Agent by solarexplorer

[raw]
made by solarexplorer for LD33 (COMPO)
Not just anyone can take on a tough mission. You must first be evaluated.


The game features moral questions and riddles. Select the letter you think is best. I hope you enjoy!

(web link should work on Chrome or Firefox)

-- Tools --
Language: JavaScript
Engine: Phaser
Art: Gimp
Music: Garageband

Ratings

Coolness 42% 1537
Overall 2.70 799
Audio 2.96 353
Fun 2.07 909
Graphics 2.63 681
Innovation 3.41 218
Mood 3.24 293
Theme 2.19 904

Feedback

Arcadonauts
24. Aug 2015 · 01:49 UTC
Not really my scene, but thoughtfully produced and aesthetically consistent.
Kaadmy
24. Aug 2015 · 17:58 UTC
Nice game, unique gameplay and graphics.
Jakob37
25. Aug 2015 · 17:28 UTC
Nice atmosphere, I enjoyed it. I gave up when I had to start over after picking the wrong letter. Would have been nice with further indication about what the letters stood for!
gcrsaldanha
25. Aug 2015 · 18:19 UTC
Endorsing @Arcadonauts and @Jakob37
Consistent graphics and audio, awesome!
But the gameplay is a lot of try-and-fail without feeling I'm learning something.. You should give more indications..

Congratz!
wijnen
27. Aug 2015 · 14:30 UTC
Nice game. I had to guess quite a bit, which means redoing the whole sequence, but there was a charm to that. :-)
kaitokidi
27. Aug 2015 · 14:32 UTC
it generates curiosity to know how it will end, but the system is not really intuitive nor funny because the letters can have too many words, and starting all over again is not a nice point in my opinion, maybe with a more elavorated story and better words it would be more interesting, keep working
Wumbo
27. Aug 2015 · 14:34 UTC
Addicting
DarkwindMedia
27. Aug 2015 · 14:37 UTC
Interesting way of storytelling, it was a little frustrating to start all the way over for messing up.
boardtobits
27. Aug 2015 · 16:59 UTC
Almost more of a story than a game. But I liked both answering questions by shooting answers and having to guess answers based on the first letter (was proud of myself for working out the six-sided one).

Though, once the game ended, it just kind of sat there. Probably good to have a restart or something (I was curious what other answers might get me). Nice work overall!
🎤 solarexplorer
27. Aug 2015 · 22:09 UTC
Thanks for the feedback everyone. Sending the player back to the beginning was a last minute change to increase the difficulty (I wanted to allow but punish using a "try everything" strategy).
killersnoofie
28. Aug 2015 · 00:43 UTC
hmm.. cool concept kinda hard
kfarwell
28. Aug 2015 · 00:49 UTC
There isn't a whole lot of gameplay, but it's really well made and thought through well.
ziege
28. Aug 2015 · 12:30 UTC
That was interesting. Enjoyed it.
Taldius
28. Aug 2015 · 12:44 UTC
Nice atmosphere, it's not my type of game but I enjoyed playing it.
Good job!
dunin
29. Aug 2015 · 11:05 UTC
interesting presentation for this type of game!
Larzan
31. Aug 2015 · 07:30 UTC
Nice packaging for a riddle. I Like the presentation (gfx + music). It is a bit cumbersome to start over from the beginning every time after a wrong answer though, takes a lot of time.
Xanjos
31. Aug 2015 · 17:44 UTC
The way the game was presented was quite interesting although most of the gameplay was just guesswork and I felt more could be added (like branching endings if you chose a different choice rather than being forced to start over if you apparently picked the "wrong" choice)
ChuiGum
05. Sep 2015 · 04:06 UTC
Great story mechanic. Some nice audio too. Great job!
undefinist
05. Sep 2015 · 04:06 UTC
Interesting concept, but I feel most of the time it's a guessing game rather than a riddle.
pixzleone
05. Sep 2015 · 14:37 UTC
Nice atmosphere. I liked the riddle solving!
reiknight
12. Sep 2015 · 19:14 UTC
Nice mood and audio
Creative Sectors
13. Sep 2015 · 09:21 UTC
Well, kinda too short.
On the other hand, I like it kinda.

Creative Sectors: Kardfogú
cudabear
13. Sep 2015 · 21:27 UTC
Interesting, but somewhat boring. It really sucked to have to redo all of my progress when I made a wrong choice because I wasn't sure what the letters meant. It also sucked that picking the wrong thing is an instant gameover. I think it would be better if this was a choice type thing, where going against the flow is fine and has an end case. For the scope of the compo though, this works well and has a nice look to it. Well done.