I kept dying. Helps if you read the instructions! I liked how the dangerous areas appeared as you got closer to them, it allowed you to be very subtle with positioning.

The timing window for the button was really tight on the last level, might help if you had a countdown before it starts so that the player is ready.
José Bonilla
05. Oct 2022 · 00:03 UTC
Hi! I'll be honest, at the start I thought it was a very easy game, but after playing it I had fun! Very simple graphics and kinda repetitive sounds, but in the end it all adds up to a fun game. I kept trying and trying to pass level 4 (I think) but couldn't. Maybe I misunderstood the game mechanic, I thought when you pressed the button the gate immediately opened (at least it was that way on the previous levels, but the gate would not open until I came all the way back down and then up again, leaving me with very limited time. I think if you developed it further (even keeping the art style) it would be an amazing game to play - even on mobile. Good job!
testsubject06
05. Oct 2022 · 23:48 UTC
Couple of small bugs here and there - like some doors opening immediately and some waiting for the clock to flip, but overall a very cool concept. I'd love to see what you could do with this taken a little further!
Chartle
08. Oct 2022 · 05:44 UTC
Pretty cool, banging soundtrack! I wasn't quite sure what the circle enemies died, but I guess they kill you if you're in the circle when the timer ticks. The sprite was kind of rotated differently than the direction I was moving, but otherwise great usage of the simple sprites to show what enemy does what. Great job!
Zirrrus
09. Oct 2022 · 05:12 UTC
I think you did a good job of implementing the concept you described for the amount of time.
The first time a trapezoid moved I got quite startled, fun!
Baidan6
13. Oct 2022 · 17:54 UTC
I really liked the technique of the game, keep developing
J0ye
13. Oct 2022 · 18:12 UTC
Boi, i would have killed for having such a great idea. As you have said yourself, the execution is not flawless, but it is still a great entry. Your idea is really strong and you did most of the things one would expect from the concept. I believe this is a very solid game. The music is a bit wild tho. Didnt expect the stealth game to be set in a jam session.
Corporation
13. Oct 2022 · 18:13 UTC
Nice idea, I think you can really expand this concept to more puzzle levels. My suggestion would be to add some kind of full screen indication of timer going to zero. Well done!
BrettSchiff
20. Oct 2022 · 18:04 UTC
Fun game! I really liked how the "danger zones" fade as your distance to them changes, lets you add a lot of elements without making the screen feel cluttered!
Oliver Richmeier
20. Oct 2022 · 22:49 UTC
It's an neat mechanic but didn't feel particularly engaging, although the enemies that do move are cool. There's definitely potential for something more interesting and strategic here with more mechanics and enemy designs. The music fit well and it was nice how it lined up with the timer. Nice work!
Stephen Kyranakis
21. Oct 2022 · 04:08 UTC
Well done overall! I liked your take on the theme: enemies only attack every 10 seconds. I think some of the purple buttons were a bit bugged, which gave me some issues later on. Great idea though!