Against the Clock by Thomas Yanuziello
The seconds are out to get you! Beat them back with your clock hands!
Each wave is 10 seconds and also consists of 10 ticks attacking.
Controls: Left/Right/A/D to move the clock hands. Up/Down/W/S to switch hands being controlled.
Ratings
| Overall | 1062th | 2.985⭐ | 35🧑⚖️ |
| Fun | 1055th | 2.803⭐ | 35🧑⚖️ |
| Innovation | 246th | 3.726⭐ | 33🧑⚖️ |
| Theme | 790th | 3.438⭐ | 34🧑⚖️ |
| Graphics | 731th | 3.406⭐ | 34🧑⚖️ |
| Humor | 895th | 2.232⭐ | 30🧑⚖️ |
| Mood | 935th | 3.034⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 39🗨️ |
I would maybe have though about binding the hour hands to <- and -> so you could move both at the same time, could make crazier waves that way and forces the player to pay even more attention.
I quickly came to discover a winning strategy with the first hand (just continuously rotating it), and when the other one arrives I started to panic because I had only a few seconds to understand the controls, and then lost the game, so I had to restart from scratch.
Then again, having a long period of gameplay without challenge (because of the winning strategy), and then the second hand is back again, and still hard to manage when you just learned it :thinking:
So I understand why it can be cool to wait for some time until unveiling the second needle, because it creates a sort of wow effect, but this discovery comes with a very high difficulty spike... I think about two (not exclusives) possibilities to solve that:
- making the challenges really easy for a while with the second hand (since you need some time to learn)
- making this second hand appear sooner so there is less penalty when you lose (the start of the game having no challenge, and things starting to be really interesting with this second hand).
Another helpful thing would be to improve the tutorial about the way to control both hands (using action words next to the controls names, and/or making a significant change on the hand you take control of).