Running Time by DesertMaw

[raw]
made by DesertMaw for Ludum Dare 51 (JAM)

Running time while you need to finish your run in time. Get through 16 Levels of Jump'n'Run action with a constant increase of difficulty. Can you finish all levels in 10 seconds and beat even the hardest challenges?

Dont forget to leave feedback and a comment so we can try out your games as well.

Have fun!

Ratings

Overall 638th 3.474⭐ 21🧑‍⚖️
Fun 520th 3.447⭐ 21🧑‍⚖️
Innovation 1056th 2.711⭐ 21🧑‍⚖️
Theme 455th 3.789⭐ 21🧑‍⚖️
Graphics 604th 3.605⭐ 21🧑‍⚖️
Audio 144th 3.921⭐ 21🧑‍⚖️
Humor 954th 2⭐ 16🧑‍⚖️
Mood 586th 3.447⭐ 21🧑‍⚖️
Given 4🗳️ 4🗨️

Feedback

Igor Morgun
04. Oct 2022 · 15:30 UTC
Run in time,gud contept,i like it
DesertMawTobi
05. Oct 2022 · 06:57 UTC
@igor-morgun Thank you!
Silentium
08. Oct 2022 · 11:10 UTC
Really liked the visual and audio part. Concept is also very good.
LDJam user 279622
08. Oct 2022 · 12:58 UTC
cool game! the concept is kinda similar to what I did with my game, but we took it in totally different directions :D

I liked the design of a lot of the levels, but some of them felt designed so that I needed to fail a few times and memorize what I was supposed to do; those levels didn't feel as great to me

also, I got bugged on a level with an orange background - I kept floating up at the start and I couldn't get out of it
DesertMawTobi
08. Oct 2022 · 13:09 UTC
@badcop thank you for your feedback! Yeah there is a bug with the gravity item which gets not reset sometimes. Sorry for that, we will fix that. Thank you for playing and rating!
ItsHornUnicorn
08. Oct 2022 · 13:16 UTC
A classic concepts always reminds me about Super Meat Boy or smth. There is of course a lack of graphics, it will be much nicer if the player can regulate a height of the jump and have different physics stuff from big title like Celeste. https://www.youtube.com/watch?v=3sWTzMsmdx8 Overall very nice job for two days. Keep working! U re the best
Zachary Shah
08. Oct 2022 · 13:20 UTC
Visual effects were great, tutorial was good too. I had a few suggestions:

I'm a sucker for flat coloring (my past 3-4 jams have been unlit), but I would suggest using a site like coolors to come up with a more cohesive color palette

Not having anything going on in the background kind of tripped me up when going over a lot of open space, something paralaxing when I'm making a long jump would be so helpful

I did feel a bit sluggish moving, which is fine, but maybe swap velocity right away when going backwards on ground?

Cool entry!
AlexYam
08. Oct 2022 · 13:22 UTC
The camera effect is nice. Although most of the graphic are simple shapes, it feels very natural.


It would be better if player can see where is the next platform. Some levels in late game is frustrating, because I cannot see where is the next platform, what is on that platform. It makes it really difficult to continue. For example level 17, I keep missing the +10 item in the third platform and fall directly into the circle item. And the goal platform is even more difficult than the third one because I cannot see it until it was too late.
![asdfawe.PNG](///raw/30a/04/z/52d95.png)
DesertMawTobi
08. Oct 2022 · 13:33 UTC
@itshornunicorn @zachary-shah @alexyam thank you very much for your feedback!
Jiri Hysek
08. Oct 2022 · 16:00 UTC
Cool visuals, nice fast rage platformer, I like it :) What I don't like that much (but it's probably my subjective point of view?) is the momentum. It's hard for me to control the player when it has such a big momentum. I prefer when it stops immediately I release a button :) But it's part of a challenge I guess:) Great entry, though!
chingle
08. Oct 2022 · 16:11 UTC
Good platformer, I think zooming the camera out a bit so the player can see more of what's ahead of them would help. Overall I still had fun and it kept me hook!
Jag
08. Oct 2022 · 17:15 UTC
Very interesting concept and great visuals! I experienced a game breaking bug on the first level where the anti gravity loop is introduced. I think I died with gravity still on and my box just keeps flying upwards even on death, and I couldn't continue. Nevertheless, cool game and thank you for making it!
leekanarchism
08. Oct 2022 · 19:11 UTC
Wow, the CRT style is really cool! Although the graphics are ultimately simple they work really well (especially the rewind mechanic), and I enjoyed the music too.

The short, snappy levels and steady introduction of mechanics were really good too.

I also got stuck with the flying-upwards-forever bug on one of the later levels alas. But really nice work!
DesertMawTobi
09. Oct 2022 · 08:33 UTC
@jiri-hysek @jag @leekanarchism @chingle thanks! We are glad that you enjoy the game. BTW we are working on that gravity bugfix today so if you want you can play the game to the end tomorrow when the bug is fixed.
betovf
10. Oct 2022 · 11:10 UTC
Simple but effective graphics. A bit hard to get used to the movements but it is challenging enough. I really miss the 10 secs countdown :sweat_smile: Good job!
DesertMawTobi
10. Oct 2022 · 14:44 UTC
@betovf thank you. I don't know why you are not seeing it, but there should be a countdown in the upper right corner :wink:
betovf
10. Oct 2022 · 15:00 UTC
@desertmawtobi My mistake... I was playing on a window instead of full screen :sweat_smile: Thanks!
figadei
13. Oct 2022 · 18:27 UTC
Simple game but it works so well! the mechanics are polished and enjoyable! The graphics look great the vfx make even simple rectangles look extremely polished! The audio is really great to! Great work!
🎤 DesertMaw
13. Oct 2022 · 21:02 UTC
@figadei thank you. Glad you like it
Zyrconium
14. Oct 2022 · 11:44 UTC
It's a neat puzzle platformer, the visual style is very cool. I do think it's missing a couple of things to make it so that I can feel like each death I have is my own fault.

I think the unifying thing here is being able to tell how my character is moving in comparison to the world around it. The simplest option would be to zoom the camera out a little so that the level parts around me are more visible, but I think the better option would be to add some more texture to the background so that I have points of reference to track where my character is relative to them.
🎤 DesertMaw
14. Oct 2022 · 12:30 UTC
@zyrconium Thank you for your feedback. We're considering porting this to a mobile app store and that type of guidance is definitely being considered.