Running Time by DesertMaw
Running time while you need to finish your run in time. Get through 16 Levels of Jump'n'Run action with a constant increase of difficulty. Can you finish all levels in 10 seconds and beat even the hardest challenges?
Dont forget to leave feedback and a comment so we can try out your games as well.
Have fun!
| Link | https://desertmaw.de/ld-51-play/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/running-time |
Ratings
| Overall | 638th | 3.474⭐ | 21🧑⚖️ |
| Fun | 520th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 1056th | 2.711⭐ | 21🧑⚖️ |
| Theme | 455th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 604th | 3.605⭐ | 21🧑⚖️ |
| Audio | 144th | 3.921⭐ | 21🧑⚖️ |
| Humor | 954th | 2⭐ | 16🧑⚖️ |
| Mood | 586th | 3.447⭐ | 21🧑⚖️ |
| Given | 4🗳️ | 4🗨️ |
I liked the design of a lot of the levels, but some of them felt designed so that I needed to fail a few times and memorize what I was supposed to do; those levels didn't feel as great to me
also, I got bugged on a level with an orange background - I kept floating up at the start and I couldn't get out of it
I'm a sucker for flat coloring (my past 3-4 jams have been unlit), but I would suggest using a site like coolors to come up with a more cohesive color palette
Not having anything going on in the background kind of tripped me up when going over a lot of open space, something paralaxing when I'm making a long jump would be so helpful
I did feel a bit sluggish moving, which is fine, but maybe swap velocity right away when going backwards on ground?
Cool entry!
It would be better if player can see where is the next platform. Some levels in late game is frustrating, because I cannot see where is the next platform, what is on that platform. It makes it really difficult to continue. For example level 17, I keep missing the +10 item in the third platform and fall directly into the circle item. And the goal platform is even more difficult than the third one because I cannot see it until it was too late.

The short, snappy levels and steady introduction of mechanics were really good too.
I also got stuck with the flying-upwards-forever bug on one of the later levels alas. But really nice work!
I think the unifying thing here is being able to tell how my character is moving in comparison to the world around it. The simplest option would be to zoom the camera out a little so that the level parts around me are more visible, but I think the better option would be to add some more texture to the background so that I have points of reference to track where my character is relative to them.