Spooky Glitch by nicorm

On a spooky but quite boring night of October, our protagonist found herself bored at home without anything scary or fun to do.
She then decided to search in her basement for something that could entertain her. It was there where she found her old gameboy.
It was dusty but it still worked, once she turned it on it came fully to life.
It was there when the gameboy threw a curse upon our protagonist.
She had to play the glitchy yet scary games in the gameboy if she wanted to be freed from it…
Controls:
Baisc Movement with W, A, S, D or the arrow keys.
Jump and Shoot with Space.
Credits:
Game Design
Juan Manuel Del Valle
Felix Godziela
Game Audio
Mr Dorian
Criso
Game Artists
Yoel Ián Motillo La Pira
Lautaro Lajmanovich
Lady Engel
Melina Klurfan
Rocio Gimenez
Game Developers
Pablo Goldman
Maximiliano Ruffo
Fermin Gimpel
Nicolas Ramos Marin
Screenshots








Gameplay Video
https://youtu.be/v2kizXhKXgY
We are currently students from Image Campus in Argentina, and we took this jam as an opporunity to try and build an awesome game!
Here is the website of our University: imagecampus.edu.ar
imagecampus
| GitHub Repository | https://github.com/SlayerWx/CrystalikStudioLudum51 |
| Itch.io | https://nicorm.itch.io/spooky-glitch |
| Original URL | https://ldjam.com/events/ludum-dare/51/spooky-glitch |
Ratings
| Overall | 870th | 3.224⭐ | 116🧑⚖️ |
| Fun | 934th | 2.969⭐ | 116🧑⚖️ |
| Innovation | 934th | 2.895⭐ | 116🧑⚖️ |
| Theme | 475th | 3.772⭐ | 116🧑⚖️ |
| Graphics | 758th | 3.351⭐ | 116🧑⚖️ |
| Audio | 585th | 3.115⭐ | 115🧑⚖️ |
| Humor | 595th | 2.817⭐ | 111🧑⚖️ |
| Mood | 721th | 3.299⭐ | 114🧑⚖️ |
| Given | 150🗳️ | 219🗨️ |
I like the graphics very much and I think this warioware style of microgames swapped every 10 secons is a really god fit for the theme. Music was pretty chill too. Maybe the minigames could have some twists - they seem pretty usual as they are now. Good work anyways!
But the arrow input aren't working on the mini-game with the pumpkin cauldron.
I had fun anyway :)
Fun: Fun to play! Some minigames had slipper-y or difficult to gauge controls (looking at you zombie game). Some moved a bit to fast but I get the inspiration and reason so the rushed feeling makes a lot of sense.
Innovation: You all dared to dream of making a ton of games for one LD and thus you did! Well done.
Theme: new game every 10 seconds :ballot_box_with_check:
Graphics: Consistent art style as far as I could gauge, well done!
Audio: Love the music!
Humor: Spooky season themed warioware!
Mood: Good! frantic, rushed, determined to score highly!
I recorded myself playing so you can have even more feedback!
https://www.youtube.com/watch?v=Qks2RYhcKtQ
@100th-coin thanks for the video!!
Can't talk much about how the art team worked (we were so focused on programming hahah), but they did an incredible job too!
Such a fun experience it was, hope you all enjoyed :)
Good work!
Although I wish I could spend more time in one before it switches over to the next.
But I guess that is the idea behind the game :smile:
Nicely done!
It's a very creative, fun and beautiful game! It would be interesting to see a full version of this game. Good job!
The games were pretty basic and really short, they always start in the beginning so you don't need more than 10 secs of gameplay.
Maybe next time focus on ONE game if you have such a big team? I would love to see what you guys can deliever if you work together and try to polish ONE game
Your game has a lot of content and while there are so many minigames it still feels very coherent, which is very impressive, again, considering the large amount of people that worked on it.
I enjoyed all the mini games very much. I hope you had a lot of fun working on this game together with your peers.
Managed to get a score of 93 after a few tries :)

Special mention to the box art and music! It reminds me of those flash games I used to play when I was a kid.

my first try with only 17 points (sad)
the game is great!keep on!
- Sounds : you can add sounds for click in the menu, jump, coin collection, shots... You can use sfxr to generate sounds quickly in during a Jam
- Only one music declined with variation in differents mini-games, it maintain coherence in the all game but with this short loop of 10s it's too much repetition for my taste and it create a boring feeling
- For the running game with the Zombi I have a small bug on my desktop I can only see the head off the zombi some part of the asset is out of the screen
- arrow keys doesn't work in the game of coin collection with the pumpkin
What works :
- Coherence of your universe through the different mini-games
- The main menu (it will be better if the games were integrated in the console screen to break the 4 wall)
- Polished graphics
Overall I liked your game, but I think there are a few areas where you can improve:
- The Music looping felt a little abrupt, especially when restarting the game. If you keep the music going, and ensure that it loops well, it will work even better.
- Some more info about what controls are required for each minigame would help beginner players adapt quickly to each game.
- Do try to reserve time to add sounds. They really do support feedback in the game. I know it's tricky (I didn't manage all the actions in my game), but if you can get the key ones (picking up coins, jumping), then it adds a lot to players enjoyment, and helping them learn what's happening.
Overall, good effort, and well done. I liked the theming of the games, and they connected well to each other. Lots of potential, keep up the great effort!
Very nice jam game(s), the music and halloween theme really binded the different minigames together.
Great work!!
The ten second time limit meant I had to wait for the games to warm up a bit before getting into the action (that's good for some heavily reaction based games). It would have been nice if the games "prewarmed" -- simulated a few seconds before starting -- OR if each minigame saved it's state and you resumed from where you left off.
https://www.youtube.com/watch?v=EHqzC8k6URA
* Where there any mini-games that were cut?
* Is there a longer version of the background music (or did you wisely only write 10 second versions)?
Some more ideas for a polish pass:
- A longer music, which jumps between the different styles without starting over.
- Sound effect for firing in the "Galaxian" minigame.
Good job, I had fun playing this! (**My high score: 56**)
The individual games are simple, and each one could use some more polish - some more player feedback, like damage animations, additional sound effects etc. But they are supposed to be glitchy after all :grin:
- In the witch game, the elements on the bottom (like gravestones) seem like they are in the foreground and should not be able to hurt you. Yet they do.
- In the zombie game, the floatiness of the jumping doesn't really go well with the speed of scrolling and takes a lot of getting used to.
Graphics are pleasant and the music track, even though short, is fitting and nice. The bat game was my favorite one :).
1- yes they were 8 games at first but we realice we didn't have the time to finish all.
2- no, there isn't a longer version, because we needed to something good, but we didn't have the time to compose longer themes.
@fabula-rasa the witch game was the one we want to polish the most because it's the last one we implement, and we did see that everyone thinks the zombie game wasn't the one with the best feeling, so we are planning on polishing it