Groceries, Please! by Togis
AN ADRENALINE RUSH PAID HOURLY
As the newest employee in a soul-draining supermarket, your duty is to ring up the massive pile of items that will continue to appear every ten seconds. The customers won't wait for you to catch up. Pick up items and give them a scan to keep things moving along smoothly!
MAYHEM IN AISLE 9
Scan in a variety of items, ranging from collectibles and essentials to blatant developer product advertisements. Shapes and sizes may vary. Big ones take space but small ones give more coins. Think fast and strategize. Deal with overwhelming speed of items entering conveyor belt every 10 seconds, broken barcodes, scanner malfunction and angry customers.
Watch your conveyor belt carefully! If you fail to keep your line moving, you'll be fired on the spot.

MINIMUM WAGE WAR ON THE COMMUNITY
Groceries, Please has a working leader board for fellow employees to compete for worker competence. May the high scores fly! Don't forget to share your high scores in the comments, you deserve to brag!
Controls
|Controls|Interaction Type| |-|-| |WASD or Arrow Keys | Rotate Item in Bagging Area | | Mouse (Moving) | Move hand | | Left click (on item) |Pick up / Drop / Scan / Push button | | Click on keyboard and type | Enter barcode number manually in case of broken barcode | | Left click (red button) repeatedly | Call manager/dispel angry customer | | Mouse (Moving with broken scanner) | Shake scanner to fix |


Programs
- 3D models: Blender
- 3D Tobugis Toys: Blockbench
- 2D design/graphics: Krita
- Game made using Godot Engine
- Game music: Bitwig Studio
- Sound Editor: Audacity
P.S: We will be playing lots of game entries this time and stream live on twitch. We will be happy to play your game. Come joins us live and submit your game for us to play on https://www.twitch.tv/tobugis!
Gameplay video
https://www.youtube.com/watch?v=bq9B46OFTzM
Change Log
The patch 1.1 version is the same game as the original version with some quality of life update and mini bug fixes:
- changed the quit button location to prevent quitting by mistake
- corrected a sound effect
- mini game balance to give a better experience to new players
- improved UI (button feedback on mouse over, text)
- prevent submitting negative score to the leaderboard
Ratings
| Overall | 363th | 3.713⭐ | 42🧑⚖️ |
| Fun | 318th | 3.675⭐ | 42🧑⚖️ |
| Innovation | 341th | 3.6⭐ | 42🧑⚖️ |
| Theme | 867th | 3.35⭐ | 42🧑⚖️ |
| Graphics | 624th | 3.588⭐ | 42🧑⚖️ |
| Audio | 368th | 3.5⭐ | 42🧑⚖️ |
| Humor | 221th | 3.563⭐ | 42🧑⚖️ |
| Mood | 316th | 3.731⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 17🗨️ |
Neat little game! I found it quite difficult at first, but I realize much of it involved memorizing where the barcodes are and building that muscle memory. A softer ramp for newbies would perhaps be nice though.
Not sure if I'm supposed to need to zoom in to see the numbers of not; but they were quite legible in 4k without any additional work.
Love the scanner not getting the barcode and type the barcode.
Are you using WASD or arrows thegamearchitect? If yes, it seems that the bug is still alive.
I would attribute the bar code clarity to the pixel density. As an LD title this was primarily designed to be played in a small window or web browser embed, and at these resolutions you'll find it very difficult to read the labels without magnification.
First time playing I got confused if this was a "paper's please" type of experience, where I had to find illegal stuff inside the packages using the xray device ...
then I noticed that was not a xray device lolol

it seems clients were really mad at me
will try in the desktop later so I can get to the leaderboards
@velvetlobster Yeah, the angry customers can be a handful. :sweat_smile: You have a red button you can mash to get the manager and clear the air quickly, but if you ignore it for too long you'll be pressing the button a whole lot. I can neither confirm nor deny the legal status of contents in each scanned item.
HTML version indeed doesn't work well - it's quite unplayable on Firefox. So I played the downloadable one, and it worked fine.
Gameplay is nice - gets very hectic and quite fun. You managed to introduce quite the variety of actions here. Great job!
Controls feel strange sometimes - at some points I could click the bin button or the call manager button while still holding the scanner, but at others I counldn't do that, and I had to put down the scanner. I didn't really understand why. I probably wasn't supposed to try to press the buttons while holding the scanner at all :laughing:
or
Manager Please! (A "Papers Please!" Experience)
I played the web version on firefox and it seemed to run fine.
I thank developers for deep~~ression~~ theme decomposition and awesome gameplay
Edit: Finally made it on the scoreboard! YES!

I like that over time you find little ways to optimize how you use all the different mechanics that are at play here. Cans costing more were a clever difficulty modifier too. Also who puts the codes in different places on the same products? I suppose they're playing a similar game of their own, sticking codes while trying not to get fired T_T
That's a lovely, though a bit stressful game!
