Pizza Game by chuckeles

A frantic game where you need to make pizza very quickly!
Known bugs
- The HTML embed does not seem to work, please download the game instead
- ~~When you finish the game and then try again (using the "Next day" button), you can no longer pick up any item~~ FIXED
Ratings
| Overall | 160th | 3.6⭐ | 22🧑⚖️ |
| Fun | 71th | 3.825⭐ | 22🧑⚖️ |
| Innovation | 224th | 3.325⭐ | 22🧑⚖️ |
| Theme | 181th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 107th | 3.857⭐ | 23🧑⚖️ |
| Audio | 267th | 3.025⭐ | 22🧑⚖️ |
| Humor | 133th | 3.15⭐ | 22🧑⚖️ |
| Mood | 166th | 3.45⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 11🗨️ |
I think that by the end of the day, I became a master pizzaiolo! :pizza:
...where's mozzarella though? Are we serving only "red" pizzas? Shouldn't red pizzas at least have oregano? :thinking:
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In terms of potential improvements, the audio is a little jarring. I also found a lot of the time I was spending was just moving my mouse between things. That ends up really changed by the size of the window, so it might have been good to, for example, pick up a larger pile of ingredients so you can only pick up each ingredient once. I think that could maintain the tactile feel of doing everything by hand while making things flow a little better.
It would also be good to have some more feedback on what exactly makes a pizza good. It was hard to know exactly what extra salami really meant.
Overall a good start to something that could be really fun!

Might try later on my Linux machine.
Perhaps having the rolling pin and spoon snap back to resting places when dropped would help. They're pretty small targets.
I got a segfault at the end of the day on the macOS version, alas :(
(also, for anyone else having trouble making it run: I've consistently needed to `chmod +x PizzaGame.app/Contents/MacOS/PIzza Game`, then hold option when running the app to convince macOS that, yes, I would like to run the darn thing! This seems to be the case with every Unity game I download (although my own games, installed through the Itch application, have been fine). Very annoying.
However its quite hard.
Maybe some indication of which order gets closed next would be helpfull.

Oh and thanks for providing a linux version (though I ran it with windows as I already had it started due to other games...)
Unfortunately the game started crashing after the first run, I think when it tried to show my creations. Had fun nonetheless! Well done and kudos for using Godot 4!
Me likey.
Me likey a lot. I think my only wish would be that once I've looked at a recipe it pops onto a line or something, just so that it's quickly separated from the rest of the orders in case I need to check again.
That being said, I did NOT do well. xD I loved it though!
Stupendously well done for a game jam game, I am in awe.
Yeah putting the orders randomly like that wasn't a great idea, now I know. In the post-compo version the orders look like this: