Ten Seconds Curse by oleg20111511
A story about an unfortunate knight who lost his ability to control his fighting style, making him involuntarily switch his weapon type in the middle of the battle. He is determined to do whatever it takes to get control of his life back, even if it means betraying his duty as a royal knight.
Controls:
Story:
Left Click - next frame
Battle:
WASD - move
Space - melee attack
Left click - range attack
Gameplay:
Look out for weapon switch, it really makes things difficult! Your attack input changes as well - you can not attack using space when you have a bow, and you can't use left click during sword period. To proceed through the game, kill boss of each room and follow to the next one through opened door. Third room is the final one.

https://youtu.be/llC6QIuKk_A
EDIT:
I've made an updated version where I added some of the things I didn't have time for, and also tried to balance out the combat. Feel free to check it out using the links below (I will not update the embed here though to keep things fair and avoid confusion)
Team:
@nesti - management
@oleg20111511 - programming
@Scaai- character art, story art
@Vleria-Cras- character art
@Evill - background art, story art
Extra credits:
aYtek Mills - music
Ian-Ian - sound effects
| Github | https://github.com/naslunga/ld-51 |
| Initial ver. (windows executable) | https://www.dropbox.com/s/s5rg95zyajaohxf/BuildWin.zip?dl=0 |
| Initial ver. (.zip w/ index.html) | https://www.dropbox.com/s/s5rg95zyajaohxf/BuildWin.zip?dl=0 |
| Updated ver. (itch.io) | https://oleg20111511.itch.io/ten-seconds-curse |
| Updated ver. (windows executable) | https://www.dropbox.com/s/w0tq8oteq056oly/BuildWin-V2.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/51/ten-second-curse |
Ratings
| Overall | 1086th | 2.943⭐ | 37🧑⚖️ |
| Fun | 1129th | 2.629⭐ | 37🧑⚖️ |
| Innovation | 1146th | 2.485⭐ | 36🧑⚖️ |
| Theme | 1002th | 3.147⭐ | 36🧑⚖️ |
| Graphics | 779th | 3.329⭐ | 37🧑⚖️ |
| Audio | 631th | 3⭐ | 36🧑⚖️ |
| Humor | 712th | 2.594⭐ | 34🧑⚖️ |
| Mood | 821th | 3.176⭐ | 36🧑⚖️ |
| Given | 42🗳️ | 48🗨️ |
https://youtu.be/llC6QIuKk_A
But the gameplay really suffer from weird choice : Why melee being more risky is not more rewarded with more dommage and is actually punished since the CD is longer ? Why the small indicator on the character himself making it hard to see? Why using different control when we could use the same one ?and most of all ; Why did we change weapon in the second fight? Are they different? Almost as intriguing as the story of this mystical kingdom that has centaur knight and medusa queen.
It does stay short and sweet and for me that a good point
Also it's nice to see that the ideas brought up by others are mostly the ones I initially intended to implement and had the base for it - it's cool that you guys can notice subtle stuff like that
The one type of weapon I found the most use in, and ended up waiting for it to cycle back, were all the ranged weapons.
It's epic, it's colorful, it's stylish.
Looking cool Oleg!
Feedbacks :
- the start was beautiful during the cutscene then big drop down...
- gameplay feels bad (adding animations would help a lot)
The combat was a little bit too hard for me, but I appreciated that I could use the bow mode as a bit of a crutch. :stuck_out_tongue_winking_eye:
Nice game!
* You should use same button for both types of attacks
* Enemies are able to hit you before their animation looks like it should! Their windup shouldn't do damage, only the final strike down
* More player animations for attacks. Right now, it feels weird that you can't move after attacking, but with a good attack animation, it would make perfect sense.
* Player should be able to move on diagonals.
* Add some variation to player attacks! You have all these different weapons, but they basically felt the same to me.
Now that you know what you're doing, I'm sure that next time you'll be a lot faster and polish things up a lot more. Keep at it!
Thanks for remarks and suggestions!
Add some animated particles or something to show the hit zones, and shorten the delay, it's so frustrating when you're shooting and can't move :P
The art was great for the still images, especially the stage backgrounds. The animations could use work, especially on perspective.
That's your first game? Great start! Feels like you had fun making it. I look forward to seeing how you all improve