Karl Åke by Dudum Lare
As the theme would suggest, every ten seconds a day passes :-)
In this game, you get to try a year in the life of a humble farmer. He lives alone on his farm with his animals and thousands of letters from BUA(the bank of Unreliable Accountants). They keep pestering him about paying back his huge debt(... and other things), but maybe it's valid since he owes them 10.000 riksdals. This is a critical time, if he does not pay off this sum before the end of the year - he has to say goodbye to his farm!
The game consists of a couple mini-games which will get you closer to your goal, and probably entertain a little. Gameplay is very straight forward. Just sit back and relax, enjoy the beautiful sound effects and pretty art.
This game has been a great team effort and the process has been a serious goof. Hope you enjoy playing it as much as we've enjoyed making it!
| Windows Executable | https://drive.google.com/file/d/1pmmUK15AnSbA6kzcuo4qVguaRPdvP4Zy/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/karl-ake |
Ratings
| Overall | 910th | 3.184⭐ | 21🧑⚖️ |
| Fun | 928th | 2.974⭐ | 21🧑⚖️ |
| Innovation | 959th | 2.868⭐ | 21🧑⚖️ |
| Theme | 1142th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 767th | 3.342⭐ | 21🧑⚖️ |
| Audio | 241th | 3.711⭐ | 21🧑⚖️ |
| Humor | 246th | 3.5⭐ | 20🧑⚖️ |
| Mood | 629th | 3.395⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
All that said, I love the visuals in this game, and the music and voices are very charming. Maybe I'm just too impatient for it.
Voilà, good job guys i liked the human-made noise, those always makes for great soud effect :D
For starters, the premise is enjoyable, and the art and sounds are charming. It sounds like you guys had a lot of fun with the cow sounds ("MOOOOOOOOO") and the sheep sounds (I think the voice actor started laughing at the end of one of the sounds).
There were a couple things that were hard to figure out:
- The eggs care about key **up**, not keydown (probably nicer to have it do keydown, since that's how people are used to typing)
- The cow gets milked by dragging its teat into the bucket (which is hilarious, but could be expressed better with the instructions)
- The plants need to be pulled up (at first, I wasn't sure what the objective was, so I was just petting them and hoping they'd sprout. Some instructions would clear this up too.)
All the parts of the overworld were really well designed and intuitive, since they all had the controls over the objects that you could interact with.
I will say you aren't super incentivized to do different activities. The ten-second day isn't a very long cycle, so you can just sit at one station and wait for it to reset. That said, the theme this time around was pretty restrictive in that way, so you didn't really have an option to extend the day cycle if you wanted to.
I'm really impressed that you managed to make a cohesive game with this many people! It obviously has a bunch of parts, but everything "feels" like part of the same game, which is often hard to do with large groups. It seems like you had effective direction/project management.
I drew your farmer (and a little friend) and added him to the fan art compilation on [my profile.](https://ldjam.com/users/jeremy-ryan/)

Thanks for making this, it was a fun little jam entry.
I definitely agree that the controls could've been more clear for the minigames, I think that was an area we didn't discuss that much unfortunately.
Sadly I got stuck in the cow minigame, when bringing the tit to the bucket I would get sound effects but nothing else would happen, never figured out how to fill the bucket, also never found a key to quit the minigame. So I just stayed there for a long time pinching and dragging some cow's tit.
Besides that it was great!! Good job :thumbsup: